Complexes
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To build Complexes in X² you need an additional Script:
http://forum.egosoft.com/viewtopic.php?t=192231
With this you should be able to create Self-Sufficient Complexes. I'm not sure though...
http://forum.egosoft.com/viewtopic.php?t=192231
With this you should be able to create Self-Sufficient Complexes. I'm not sure though...
Weh mir Frevler, dass ich schoss
den Schicksalsvogel Albatros!
Dreimal wehe, dass ich traf!
Dafür trifft mich des Schicksals Straf’!
den Schicksalsvogel Albatros!
Dreimal wehe, dass ich traf!
Dafür trifft mich des Schicksals Straf’!
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- Joined: Sat, 23. Apr 05, 21:42
Self-sufficient complex is essentially just one implementation of a loop. The other implementation involves ships. At least Commodity Logistics (CLS, originally SDS) implements a (closed) loop quite like Complex Construction Kits in the later games. And, loop made with ships has more control options than the loop made from Complex. Thus, you do not need a Complex in order to build self-sufficient industry.
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- Posts: 209
- Joined: Thu, 26. Mar 09, 18:26
ok let me see if i got this
the complex kit dose away with TS class ships but is limited to one system.
CLS uses your own TSs so its a little slower but i have more control.
also dose the CLS allow you to use out of sector bases(my manufactering is in home of light. most of my resourses come from orebelt.)
one more Q. can i use my mammoth's assined TSs to pick up and sell wares from the mammoths hold? (ie. use it as a moble tradeing station)
the complex kit dose away with TS class ships but is limited to one system.
CLS uses your own TSs so its a little slower but i have more control.
also dose the CLS allow you to use out of sector bases(my manufactering is in home of light. most of my resourses come from orebelt.)
one more Q. can i use my mammoth's assined TSs to pick up and sell wares from the mammoths hold? (ie. use it as a moble tradeing station)
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- Posts: 22559
- Joined: Sat, 23. Apr 05, 21:42
1. Yes. Complex is a collection of factories joined together. Cannot span sectors.
2. There is always chance that the TS is shot. But stations can be attacked too.
3. Of course. CLS ship can deliver to the far ends of the universe (when it learns to jump). Bonuspack does install a Readme. HoL--OB is trivial route.
4. Cannot recall if there is such script (for X2). When you have a ship selling from station, it does look at two station variables: range and price. TL does not have them, so "Sell for best" wont work unmodified. Furthermore, Factory tends to refill with product, while TL does not do that so implicitly.
You can naturally tell a TS homebased to TL (and having Trade Mk2) to "Sell ware". But it will do only one run.
2. There is always chance that the TS is shot. But stations can be attacked too.
3. Of course. CLS ship can deliver to the far ends of the universe (when it learns to jump). Bonuspack does install a Readme. HoL--OB is trivial route.
4. Cannot recall if there is such script (for X2). When you have a ship selling from station, it does look at two station variables: range and price. TL does not have them, so "Sell for best" wont work unmodified. Furthermore, Factory tends to refill with product, while TL does not do that so implicitly.
You can naturally tell a TS homebased to TL (and having Trade Mk2) to "Sell ware". But it will do only one run.