Good question which I'll add to the guidewolf33055 wrote:and my final question
How is money handled, is it automaticaly transfered into the pilot account and vice versa when it is buying things?

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Good question which I'll add to the guidewolf33055 wrote:and my final question
How is money handled, is it automaticaly transfered into the pilot account and vice versa when it is buying things?
Very strange!thunderai wrote:I just upgraded to 2.1, followed your instructions
All factories show up and I am able to build other nodes and tie them into stations. BUT...
If i try to resume a save it will crash. I've tested it on the XL and L nodes within and outside of the zone of the other node and in each case I can't resume the save game after another node is built.
I can buy a node and save the game, and then reload, but once its built I can't reload that save.
I can't resume a save from building a trading post either.
Deleted all of the old nodes and relay's and it still wont resume from a save.
What was the old version you were running?thunderai wrote:I think I've been abel to fix my issue by blowing up every relay and node from the old version. I then deactivated the mod and the script. Reloaded the game, checked to ensure no stations where in the shipyards and then saved again.
Added in the mod as the last fake patch, turned on the script and loaded my save.
Everything seems to work, I think I had one station which was confused in Montalaar which thought it was connected to something but it really wasn't. THe entire mod had to be restarted from scratch and things are looking good. I havn't placed in two nodes yet, but so far the current node is doing its job very well.
That was the issue then, v4 and above, although upgradeable from earlier version are not a straight script change. Read the OP and it lists the actions to upgrade to the new version. You should be able to recover your save.thunderai wrote:3.5 or something, the latest version built just for pre 2.1 builds.
By default the complex will maintain 2 * the amount of intermediate products it produces. Or it can be set to maintain a higher level. The Complex will not pass wares to the Node if below the level, the Node if able will supply any shortfall.thunderai wrote:What specificaly does the x2 in the station list actually do? I mean this (For Complexes you can set the intermediate wares level by * 1 to 8 (default of 2) the wares produced per cycle ).
Not sure what you mean, stations will pass all products to a Node, Complexes will pass all products to a Node and all intermediate wares above the level the complex is set to maintain (see above).thunderai wrote:I need a way to move e.cells and other goods which are not end products to the hub, and it appears I can't do this anymore in the new version.
Yes.thunderai wrote: Did you address the issue about dock stock levels, where the nodes will attempt to fill the dock with at least something even if they can't fully fill it.
Try stop/starting FDN on the Dock, this will reset the task which handles supply to the Dock.thunderai wrote:I can agree that the FDN is moving final products to the node it is linked to; however, it is not doing anything with the resources.
It is not moving items from the node to a dock either.
In the FDN menu the docks are within range and the dock has low-yield side arms set to 20 (the max level), there are 25 in the node. In the node, Low-Yield Side Arms are gree to allow remote access. But nothing moves.
In my illgeal production chain I have over 450,000 ecells, and the Solar Power Plants are told to keep x1 cycles. But the e.cells stay there and don't move. Since that complex has never been part of FDN is it overflowing with items that the linked Node refuses to take from the complex.
Code: Select all
append $stn to array $arrayBuy
Code: Select all
append $stnS to array $arrayBuy
Going to pm you a link with a fix for the complex issue, just reloaded X3:TC nad have no compexes to testthunderai wrote:..... Testing .....
It still wont let go of those resources,. Either it thinks it really needs 485,000 e.cells or something is worng. Right now I'm using the Cargo Delivery Serice to move the e.cells to the node.
The node is NOT trying to put them back, but its also not trying to put them into the PHQ which wants more.
When I manually move the ware from the NODE B to A (which is where the PHQ is) and the amount is over what the PHQ wants, it will put the extra back into NODE A. Why didn't Node B just do that on its own without me having to tell it to...