[MOD] SSBM V2.7 & Cmod3-SSBM

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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spacefueladdict
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Post by spacefueladdict »

Valkenswaard wrote:Hey,

This is just outstanding, this mod is binding me to my chair :D ! You've really done an impressive job here spacefuel! Nicely done.

Off into deep space ;)

greets
Valken
Hi valken,

Thanks mate, glad you like it, if you’re stuck you’re chair I’d recommend a bucket under it for emergencies! :lol:
MindImage
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Post by MindImage »

Awesome mod!
Indeed worth a restart!
great work! :)
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spacefueladdict
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Post by spacefueladdict »

paulms1980 wrote:dude i wonder if u could help
i was using the no civs mod/script in 1.4
im not sure if it works in 2.0a and i noticed uve removed the civs as part of your mod
is the no civs available seperately?
Sorry mate it isn't, the jobs file is loosly based on ulfius 'extreme universe' from Cmod3, and i tweaked it extensively. It may need a further little tweak! :roll:
[Snipe] Bando
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Post by [Snipe] Bando »

Udaman, Udamainman. :)

One happy spacetrucker on this side of the universe.
Whatever you did, the strange wares are no longer there, the CMOD works, this one works and is awesome. Yes, one happy dude here.

Thanks a LOT :thumb_up: :thumb_up: :thumb_up:

Bando
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spacefueladdict
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Post by spacefueladdict »

[Snipe] Bando wrote:Udaman, Udamainman. :)

One happy spacetrucker on this side of the universe.
Whatever you did, the strange wares are no longer there, the CMOD works, this one works and is awesome. Yes, one happy dude here.

Thanks a LOT :thumb_up: :thumb_up: :thumb_up:

Bando
Every trader who passes you on the spacelanes will just see a huge :mrgreen: through the cockpit window then? :lol:
THE_BIG_FISH:Leo
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Post by THE_BIG_FISH:Leo »

awesome :D, what was the cause of the problem anyway? it confused the hell out of me :wink:
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X2-Eliah
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Post by X2-Eliah »

Looks pretty solid for now but one thing puzzles me.. Spoilered..
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In the ATF core sector, only the S.. station belongs to Terrans (has the E tag at the code), all others belong to Argon, apparently (They have the A racetag)), is this intended?
[Snipe] Bando
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Post by [Snipe] Bando »

spacefueladdict wrote:Every trader who passes you on the spacelanes will just see a huge :mrgreen: through the cockpit window then?
You bet your backend. This is awesome.
I started a new game, so I've seen only some 20 sectors, but it's great stuff.

Love this piece of work.

Bando
THE_BIG_FISH:Leo
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Post by THE_BIG_FISH:Leo »

I don't know if it was intentional or an error on my behalf but Zyarth's dominion has no background :'(

[ external image ]
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spacefueladdict
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Post by spacefueladdict »

X2-Eliah wrote:Looks pretty solid for now but one thing puzzles me.. Spoilered..
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Show
In the ATF core sector, only the S.. station belongs to Terrans (has the E tag at the code), all others belong to Argon, apparently (They have the A racetag)), is this intended?
Crud, i'll have to check that!,
THE_BIG_FISH:Leo wrote:I don't know if it was intentional or an error on my behalf but Zyarth's dominion has no background :'(

[ external image ]
Is there anything behind you?.... Some sectors have had stars removed to simulate 'Void' or 'Dark Matter' areas. :)

Another change uploading atm, decided to start a game myself last night, 20 mins in, i was pokin about whin i happened to look at the sun, thinking to myself, 'I changed that to look quite different to what it does now', when i checked 60% of all the suns had gone wierd.... so a few hours of fixing and version (b) is ready. :)
THE_BIG_FISH:Leo
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Post by THE_BIG_FISH:Leo »

there was a funky looking sun in sector, but not a single star in the distance
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spacefueladdict
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Post by spacefueladdict »

THE_BIG_FISH:Leo wrote:there was a funky looking sun in sector, but not a single star in the distance
Thats intentional! :wink: ... you will notice that i have re-classed the mod as a Beta for the time being, just until these small issues are resolved :roll:
THE_BIG_FISH:Leo
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Post by THE_BIG_FISH:Leo »

personally i liked it, kinda looks like solar flares :D
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spacefueladdict
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Post by spacefueladdict »

