[AL PLUGIN] Pirate Guild 3: Dynamic AI and Guild System - v1.59 - [2010-07-22]

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Anarchy123
Posts: 63
Joined: Fri, 5. Jun 09, 14:46

Post by Anarchy123 »

Ah well, seems like I rejoiced to early, SETA Lag is back as my empire is growing. So I don't think its somehow connected to this script anymore.
QuitSmokin
Posts: 142
Joined: Sat, 5. May 07, 17:46
x3tc

Post by QuitSmokin »

PG adds stuff so your PC has to work slightly harder.

A few PG stations and some extra pirates shouldn't be that much of a difference considering the whole universe is full of stations and ships already.

How you set up PG will make a difference too, PG with low strenght wont add that much but PG on very strong adds a whole lot of Pirates :skull:
ElminsterAU
Posts: 11
Joined: Sun, 12. Aug 07, 04:39
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Re: [AL PLUGIN] Pirate Guild 3 - v1.35 - [2009-06-10]

Post by ElminsterAU »

Serial Kicked wrote:This script IS NOT compatible with NPC Bailing Addon either.
I'm curious, what's the reason for this incompatibility?

As far as I can see from the description your plugin doesn't contain any similar functionality, what would it take to either make it compatible with NPC Bailing Addon or add a similar functionality directly into PG?
aka1nas
Posts: 1414
Joined: Thu, 7. Jul 05, 05:17
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Re: [AL PLUGIN] Pirate Guild 3 - v1.35 - [2009-06-10]

Post by aka1nas »

ElminsterAU wrote:
Serial Kicked wrote:This script IS NOT compatible with NPC Bailing Addon either.
I'm curious, what's the reason for this incompatibility?

As far as I can see from the description your plugin doesn't contain any similar functionality, what would it take to either make it compatible with NPC Bailing Addon or add a similar functionality directly into PG?
Read the version release notes, he fixed the issue with v1.35 and they are now compatible..
evilhomer2701
Posts: 27
Joined: Tue, 13. Feb 07, 19:32
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Post by evilhomer2701 »

joelR wrote:Well I installed this and for some reason there are ships in my game Like Teladi Courier or Boron Energy Transporter that are Red to me all of which have the "sorry weapons fire in error" option. Which when I select it they go blue to me again. Not all ships are this way just some.
Hi, I'm also getting this problem, there seem to be a group of 4-5 ships in most sectors, from all races that are hostile to me, well the boron and paranid hate me anyway but I'm on good terms with the other races, its a real pain when some courier attacks you and ends up turning the whole sector against you. I have checked before enabling the plugin and they are not there and then again afterwards and all these hostile ships have appeared. Any thoughts???
User avatar
joelR
Posts: 2008
Joined: Mon, 9. Jul 07, 23:33
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Post by joelR »

evilhomer2701 wrote:
joelR wrote:Well I installed this and for some reason there are ships in my game Like Teladi Courier or Boron Energy Transporter that are Red to me all of which have the "sorry weapons fire in error" option. Which when I select it they go blue to me again. Not all ships are this way just some.
Hi, I'm also getting this problem, there seem to be a group of 4-5 ships in most sectors, from all races that are hostile to me, well the boron and paranid hate me anyway but I'm on good terms with the other races, its a real pain when some courier attacks you and ends up turning the whole sector against you. I have checked before enabling the plugin and they are not there and then again afterwards and all these hostile ships have appeared. Any thoughts???

I solved this by setting the Pirate Guild to neutral. At least so far I havent encountered any problems.
ElminsterAU
Posts: 11
Joined: Sun, 12. Aug 07, 04:39
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Re: [AL PLUGIN] Pirate Guild 3 - v1.35 - [2009-06-10]

Post by ElminsterAU »

aka1nas wrote:
Serial Kicked wrote:This script IS NOT compatible with NPC Bailing Addon either.
Read the version release notes, he fixed the issue with v1.35 and they are now compatible..
Ah. Great. I see it.

Maybe it would be a good idea to amend the OP then? I started reading from the top and stopped when I got to the compatibility section. Didn't assume that the information gets revised further down.
ThisIsHarsh
Posts: 1135
Joined: Sun, 19. Oct 08, 18:46
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Post by ThisIsHarsh »

Loving this plugin!

Finally got to the point where I am on friendly terms with the guild - after donating a ship, helping a fighter under attack by a Split M8, defending a pirate base against a Khaak M6, and generally destroying Khaak in pirate sectors (don't know which, if any, of these actions helped my rank with the guild...?). Really like the 'Guild news' comm feature, too. And must not forget the use of the voice audio for comms with ships - really adds that extra professional touch.

One minor issue, ECS comming a Pirate Base, I get the line ''Our Mobile HQ is currently located in : null" in the menu.
QuitSmokin
Posts: 142
Joined: Sat, 5. May 07, 17:46
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Post by QuitSmokin »

Thinking the PG headquarters has to be build first and that takes so much time it won't show untill after a couple of days playing.

