[Script] Apocalypse 1.3 25/2/10

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV »

that's because i havn't uploaded it yet
Gridd
Posts: 80
Joined: Sun, 27. Mar 05, 21:51
x4

Post by Gridd »

\cool names
Vader's Heritage, The Dark Side, Time Gap, Singular interrupt, Normal's demise, .....
\cool names

Question about the restart.

When we restart the plugin do we need to have a fresh (non plugin installed) Game?

I just can't say thanks enough.

Gridd
User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV »

updated to 1.2

i forgot to fix

E3: you might want to add "SS_SH_SARGON" to the block list aka Xenon unknkown object

E4:sector X:3 Y:15 string ID 1021604 has no cool new name still Unknown sector : i'm leaning towards The Dark Side but this would force me to do things with that sector which are tempting but time consuming ...hmnn

will do soon


uninstall both the plugin and my lib scripts and install new.

As i said a fresh start (not game but this plugin) is needed
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
User avatar
Zypherg
Posts: 274
Joined: Fri, 12. Sep 08, 06:17
x4

Post by Zypherg »

the Apocalypse exe still points to the 1.01 version and the 1.1 rar still locks up with new gamestarts, both plot and custom games, (plot happens much quicker, just as soon as you get the message to escort the terrans it locks up, in a custom game it takes a little longer but locks up too)
Last edited by Zypherg on Fri, 22. May 09, 07:06, edited 1 time in total.
Split say:"you fly with too little speed, or too much weed"
nitromethane
Posts: 225
Joined: Fri, 11. May 07, 22:01
x3tc

Post by nitromethane »

i get crash by freeze on both yaki and il starts in plot or custom starts by custom i mean the start in vanilla listed under custom
User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV »

i forgot to add 2 scripts to 1.1 :roll:

try downloading and installing it again

edit, links fixed

I have not tested on other gamestarts yet, i'll take a look over the weekend at them
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
Casper335
Posts: 42
Joined: Sun, 7. Dec 03, 02:38
x4

Post by Casper335 »

Hi LV great script b.t.w., little bug i found though. i have apparently 28 station in unknown sector (jump drive,nividium and solar plant)the list seems to grow loll. when i installed the 1.1 vers. i had something like 4 of each in that unknown sector. then sometime later i checked again and i had total of 31 station (including the 3 starting one)

Casper
User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV »

any chance of a screen shot
Casper335
Posts: 42
Joined: Sun, 7. Dec 03, 02:38
x4

Post by Casper335 »

give me a few minute to upload themi'm now at 43 station (40 in that unknown sector

Casper

[ external image ]
[ external image ]
User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV »

any chance of one that's big enough to view ;) ?
Casper335
Posts: 42
Joined: Sun, 7. Dec 03, 02:38
x4

Post by Casper335 »

[ external image ]

[ external image ]

there you go (i hope lol)

Casper335
User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV »

@all turn off the plugin till i fix
nitromethane
Posts: 225
Joined: Fri, 11. May 07, 22:01
x3tc

Post by nitromethane »

any chance this plugin is going to be finished it looks kinda interesting?
User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV »

i had it nearly working but on setup now there's something causing a hard lock which i have to find, then it should be good to go.
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
rtwesen
Posts: 41
Joined: Fri, 22. Jun 07, 04:31
x3tc

Post by rtwesen »

wow, with this script, you have literally given the game a purpose :D Thank you!
nitromethane
Posts: 225
Joined: Fri, 11. May 07, 22:01
x3tc

Post by nitromethane »

cool thanks for the quick reply il keep watching
User avatar
supakillaii
Posts: 2385
Joined: Mon, 19. Nov 07, 19:52
x4

Post by supakillaii »

Hur, Awesome!
:3
User avatar
Shuulo
Posts: 1633
Joined: Mon, 14. Apr 08, 17:03
x4

Post by Shuulo »

i have a crush, every time i start script after teleporting to starting sector it freezes up after 1-2 minutes and only POWER OFF can help
dwb1
Posts: 36
Joined: Fri, 23. Dec 05, 18:14
x3tc

Post by dwb1 »

LV

Super script !!!!! Thanks. I noticed you mentioned you needed to check other starts, Well in the Bankrupt Assassin start, the pirate mercenaries follow you into the Apocalypse, and if you choose Hard or Imperial your chance of surviving the start of the game are not very good, or should I say very Challenging.

dwb1
dwb1
Posts: 36
Joined: Fri, 23. Dec 05, 18:14
x3tc

Post by dwb1 »

LV

I have had a big problem with the hard lock, many times. I started a vanilla game with only a minimum of mods/scripts and have not had any problems at all. Bankrupt Assassin start, level - Imperial, enemy - Imperial, friend - Split. This is only Information for you in your search for the hard lock solution, I believe its a conflict with another mod/script. Of course you have more knowledge than I do but this is something I noticed.

with respect

dwb1

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”