[XTM - GAMEPLAY] Gameplay discussion for Xtended Mod
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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X3:R XTM Map
Thanks for everyone's help so far.
New question: Does anyone have a map of X3:Reunion that includes the XTM sectors? All the ones I've seen are vanilla X3:R.
New question: Does anyone have a map of X3:Reunion that includes the XTM sectors? All the ones I've seen are vanilla X3:R.
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http://forum.xudb.pl/index.php - ciekawskich zapraszam
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coreador,
FYI, if you use that Scorp map, there is a switch to show all "non-explored" sectors or not.
If you want to spoil all of them them go ahead and use the switch. Other wise, you will still only "see" XTM sectors that you have explored.
If you want just a printable XTM map your options are here:
http://www.thexuniverse.com/forum/showthread.php?t=3414
FYI, if you use that Scorp map, there is a switch to show all "non-explored" sectors or not.
If you want to spoil all of them them go ahead and use the switch. Other wise, you will still only "see" XTM sectors that you have explored.
If you want just a printable XTM map your options are here:
http://www.thexuniverse.com/forum/showthread.php?t=3414
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- Joined: Tue, 3. Oct 06, 09:42
there is also an online map for both X3R and X3R with XTM here:
http://www.pagemark.nl/x3activemap/
nice one with mouse-over details and 'specials' of the sectors.
http://www.pagemark.nl/x3activemap/
nice one with mouse-over details and 'specials' of the sectors.
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- Joined: Sun, 24. Dec 06, 18:21
XTM - A simple question for starting
Seeing as I've just started playing again after a.. very long hiatus, I have a probably silly question to ask, and it pertains to XTM stuff.
Very simply, if I use the standard game plot based start, will there be any benefits? Will there be any garunteed screw ups? Or should I absolutely stick with the no-standardplot XTM starts?
Very simply, if I use the standard game plot based start, will there be any benefits? Will there be any garunteed screw ups? Or should I absolutely stick with the no-standardplot XTM starts?
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Re: XTM - A simple question for starting
XTM works perfectly with the EGOSOFT plot.Shirra_Whitefur wrote:Seeing as I've just started playing again after a.. very long hiatus, I have a probably silly question to ask, and it pertains to XTM stuff.
Very simply, if I use the standard game plot based start, will there be any benefits? Will there be any garunteed screw ups? Or should I absolutely stick with the no-standardplot XTM starts?
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- Joined: Sat, 6. Mar 04, 20:43
Shirra_Whitefur,
Benefits: If you take the time to build some firepower before you hit the harder parts of the plot, there are a lot of new ships, weapons, equipment etc to accomplish the missions.
Deficits: XTM has loaded the X-universe with more and deadlier enemies in many plot sectors. You're going to NEED some more firepower to get through those missions. As well, you may need more protection for your assets in those same sectors.
The only hardcoded issue that I have really heard complaints about is this
Benefits: If you take the time to build some firepower before you hit the harder parts of the plot, there are a lot of new ships, weapons, equipment etc to accomplish the missions.
Deficits: XTM has loaded the X-universe with more and deadlier enemies in many plot sectors. You're going to NEED some more firepower to get through those missions. As well, you may need more protection for your assets in those same sectors.
The only hardcoded issue that I have really heard complaints about is this
Spoiler
Show
Even after you complete the Vanilla plot to open the Terran Sectors, the last enemy battle fleet will remain hostile forever in that sector
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Anyone happen to know the approximate manpower/troops needed to capture a khaak frigate and/or corvette in 0.7.5?
I've notice the addition of more troop types...Along with a slight change in required troops to take over some vessels. (This being over 2000 defenders on the Yaki OWPs. Though that was with me loading up an OLD save from my 0.7.3 days. Long break between that and my current play...)
Any changes to Khaak vessels takeover reqs? I need to stock up on B-Kyons for my Galleon. B-HEPTs aren't very efficient at anti-fighter compared to B-Kyons (Longer range, better hit rate. And under AI control, a lot more energy efficient that the raw stats make them out to be), and FAA's are nowhere energy-efficient enough to last on the Galleon.
I've been able to net 12 (stole a reaver with a handful, and a couple carracks I blew dropped a couple), but the Galleon has LOTS of mounts (well, for a carrier.)