THE_BIG_FISH:Leo wrote:personally i liked it, kinda looks like solar flares :D
Those haven't changed, Some of the new sun types had reverted to the older one sfor some strange reason :gruebel: , so i had to explain it too the throught the 'Galaxy Tditor Translator'!. :lol:
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-[e1337e.weazel]-
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Post by -[e1337e.weazel]- »

Is it still necessary to restart the game, after changing from 2.0 to 2.0a to 2.0b?
***modified*** und stolz drauf
"Je dunkler der Keks, desto bunter die Seite!"
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spacefueladdict
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Post by spacefueladdict »

-[e1337e.weazel]- wrote:Is it still necessary to restart the game, after changing from 2.0 to 2.0a to 2.0b?
I checked this morning, and unfortunatly yes :roll: , i would leave it until i get all the bugs changed, keep you eyes peeled for any, and hopefully get the final version out quickly.
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-[e1337e.weazel]-
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Post by -[e1337e.weazel]- »

Thats annoying, but this mod is too awesome to be displeased. I will watch your progress. ;)
***modified*** und stolz drauf
"Je dunkler der Keks, desto bunter die Seite!"
[ external image ]
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spacefueladdict
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Post by spacefueladdict »

-[e1337e.weazel]- wrote:Thats annoying, but this mod is too awesome to be displeased. I will watch your progress. ;)
yes it is annoying :rant: , but most of the stuff thats altered in this mod, if there's a bloop :shock: or error on my part :oops: then it usually mean a restart.
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X2-Eliah
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Post by X2-Eliah »

Well, I am not restarting anyway.. Too much goodness already ;) , so I am thoroughly satisfied with it as it is.

Minor things I noticed:

Terran sectors - The one you put in Jupiter's place (Ganymede, yes?). Well, the plot missions, when they tell you to go there, still say "Jupiter". They do guide you to Ganymede though, so I'd let this one slip - it is a one-off thing too..

Now, more importantly, Isn't the Mars's moon called Deimos, not Diemos? (On the topic of that, I think the description of that or the other moon of Mars have issues - one sentence starts with a lowercased letter (not A, but a, for instance), and in one place Mars is written with the small m..
Nothing else to report.

Edited - Yep, it is Deimos, like the ship. I googled it up.

P.S. I love the new backgrounds and the void sectors!
And the planetoid models for the moons are a treat too..

And I reckon all of ya who have 2.0/2.0a, should wait until 2.0 final (or at least c) before restarting, unless you are satisfied with some itsy bitsy things that bother only pefectionists..

P.P.S. If I seem to imply that this mod in unfinished/buggy, heck no! It plays like a dream, all the things listed here are annoyances at best, and minor ones at that.. This still is a must-have mod..
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spacefueladdict
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Post by spacefueladdict »

X2-Eliah wrote:Well, I am not restarting anyway.. Too much goodness already ;) , so I am thoroughly satisfied with it as it is.

Minor things I noticed:

Terran sectors - The one you put in Jupiter's place (Ganymede, yes?). Well, the plot missions, when they tell you to go there, still say "Jupiter". They do guide you to Ganymede though, so I'd let this one slip - it is a one-off thing too..

Now, more importantly, Isn't the Mars's moon called Deimos, not Diemos? (On the topic of that, I think the description of that or the other moon of Mars have issues - one sentence starts with a lowercased letter (not A, but a, for instance), and in one place Mars is written with the small m..
Nothing else to report.

Edited - Yep, it is Deimos, like the ship. I googled it up.

P.S. I love the new backgrounds and the void sectors!
And the planetoid models for the moons are a treat too..

And I reckon all of ya who have 2.0/2.0a, should wait until 2.0 final (or at least c) before restarting, unless you are satisfied with some itsy bitsy things that bother only pefectionists..

P.P.S. If I seem to imply that this mod in unfinished/buggy, heck no! It plays like a dream, all the things listed here are annoyances at best, and minor ones at that.. This still is a must-have mod..
Hi mate, you have now being appointed 'Mod Chief Analyzer' the txt issues will be resolved without the need for a re-start....YEY!

The ganymede thing the sector was originally goin to be called 'Jupiter, Ganymede Transfer Point', but it looked a bit long on the map so it became just Ganymede. :roll:

I call them Bugs, Cos they bug the hell out of me, but you are correct that they in no way affect gameplay!

I'm just a perfectionist! :P

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