It took long for the PG in my game to finally get the resources, only last night when I was taking my Marauder pimped Heavy Centaur Prototype for a spin in Danna's did I see the Mobile HQ float past.
ThisIsHarsh
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Joined: Sun, 19. Oct 08, 18:46
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Post by ThisIsHarsh »

Happened to look in my global script tasks list and there are about 30 entries for anarkis.pirate.al.register. Looks like your anarkis.pirate.al.loop script is taking longer than your AL timer setting.
Brand83
Posts: 41
Joined: Wed, 8. Jul 09, 22:15
x4

Post by Brand83 »

I've noticed an issue :/ When I enabled PG and jumped to Split Fire afterwards I found a Pirate Guild Shipyard.. in the planets atmosphere. Not sure if this has been addressed as a possible issue to fix or not ;)
ThisIsHarsh
Posts: 1135
Joined: Sun, 19. Oct 08, 18:46
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Post by ThisIsHarsh »

Another issue I suspect is caused by this plugin. Using the Universal Best Buy/Sell plugin - it returns a logbook message containing a list of stations. The problem is, if a station name is coloured, the message shows up as completely blank. This is a known issue with X3TC (where for logbook colour you have to use [yellow]this method[/yellow], whereas of course ships/stations are coloured with the \33Yother method\33X).

Long story short, please could you add an option or just simply remove the coloured names for the pirate bases? Or if you can't be bothered, gimme a hint on where I can look in the scripts to change it myself?
Lancefighter
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Joined: Sun, 19. Dec 04, 02:41
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Post by Lancefighter »

TIS - wouldnt the stuff to name stations be in the tfile someplace?

edit
In the 8513-l044 file, i find the following:

<t id="111"> Pirate </t>

<t id="131">\033WPirate Guild Shipyard\033X</t>
...
<t id="141">\033WPirate Guild Outpost\033X</t>
<t id="142">\033WPirate Guild Base\033X</t>
<t id="143">\033Y[\033X%s\033Y]\033X</t>
<t id="144">\033WPirate Guild Stronghold\033X</t>
...
<t id="146">\033WPirate Guild Fortress\033X</t>
<t id="147">\033WPirate Guild Mobile HQ\033X</t>

I think this is what you need to change?
ThisIsHarsh
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Joined: Sun, 19. Oct 08, 18:46
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Post by ThisIsHarsh »

Lancefighter wrote:TIS - wouldnt the stuff to name stations be in the tfile someplace?

edit
In the 8513-l044 file, i find the following:

<t id="111"> Pirate </t>

<t id="131">\033WPirate Guild Shipyard\033X</t>
...
<t id="141">\033WPirate Guild Outpost\033X</t>
<t id="142">\033WPirate Guild Base\033X</t>
<t id="143">\033Y[\033X%s\033Y]\033X</t>
<t id="144">\033WPirate Guild Stronghold\033X</t>
...
<t id="146">\033WPirate Guild Fortress\033X</t>
<t id="147">\033WPirate Guild Mobile HQ\033X</t>

I think this is what you need to change?
:oops: can't believe I didn't think of that. Removed all those tags and its sorted! Now Universal Best Buys/Sells can find me some System Override Software! Happy days!
Wintermist
Posts: 210
Joined: Mon, 29. Aug 05, 14:45
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Post by Wintermist »

This looks really interesting, but do the pirates really invade sectors? Do they strive to become independant?

I was of a mind that they would raid sectors only? And always try to capture ships and loot, not utterly destroy things. What profit would there be then?

If they blast all ships to pieces, what do they hope to profit from in the future?
ThisIsHarsh
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Joined: Sun, 19. Oct 08, 18:46
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Post by ThisIsHarsh »

Wintermist wrote:This looks really interesting, but do the pirates really invade sectors? Do they strive to become independant?

I was of a mind that they would raid sectors only? And always try to capture ships and loot, not utterly destroy things. What profit would there be then?

If they blast all ships to pieces, what do they hope to profit from in the future?
They don't take over sectors. They raid sectors in varying strengths. They behave pretty much as you mention... though there are some attacks on military ships to 'reduce defenses'. I commed a ship and was told they were arranging a raid against a military Split Dragon to reduce defenses (and the one who destroys it gets a prize)... though when I got there there was no trace of the Dragon or any Guild ships, must have missed the show.

Its really a pure AI script, I'm very impressed... and it's a BIG script and from what little of code I've seen really well written.
Wintermist
Posts: 210
Joined: Mon, 29. Aug 05, 14:45
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Post by Wintermist »

ThisIsHarsh wrote:They don't take over sectors. They raid sectors in varying strengths. They behave pretty much as you mention... though there are some attacks on military ships to 'reduce defenses'. I commed a ship and was told they were arranging a raid against a military Split Dragon to reduce defenses (and the one who destroys it gets a prize)... though when I got there there was no trace of the Dragon or any Guild ships, must have missed the show.

Its really a pure AI script, I'm very impressed... and it's a BIG script and from what little of code I've seen really well written.
Aha, thanks for the reply. I'll give this a go :) Just for fun and try to live as a pirate. :)
ThisIsHarsh
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Joined: Sun, 19. Oct 08, 18:46
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Post by ThisIsHarsh »

Just saw a big group of Guild fighters, commed them to see what the scoop is and got this message back...

[ external image ]

I've heard of this infamous 'null' sector before, looks like I'm finally gonna find out where it is!
Jordanhooge
Posts: 9
Joined: Mon, 16. Jul 07, 17:25
x3

Post by Jordanhooge »

Hi there, the Pirates 3 download link seems to be broken, any chance I can get a copy of the newest version , Jordanhooge@gmail.com , thanks, you modders rock,

Jordan
Grimshad
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Joined: Wed, 6. May 09, 06:31
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Post by Grimshad »

bump for download link

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