[SCR] MARS Fire Control (v5.25 - 16.02.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Requiemfang
Posts: 3206
Joined: Thu, 16. Jul 09, 12:24
x4

Post by Requiemfang »

that's an interesting fact to know on number 3, I'll keep that in mind when I use bigger ships :P
ogamerdg
Posts: 404
Joined: Sat, 19. Sep 09, 01:05
x3tc

Post by ogamerdg »

Ok then i guess my last questions would be

1. Is it worth getting the mars software for all my ships or just my m1,m2,m7,m6?

2. Do the goblins only come with the software and how do i get them?

Thanks
You can't have SLAUGHTER without LAUGHTER!!!
DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain »

Is there a way there can be a zone setup be put in the MARS control so that your own fleet doesn't kill you in the process when they attack ships.

I've found that ships that follow you tend to attack the same threats irrespective those threats are closest to the player ship.
Another one bites the dust!!

DarthVain
User avatar
clevider
Posts: 349
Joined: Wed, 13. Feb 08, 00:39
x4

Post by clevider »

ogamerdg wrote:Ok then i guess my last questions would be

1. Is it worth getting the mars software for all my ships or just my m1,m2,m7,m6?

2. Do the goblins only come with the software and how do i get them?

Thanks
1 = Not all, but more than just the battleships because...
2 = Yes, buy MARS and one or more fighter drones

I use MARS in my personal small ship and one or more TSs purely for the goblins. I have a TS (or other cargo ship) with MARS and about 8 fighter drones on standby so that I can jump it in to pick up spoils. The automatic cargo collection is awesome.
//-- ...Signature line decrypting: 1%... --\\
User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

Version 4.77 released.

Bugfix for goblin launch clearance.

Goblins can partially unload cargo containers into the ship's cargo hold if the whole container would not fit.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
User avatar
corhen
Posts: 338
Joined: Thu, 16. Oct 08, 08:45
x3tc

Post by corhen »

Hey, Gazz, i find the Goblins have trouble with loading up my ship with things i really, really, dont want....

they seem to love to pick up 4 Mass Driver Ammo, or 400 energy Crystals, and then i have to eject the items and flip about before they can pick it up AGAIN, and blow it up

Whats your advice (i would turn off retriving goods, but i love the missiles)

Thanks

Corhen
Jovianmoon wrote:
apricotslice wrote:...auto-pillok...
Are we ready to collide with that asteroid?
Yes sir! Engaging auto-pillock!
mrscribbler
Posts: 172
Joined: Thu, 13. Sep 07, 15:30
x3tc

Post by mrscribbler »

corhen wrote:Hey, Gazz, i find the Goblins have trouble with loading up my ship with things i really, really, dont want....

they seem to love to pick up 4 Mass Driver Ammo, or 400 energy Crystals, and then i have to eject the items and flip about before they can pick it up AGAIN, and blow it up

Whats your advice (i would turn off retriving goods, but i love the missiles)

Thanks

Corhen
How about go into the settings and turn on goblin defense in the global settings but turn off collection? Wouldn't that do it?
User avatar
corhen
Posts: 338
Joined: Thu, 16. Oct 08, 08:45
x3tc

Post by corhen »

the problem is the option is "Missiles and goods"

i love the missiles,

owell, ill cope
Jovianmoon wrote:
apricotslice wrote:...auto-pillok...
Are we ready to collide with that asteroid?
Yes sir! Engaging auto-pillock!
User avatar
clevider
Posts: 349
Joined: Wed, 13. Feb 08, 00:39
x4

Post by clevider »

I'm pretty sure you've looked through the configuration screen, but just in case there's an option to collect only usable ammo and missiles. I don't think you get the regular wares then, however.

