[Tutorial] A guide to get .XSP format ships into X3 TC

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TERRAN-CONFLICTOR
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[Tutorial] A guide to get .XSP format ships into X3 TC

Post by TERRAN-CONFLICTOR »

This tutorial is guide to get the .xsp ships into the the X3 Terran Conflict game.

This guide assumes you have installed the Plugin Manger by Cycrow, X3 Editor & X3 Mod Manager by DoubleShadow

Guide v 1.0

The tutorial is 100% complete. I'll post some links to XSP ships at a later date, if anyone has any links to these ships please post.

Cycrows Ship Page
=DC= Shadow Ships

-------------------------------------------------------------------------------------
UPDATE 19/02/09

I'm not going to update the actual tutorial itself, I have found it difficult to get across what i'm trying to say on a word document.

Basically if you download a .xsp ship you might find the author has put in custom turrets, these need to be added to the components.txt file. If your planning to add more ships you'll need to update this file if the ship has custom turrets not already listed. Here is an example....I must stress this is not an exact science, there are flaws and there is a difference between X3 R & TC. About 1 in 10 ships won't port without out going through 3DS..


Unmodded Components.txt


SCTYPE_LASER; 33;
ships\props\bigturret_rightweapon; 1;
NULL; 0.182744;0.000000;0.978300; 0.000000;0.000000;0.000000;
ships\props\bigturret_leftweapon; 1;
NULL; -0.182744;0.000000;0.978300; 0.000000;0.000000;0.000000;
ships\props\turretdummy; 2;
NULL; 0.269895;0.458005;0.996840; 0.000000;0.000000;0.000000;
NULL; -0.269916;0.458005;0.996840; 0.000000;0.000000;0.000000;
ships\props\weapondummy; 1;
NULL; 0.000000;0.120056;0.935944; 0.000000;0.000000;0.000000;
ships\props\invisible_weapon; 1;
NULL; -0.000031;0.028748;0.540283; 0.000000;0.000000;0.000000;
944; 1;
LASERF_ROTATE; -0.000031;0.086548;-0.813232; 0.000000;0.000000;1.000000;
772; 1;
NULL; -0.000031;-0.245972;0.639771; 0.000000;0.000000;0.000000;
111; 1;
NULL; -0.000031;0.003998;0.632385; 0.000000;0.000000;0.000000;
375; 1;
NULL; -0.000031;0.003998;0.632385; 0.000000;0.000000;0.000000;
503; 2;
NULL; -0.000031;-0.000031;0.985870; 0.000000;0.000000;0.000000;
NULL; -0.000031;-0.216125;0.326111; 0.000000;0.000000;0.000000;
504; 1;
NULL; 0.000122;-0.000031;0.955322; 0.000000;0.000000;0.000000;
887; 1;
NULL; -0.000336;-0.088959;0.848816; 0.000000;0.000000;0.000000;
950; 1;
NULL; -0.002045;-0.397278;0.561432; 0.000000;0.000000;0.000000;
ships\props\m6maingun_moving; 1;
NULL; 0.000000;-0.000360;0.794557; 0.000000;0.000000;0.000000;
ships\props\m6turret4_leftweapon; 1;
NULL; -0.000577;0.119540;0.927867; 0.000000;0.000000;0.000000;
ships\props\m6turret4_rightweapon; 1;
NULL; -0.001654;0.118793;0.931432; 0.000000;0.000000;0.000000;
ships\props\m3gun1d_moving; 1;
NULL; 0.000000;0.000051;0.964585; 0.000000;0.000000;0.000000;
ships\props\m3turret1d_weapon; 2;
NULL; 0.021611;-0.018531;0.987697; 0.000000;0.000000;0.000000;
NULL; -0.021603;-0.018531;0.987697; 0.000000;0.000000;0.000000;
89; 4;
NULL; 0.057376;0.034991;0.975556; 0.000000;0.000000;0.000000;
NULL; -0.057376;0.034991;0.975556; 0.000000;0.000000;0.000000;
NULL; 0.057376;-0.034991;0.975556; 0.000000;0.000000;0.000000;
NULL; -0.057376;-0.034991;0.975556; 0.000000;0.000000;0.000000;
ships\props\weapondummy3; 1;
NULL; 0.000000;0.247254;0.955073; 0.000000;0.000000;0.000000;
ships\props\weapondummy4; 1;
NULL; -0.000094;0.148300;0.954920; 0.000000;0.000000;0.000000;
ships\props\weapondummy5; 1;
NULL; -0.000155;0.236543;0.970017; 0.000000;0.000000;0.000000;
ships\props\weapondummy6; 1;
NULL; -0.000145;0.212099;0.962463; 0.000000;0.000000;0.000000;
ships\props\weapondummy7d; 2;
NULL; -0.117696;0.022967;0.846600; 0.000000;0.000000;0.000000;
NULL; -0.118225;-0.021505;0.983380; 0.000000;0.000000;0.000000;
ships\props\weapondummy8d; 2;
NULL; -0.043016;0.117515;0.974974; 0.000000;0.000000;0.000000;
NULL; 0.042339;0.117171;0.918501; 0.000000;0.000000;0.000000;
ships\props\weapondummy2; 1;
NULL; 0.000000;0.179171;0.968145; 0.000000;0.000000;0.000000;
ships\props\weapondummy9d; 2;
NULL; 0.000285;0.281389;0.971798; 0.000000;0.000000;0.000000;
NULL; 0.000288;0.191135;0.802328; 0.000000;0.000000;0.000000;
ships\props\turretdummy2; 2;
NULL; -0.273861;0.356560;0.960418; 0.000000;0.000000;0.000000;
NULL; 0.273694;0.356560;0.960418; 0.000000;0.000000;0.000000;
ships\props\turretdummy3; 2;
NULL; -0.188328;0.399437;0.946520; 0.000000;0.000000;0.000000;
NULL; 0.188139;0.399437;0.946520; 0.000000;0.000000;0.000000;
ships\props\gatlingf_barrel; 3;
NULL; 0.111111;0.035028;0.973234; 0.000000;0.000000;0.000000;
NULL; -0.003177;-0.111231;0.974426; 0.000000;0.000000;0.000000;
NULL; -0.104800;0.065086;0.969279; 0.000000;0.000000;0.000000;
ships\props\bigturret4_weapon; 2;
NULL; -0.065040;0.001340;0.496070; 0.000000;0.000000;0.000000;
NULL; 0.064740;0.001340;0.496070; 0.000000;0.000000;0.000000;
ships\props\Galactica_Turret_leftweapon;2;
NULL; -0.308048;0.004165;0.641100; 0.000000;0.000000;0.000000;
NULL; 0.308048;0.004165;0.641100; 0.000000;0.000000;0.000000;
ships\props\Galactica_Turret_rightweapon;2;
NULL; 0.308048;0.004165;0.641100; 0.000000;0.000000;0.000000;
NULL; -0.308048;0.004165;0.641100; 0.000000;0.000000;0.000000;