It's my mobile base until I can get an Asgard, so I ned to make sure it can fend for itself as needed. (I'm flying around in an overtuned Vidar...Quite an expensive investment...) Been killing Xenon M1/2's for equipment drops for cash. (Been able to net a few GPPC drops. Never realized the Xenon M1/2's had a giant blind spot on the top-side if you hug close to them along with an AI that lets you utterly exploit it, assuming you're in a vessel tough and small enough to make use of it.) The cash is to fund my future HCF capping (for the troops) and later complex construction. (And for the PHQ, since I started a custom XTM start...)
Thanks in advance!
I've notice the addition of more troop types...Along with a slight change in required troops to take over some vessels. (This being over 2000 defenders on the Yaki OWPs. Though that was with me loading up an OLD save from my 0.7.3 days. Long break between that and my current play...)
Any changes to Khaak vessels takeover reqs? I need to stock up on B-Kyons for my Galleon. B-HEPTs aren't very efficient at anti-fighter compared to B-Kyons (Longer range, better hit rate. And under AI control, a lot more energy efficient that the raw stats make them out to be), and FAA's are nowhere energy-efficient enough to last on the Galleon.
I've been able to net 12 (stole a reaver with a handful, and a couple carracks I blew dropped a couple), but the Galleon has LOTS of mounts (well, for a carrier.)
It's my mobile base until I can get an Asgard, so I ned to make sure it can fend for itself as needed. (I'm flying around in an overtuned Vidar...Quite an expensive investment...) Been killing Xenon M1/2's for equipment drops for cash. (Been able to net a few GPPC drops. Never realized the Xenon M1/2's had a giant blind spot on the top-side if you hug close to them along with an AI that lets you utterly exploit it, assuming you're in a vessel tough and small enough to make use of it.) The cash is to fund my future HCF capping (for the troops) and later complex construction. (And for the PHQ, since I started a custom XTM start...)
Thanks in advance!
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- Joined: Tue, 3. Oct 06, 09:42
Here is a good and complete guide to HCF capping and number of defenders on most ships: http://www.thexuniverse.com/forum/showpost.php?p=54788
PS a good alternative (and most profitable) is to capture a Faunus... a full loaded one possibly. And have that reproduce as many B-kyons (and G-kyons as well) as you wish. For more on this see the link in my signature
PS a good alternative (and most profitable) is to capture a Faunus... a full loaded one possibly. And have that reproduce as many B-kyons (and G-kyons as well) as you wish. For more on this see the link in my signature

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I started considering the Faunus approach, but I kinda don't wanna start with the "hands-on" management there. If it was a fab, I wouldn't mind (self feeding complex set or just letting TS's supply it).
In fact, I JUST started my first factory/complex (Open Soyery complex, using just Ecells from the southern XTM Paranid sectors, to feed all the fab s down there.)
I was in the middle of constructing it when I checked this forum for updates.
BTW, I forgot about that TXU page...but didn't they adjust the DEF ratings on some vessels? I'm pretty sure the OWPs values have been changed.
I need to find another Khaak Frigate or Corvette. Just need 4 more BKyons and one BPPC to have my Galleon set for MOST ocassions. (I'd buy the BPPC...But it's more fun to earn it via kills or cap...^_^)
In fact, I JUST started my first factory/complex (Open Soyery complex, using just Ecells from the southern XTM Paranid sectors, to feed all the fab s down there.)
I was in the middle of constructing it when I checked this forum for updates.
BTW, I forgot about that TXU page...but didn't they adjust the DEF ratings on some vessels? I'm pretty sure the OWPs values have been changed.
I need to find another Khaak Frigate or Corvette. Just need 4 more BKyons and one BPPC to have my Galleon set for MOST ocassions. (I'd buy the BPPC...But it's more fun to earn it via kills or cap...^_^)
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- Joined: Wed, 13. May 09, 14:02
Gate location for Nthan's Keep
Can anyone help me find the gate locatios for Nathan's Keep X3 reunion
from Patriarch's keep - and Profit centre alpha
also need to find Proxima Centuri from Akeela's Becon
Have tried flying around in those sectors but can't seem to find those hidden gates, any cordinates would be fantastic.
