[Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]

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Mutko
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Post by Mutko »

Would be cool to make engine trail/smoke for larger ships also! This is a great mod!
killerog
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Post by killerog »

Mutko wrote:Would be cool to make engine trail/smoke for larger ships also! This is a great mod!
I will be looking into this but for the time being it is for small ship only, not enough time to start editing every big ship.
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StormMagi
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Post by StormMagi »

Yeah that would be a bit of a challenge :P

Does this work with your X2 callback mod Killer?
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killerog
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Post by killerog »

StormMagi wrote:Yeah that would be a bit of a challenge :P

Does this work with your X2 callback mod Killer?
This mod dose not work with it, but like i said above the x2 mod contains the first version of this mod. So you will still get trails ect.
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StormMagi
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Post by StormMagi »

Sorry I missed that :( What would be the easiest way to get them working together?
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killerog
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Post by killerog »

To get the newer effects of this mod into the x2 mod you would need to extract this mod and find the files 406.jpg and the particle3 file and put them in the x2 mod. It should replace 2 files in that mod.

This would give to some of the new effects but its the best you can do with out touching the tship file.
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StormMagi
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Post by StormMagi »

How much of the Tship file is actually altered?
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killerog
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Post by killerog »

every small ship has its particle emitter value chnaged.
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StormMagi
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Post by StormMagi »

So it is just a matter of sitting down and going through umpteen ships to change :P I can manage that I think :D
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killerog
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Post by killerog »

lol im working on the update x2 version now, should have it up in under an hour if you can wait.
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StormMagi
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Post by StormMagi »

lol yeah I can wait.

*goes back to trying to get the X2 callback working fully
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killerog
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Post by killerog »

Updated OP with new version (same as the one in X2 callback mod).
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arcana75
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Post by arcana75 »

Hi killerog, I saw ur OP update. Does "speed bug" refer to the dolphin speed or the smoke appearing infront during seta for fast ships or something else?
killerog
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Post by killerog »

arcana75 wrote:Hi killerog, I saw ur OP update. Does "speed bug" refer to the dolphin speed or the smoke appearing infront during seta for fast ships or something else?
I check my tship files none edit the dolphins speed. And the bug i was refering to was the one where it woudl turn into a ball if the ship went too fast.

The bug where it appears in frount i cant fix.
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Grishnak
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Post by Grishnak »

is this mod compatable with CMOD 3? I read in here that it might mess with reballance mods :( It looks nice, but I dont wanna mess my game up!
killerog
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Post by killerog »

If cmod3 edits the same files then no it is not compatable. If there is enough people wanting this mod to work with others i would be able to do that(with permission from the other mod creater).
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arcana75
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Post by arcana75 »

Since we're talking about mods, could u speak to the player fix mod author (draffutt) about merging ur work with his fixes in TShips?
killerog
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Post by killerog »

I have messaged him asking if it is ok with him.
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Algoran
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Post by Algoran »

killerog, im playing around with trails and engine flairs etc at the moment, and ive been wondering how to edit trails in the particles3 file. Obviously you know how to do that, would you mind lending me some assistance? :)
killerog
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Post by killerog »

Check the 3 pages in this link http://after-domination.net/xfpboards/v ... 88a0082c77 for a few topics on the subject, i dont have the time at the moment to write anything about editing them.
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