
I'd personally choose CFA wherever possible - FAA is the poor mans CFA

I don't want to make anti fighter weapons too powerful, as some pilots prefer to fly fighters rather than corvettes and capital ships. Getting zapped by a couple of flak hits can be particularly annoying when your flying an m3 or m3+, which should be able to withstand a little punishment for their price range (3,000,000+ each). If you have ideas how to improve flak weapons while still giving fighter pilots a chance to escape an unexpected flak barrage I'm always open to suggestions.
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And now the news/:)
I've also got some news on the new updates as promised;
Downloads Available @ http://www.thexuniverse.com/forum/showt ... hp?t=13553
Cmod v1.02 changes
Some cosmetic changes, and a big change to the weapons capital ships choose to spawn with and equip. PPC will now be the weapon of choice for a.i. capital ships - you have been warned
* Improved PSP trails
* Added IPG Hit effect
* New weapon, intended for a.i. use only: 'Gamma PPC', (Weapon ID: SS_LASER_CIG1, Index: 39) this weapon has *Identical* stats to normal 'PPC'
* Spawned Capital ships will use Gamma PPC where possible.
* Ion cannon weapon energy drain effect reduced,
Weapon Stat changes:
None for this version, so Mars 1.01 will still be compatible.
Mars and the duplicate PPC
This version adds a copy of the normal PPC called Gamma PPC to the weapons arsenal, because it has been added to the top of the weapons list the AI will choose to equip them and spawn with them wherever possible - this is a a very basic fix for the weapon loadouts of AI capital ships which currently prefer IBL. Although the GammaPPC have exactly the same stats as normal PPC, they're not really intended for use by the player - especially if you have mars loaded as they will cause problems - so sell them for profit if you pick any up.
Mars wont use the Gamma PPC if you have any in your cargobay, but as they're not really intended for for use by the player (you have your own normal PPC already, remember?) it's not a major issue in my opinion.
Uninstalling after 1.02
After these new additions in 1.02, you probably wont be able to keep your save-games if you uninstall and revert back to a vanilla game. So if you think there's a possibility you might want to remove cmod3 in future it would be a good move to keep a previous save or two handy (or to stay with the 1.01 - version if you just want to try the mod out) at least until I
Improved ships v3.02
* Symmetrical turrets, all lopsided ships fixed.
* Truelight seeker fixed.
* Truelight seeker reskinned, Tiger War paint.
* Pirate captal ships, new turret loadouts to use FBL
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