I've not messed with those options much myself; I generally have a TS jump in after a fight and it automatically collects everything legal. For my personal ship, I manually initiate the collection of the goods I want in my hold. I have the command mapped to my joystick so it's quite painless. Especially since Gazz coded it so that anything I specifically dispatch a goblin for is then off-limits for the TS (an awesome touch!).
//-- ...Signature line decrypting: 1%... --\\
User avatar
vampirecosmonaut
Posts: 329
Joined: Thu, 17. Aug 06, 21:23
x4

Post by vampirecosmonaut »

Yes, there is an option to only pick up usable wares and missiles.
The first documented attempt in human history to use a rocket for spaceflight
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him.
aka1nas
Posts: 1414
Joined: Thu, 7. Jul 05, 05:17
x4

Post by aka1nas »

vampirecosmonaut wrote:Yes, there is an option to only pick up usable wares and missiles.
That's somewhat ok, but most of the time I want to gather ALL missiles and weapons and just ignore the trade goods as they tend to cram the cargo hold of a combat ship pretty quickly.
User avatar
corhen
Posts: 338
Joined: Thu, 16. Oct 08, 08:45
x3tc

Post by corhen »

aka1nas wrote:
vampirecosmonaut wrote:Yes, there is an option to only pick up usable wares and missiles.
That's somewhat ok, but most of the time I want to gather ALL missiles and weapons and just ignore the trade goods as they tend to cram the cargo hold of a combat ship pretty quickly.
Amen
Jovianmoon wrote:
apricotslice wrote:...auto-pillok...
Are we ready to collide with that asteroid?
Yes sir! Engaging auto-pillock!
mrscribbler
Posts: 172
Joined: Thu, 13. Sep 07, 15:30
x3tc

Post by mrscribbler »

corhen wrote:
aka1nas wrote:
vampirecosmonaut wrote:Yes, there is an option to only pick up usable wares and missiles.
That's somewhat ok, but most of the time I want to gather ALL missiles and weapons and just ignore the trade goods as they tend to cram the cargo hold of a combat ship pretty quickly.
Amen
So do it manually.
User avatar
vampirecosmonaut
Posts: 329
Joined: Thu, 17. Aug 06, 21:23
x4

Post by vampirecosmonaut »

MARS seems to ignore dumbfire missiles for collection.
You have to set it to allow to pick them up.
For me, the script gathers all the missiles and ammunition and leaves the trade goods.
I just think you all should just spend some more time in the config menu or the 7047-L044.xml t-file, instead of just asking for a new script version.
The first documented attempt in human history to use a rocket for spaceflight
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him.
aka1nas
Posts: 1414
Joined: Thu, 7. Jul 05, 05:17
x4

Post by aka1nas »

vampirecosmonaut wrote:MARS seems to ignore dumbfire missiles for collection.
You have to set it to allow to pick them up.
For me, the script gathers all the missiles and ammunition and leaves the trade goods.
I just think you all should just spend some more time in the config menu or the 7047-L044.xml t-file, instead of just asking for a new script version.
It depends what ship you are in mainly. if you're only in an M7, it won't pick up PPCs, for example (excepting the Q and Thresher, of course). It's more noticeable with Terran ships/weapons as you run into more incompatibilities.
User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

The selection for cargo collection will never "work" as in "pleases everyone".

And I'm not trying to. Everyone wants something different...

The solution: get a bigger ship. Have a TS super freighter or TL hoover the sector behind you.

Or write a script that instantly destroys all cargo containers that contain stuff you don't want.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV »

gazz

not sure which of your scripts this is as i do have mars running.

the plugin i'm writing for AI boarding has a problem, when i'm using m7m's for marines which only hold boarding pods as missiles the AI fire them at ships as a missile.

any chance of putting a check in your next release, to block pods being fired? :)
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

Version 4.78 released.

- Fixed: Goblin launch invulnerability could hang in very rare cases

- Fixed: M7M should not get any boarding pods - until they learn how to use them for actually boarding playerships.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
User avatar
Liath
Posts: 190
Joined: Sun, 25. Dec 05, 08:16
x4

Post by Liath »

Hey Gazz,
Love the script, but I've been having one issue so far that bugs me to no end. The script insists opon using things like the PSP on fighters...

Tried script with advanced target prediction on and off (doesn't seem to do anything?)
X games - addictive as heck. Always something to come back to.
kispocokk
Posts: 1
Joined: Thu, 2. Jul 09, 19:05

Post by kispocokk »

Hey Gazz,

First of all your script is awesome! My only problem is that I recently captured a hyperion vanguard , installed mars software and it seems malfunctioning. Random laser changes, not accepting orders, not fireing enemies. The only mod I use is cmod. Any clues? :P

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”