Hieronymos wrote:Can't you increase "accuracy" of MARS-fired weapons (and improve energy/ammo conservation) by having said weapons wait until target moves into effective range (a predetermined % of max. rng.), instead of firing as soon as target comes within range?
It already does that.
The rules are just pretty relaxed because "effective range" is near impossible to define.
It's a jumble of relative course, relative speed, bullet speed, and target size and with the X3ish randomness, a more constricting rule would also prevent many "hitting" shots to be fired.
Now PPC may be a "slow bullet" but when M2 and M5 fly towards each other, PPC can have a relative bullet speed of near 1000 m/s and become a good anti-fighter laser.
Should it not be used at all because in other situations it would be a bad choice?
MARS is more like "You keep argueing, I shoot that target. Later."
Typically this is only seen as MARS switching targets or lasers but that could be
because no firing solution at all could be found for the original target. Can happen easily enough when something is flying tight circles a few km out.
Now anything on a
straight course is predictable even at 5km. MARS likes predictable.
For playbalance' sake, ever consider making the Goblin-control part of MARS a separate ware (with similarly steep price tag)??
Not really. Credits are not useful for balancing anything in X3.
On a different note, why did you not include weaponswitching capability in
MARS-light?
Performance (there can be a
lot of fighters around) and to an extent, roleplaying.
On yet another note: since the turret portion of MARS mimics a quick thinking human in terms of threat risk assessment + appropriate weapon selection, would this script also not also lend itself well to some sort of "Pilots Project" script, like the TCCP, whereby pilots progress in combat skills?
Well, it's a software with a finite set of instructions. What
could it learn?
Do you expect training your toaster on black bread until it levels up and becomes capable of toasting white bread?
What tactics do you use against npc capital ships equipped with MARS?
Specifically, if said ships had a good selection of compatible weapons to choose from..
Oh, but that's not
my problem. Good luck! =P
In what respects does MARS differ from AEGIS?
I never had AEGIS (wasn't that an X2 script?) so I can only go by hearsay.
I also heard that AEGIS intentionally cheated by mounting a small laser, near instantly turning the turret towards the target, and then mounting the "real" laser. That way all lasers (like PPC...) would turn as fast as IRE.
AFAIK, the thing that MARS does differently from
every turret script is that it has no laser matrix where IRE can only fire at M4 and M5 or the likes.
While you can uhh... suggest... to use certain lasers against certain targets, MARS may decide to ignore your suggestion if it considers it counterproductive in the current situation.
semiliterate wrote:but why are the goblins moving, steadily, faster than the tships says? this is on the way back, unencumbered with no catapult...
also, does line 457 affect any towing other than for sats?
They get 2 extra engine tunings because running away is one of their most important tasks. Actually fighting something is never a goblin's first choice and then only if they outnumber the target.
Yes.