{merged - Carlo}
from Patriarch's keep - and Profit centre alpha
also need to find Proxima Centuri from Akeela's Becon
Have tried flying around in those sectors but can't seem to find those hidden gates, any cordinates would be fantastic.
{merged - Carlo}
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To Nathan's Keep from -
Patriarch's Keep: X: 0.00, Y: 0.00, Z: 25.00 (South Gate)
Profit Centre Alpha: X: -55.00, Y: 0.00, Z: 0.00 (West Gate)
To Proxima Centuri from -
Akeela's Becon : X: 0.00, Y: 0.00, Z: 59.500 (North Gate)
All distances are in km.
Patriarch's Keep: X: 0.00, Y: 0.00, Z: 25.00 (South Gate)
Profit Centre Alpha: X: -55.00, Y: 0.00, Z: 0.00 (West Gate)
To Proxima Centuri from -
Akeela's Becon : X: 0.00, Y: 0.00, Z: 59.500 (North Gate)
All distances are in km.
"We always were English and we always will be English and it's because we are English that we're sticking up for our rights to be Burgundians." - Passport to Pimlico 1949
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Machine Shop
MACHINE SHOP
help, i cant find a description of what this does, i have it installed but cant for the life of me remember what it does.
the links i have tried are dead and i have just spent my entire lunch hour looking for it.
please help.
help, i cant find a description of what this does, i have it installed but cant for the life of me remember what it does.
the links i have tried are dead and i have just spent my entire lunch hour looking for it.
please help.
AMD 5000+ DUAL CORE
NVIDIA 8400GS 512MB
2 GIG MEMORY
CARD AND MEMORY TO BE UGRADED.......UP THE IRONS !!
NVIDIA 8400GS 512MB
2 GIG MEMORY
CARD AND MEMORY TO BE UGRADED.......UP THE IRONS !!
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Re: Machine Shop
Links dead? So there is no thread about this script on this forum?uptheirons wrote:the links i have tried are dead and i have just spent my entire lunch hour looking for it.
Community Library says that XTM has "Machine shop" command. XTM has a thread. Merging.
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- Joined: Sun, 1. Oct 06, 08:34
I'm sure I can find the answer in TXU, but the site has been down for a few days and google only has limited cache. Anyways..
I was going to do the goner mission, but after the first fight my terran rep already went from 7k to -1000. Is there any way to minimize the rep damage? How do I recover from negative terran rep? Will the terrans kill my traders?
If I recall correctly, there is a donation BBS but it won't show up below -10k rep. And I think the mission will force me below that.
I was going to do the goner mission, but after the first fight my terran rep already went from 7k to -1000. Is there any way to minimize the rep damage? How do I recover from negative terran rep? Will the terrans kill my traders?
If I recall correctly, there is a donation BBS but it won't show up below -10k rep. And I think the mission will force me below that.
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- Joined: Mon, 10. Apr 06, 00:03
Terrans don't have a rep BBS, unfortunately...At least as far as my experience in XTM has gone. I've never come up on a Terran Rep BBS to use.
Anyway...I think the latest version of XTM adds another plot mission that'll help bring back some of your Terran rep. I'm not exactly sure how/when it triggers after the Goner mission though. TXU had the walkthrough/FAQS for Missions updated to include the newer ones...But seeing as TXU is down...
But it is a mission where you help out the Terrans, so it pops your Terran rep back up. Not sure by how much, though.
Anyway...I think the latest version of XTM adds another plot mission that'll help bring back some of your Terran rep. I'm not exactly sure how/when it triggers after the Goner mission though. TXU had the walkthrough/FAQS for Missions updated to include the newer ones...But seeing as TXU is down...
But it is a mission where you help out the Terrans, so it pops your Terran rep back up. Not sure by how much, though.
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One more question. Does the EQ dock upgrade installer works in 0.75? I opened the command from my dock, tell it to use my account for the money, enable a few upgrades and saved the settings. I had test ships docked when I did it. After a few minutes on SETA, none of my ships are getting any upgrade.
What could be wrong here? Did I miss any step? Does the license costs a lot of money? Do I need to put it into auto-upgrade? I've heard it eating money when set to auto.
I so wish TXU is up now ...
What could be wrong here? Did I miss any step? Does the license costs a lot of money? Do I need to put it into auto-upgrade? I've heard it eating money when set to auto.
I so wish TXU is up now ...