Scripts causing major game bugs

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msmahony77
Posts: 23
Joined: Tue, 20. Jan 04, 02:52
x2

Scripts causing major game bugs

Post by msmahony77 »

i have been having a terrible time keeping x2 running and i am forced to conclude that i have a buggy script that has derailed my game. Specificly loading a new game from within the game is not possible, quitting a game is not possible and recently saving a game takes up to 10 min....

I am using auto trader mkIII, Get.ware(buy ware), station accountant, Xai Coropration's Jumpdrive Commands , Advanced Satellite Early Warning System , and patrol 2.0, i am sorry i cant be more specific but i am not at my home comp right now

I was wondering if their is a post i am missing with a listing of known issues, or perhaps one of these scripts is known to cause loading and saving problems, and finally what would be the best way to go about cleaning up my system.

Under the assumption that get.ware is the cultrate just because problem s started after i began using it i removed the files from my script dir , reload the game and rollback to a save from before I installed the script.

Any help or suggestions you can offer would be greatly appreciated. As I would hate to have to abandon X2

thanks
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Storm_Front
Posts: 1021
Joined: Mon, 15. Dec 03, 05:27
x2

Post by Storm_Front »

You may have a buggy script and/or you may have conflicting scripts.
These both seem to be fairly common problems. I've pretty much given up on scripts myself. Best of luck. :)
Bane_v2
Posts: 543
Joined: Tue, 30. Dec 03, 03:52
x4

Post by Bane_v2 »

If any of those scripts are !init scripts that's probably your problem.
SteelRush wrote:francium made this find:

Problem is, the init.* scripts are run every time a game is loaded, and the states of the running scripts are saved with the save games. The result - with every saving and loading, another instance of the same script is created, running in parallel with the old ones. This can slow down the game when a large number of instances of the same script is running.

So if you're gonna make a residential script, make sure it knows whether a previous instance is already running.
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