[MOD-WIP] X2 Ship Callback Mod
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 691
- Joined: Thu, 10. May 07, 17:45
-
- Posts: 3464
- Joined: Fri, 28. Oct 05, 16:31
Hello.
Well as you may of noticed i have not been around here much for the last month. Mixture of computer problems and house searching/ uni work ect hasn't given me much time to work on anything.
But i do have X2 installed and i have got a few ships made so i can test various ways of importing the ships into X3 as well as playing around with stats to see where they would now fit in TC.
Ill post an up date with a few pictures by the end of the week if all gos well.
Well as you may of noticed i have not been around here much for the last month. Mixture of computer problems and house searching/ uni work ect hasn't given me much time to work on anything.
But i do have X2 installed and i have got a few ships made so i can test various ways of importing the ships into X3 as well as playing around with stats to see where they would now fit in TC.
Ill post an up date with a few pictures by the end of the week if all gos well.

-
- Posts: 691
- Joined: Thu, 10. May 07, 17:45
-
- Posts: 3464
- Joined: Fri, 28. Oct 05, 16:31
Small update just a few pictures of the Colossus. Still needs docking ports added but thats a 5 min job.
Cameras are working, weapons and textures are ok. Just playing around with the number of turrets i am going to place on it and there locations.
I may at a later date create a new set of turrets for the old models but for the time being the X3 ones will have to do.
I will also create better engine textures for the cap ships as i want to keep with the X3 way of only having fighters with engine trails. And the old X2 ones arnt quite good enothe.
http://i45.photobucket.com/albums/f60/k ... n00001.jpg
http://i45.photobucket.com/albums/f60/k ... n00002.jpg
http://i45.photobucket.com/albums/f60/k ... n00003.jpg
http://i45.photobucket.com/albums/f60/k ... n00004.jpg
The next update will be in its own thread so i can have control over the first post ect.
Edit :: What you can not see in the pictures is working spec and bump maps of textures that have one or both files. I will most likely make any texture these 2 files if i feel they are needed (eg. engine).
Cameras are working, weapons and textures are ok. Just playing around with the number of turrets i am going to place on it and there locations.
I may at a later date create a new set of turrets for the old models but for the time being the X3 ones will have to do.
I will also create better engine textures for the cap ships as i want to keep with the X3 way of only having fighters with engine trails. And the old X2 ones arnt quite good enothe.
http://i45.photobucket.com/albums/f60/k ... n00001.jpg
http://i45.photobucket.com/albums/f60/k ... n00002.jpg
http://i45.photobucket.com/albums/f60/k ... n00003.jpg
http://i45.photobucket.com/albums/f60/k ... n00004.jpg
The next update will be in its own thread so i can have control over the first post ect.
Edit :: What you can not see in the pictures is working spec and bump maps of textures that have one or both files. I will most likely make any texture these 2 files if i feel they are needed (eg. engine).

-
- Posts: 3464
- Joined: Fri, 28. Oct 05, 16:31
New picture just to show working X3 shaders and spec maps.
http://i45.photobucket.com/albums/f60/k ... n00005.jpg
I will create the self-illumination maps for the lights/engines tomorrow once i reinstall PS. Then i can begin the mass re-texturing of every ship.
http://i45.photobucket.com/albums/f60/k ... n00005.jpg
I will create the self-illumination maps for the lights/engines tomorrow once i reinstall PS. Then i can begin the mass re-texturing of every ship.

-
- Posts: 691
- Joined: Thu, 10. May 07, 17:45
-
- Posts: 3464
- Joined: Fri, 28. Oct 05, 16:31
-
- Posts: 1335
- Joined: Sat, 17. Mar 07, 03:53
-
- Posts: 84
- Joined: Sun, 11. Jan 09, 13:50
-
- Posts: 3464
- Joined: Fri, 28. Oct 05, 16:31
New links here:: http://forum.egosoft.com/viewtopic.php?t=246116
I want it to be out of beta by the end of this month(moving house could start then), hopfully it will be done a week or 2 before that.
I want it to be out of beta by the end of this month(moving house could start then), hopfully it will be done a week or 2 before that.