Modded Version
Quote:

SCTYPE_LASER; 34; <----NOTE THE CHANGED NUMBER
ships\props\bigturret_rightweapon; 1;
NULL; 0.182744;0.000000;0.978300; 0.000000;0.000000;0.000000;
ships\props\bigturret_leftweapon; 1;
NULL; -0.182744;0.000000;0.978300; 0.000000;0.000000;0.000000;
ships\props\turretdummy; 2;
NULL; 0.269895;0.458005;0.996840; 0.000000;0.000000;0.000000;
NULL; -0.269916;0.458005;0.996840; 0.000000;0.000000;0.000000;
ships\props\weapondummy; 1;
NULL; 0.000000;0.120056;0.935944; 0.000000;0.000000;0.000000;
ships\props\invisible_weapon; 1;
NULL; -0.000031;0.028748;0.540283; 0.000000;0.000000;0.000000;
944; 1;
LASERF_ROTATE; -0.000031;0.086548;-0.813232; 0.000000;0.000000;1.000000;
772; 1;
NULL; -0.000031;-0.245972;0.639771; 0.000000;0.000000;0.000000;
111; 1;
NULL; -0.000031;0.003998;0.632385; 0.000000;0.000000;0.000000;
375; 1;
NULL; -0.000031;0.003998;0.632385; 0.000000;0.000000;0.000000;
503; 2;
NULL; -0.000031;-0.000031;0.985870; 0.000000;0.000000;0.000000;
NULL; -0.000031;-0.216125;0.326111; 0.000000;0.000000;0.000000;
504; 1;
NULL; 0.000122;-0.000031;0.955322; 0.000000;0.000000;0.000000;
887; 1;
NULL; -0.000336;-0.088959;0.848816; 0.000000;0.000000;0.000000;
950; 1;
NULL; -0.002045;-0.397278;0.561432; 0.000000;0.000000;0.000000;
ships\props\m6maingun_moving; 1;
NULL; 0.000000;-0.000360;0.794557; 0.000000;0.000000;0.000000;
ships\props\m6turret4_leftweapon; 1;
NULL; -0.000577;0.119540;0.927867; 0.000000;0.000000;0.000000;
ships\props\m6turret4_rightweapon; 1;
NULL; -0.001654;0.118793;0.931432; 0.000000;0.000000;0.000000;
ships\props\m3gun1d_moving; 1;
NULL; 0.000000;0.000051;0.964585; 0.000000;0.000000;0.000000;
ships\props\m3turret1d_weapon; 2;
NULL; 0.021611;-0.018531;0.987697; 0.000000;0.000000;0.000000;
NULL; -0.021603;-0.018531;0.987697; 0.000000;0.000000;0.000000;
89; 4;
NULL; 0.057376;0.034991;0.975556; 0.000000;0.000000;0.000000;
NULL; -0.057376;0.034991;0.975556; 0.000000;0.000000;0.000000;
NULL; 0.057376;-0.034991;0.975556; 0.000000;0.000000;0.000000;
NULL; -0.057376;-0.034991;0.975556; 0.000000;0.000000;0.000000;
ships\props\weapondummy3; 1;
NULL; 0.000000;0.247254;0.955073; 0.000000;0.000000;0.000000;
ships\props\weapondummy4; 1;
NULL; -0.000094;0.148300;0.954920; 0.000000;0.000000;0.000000;
ships\props\weapondummy5; 1;
NULL; -0.000155;0.236543;0.970017; 0.000000;0.000000;0.000000;
ships\props\weapondummy6; 1;
NULL; -0.000145;0.212099;0.962463; 0.000000;0.000000;0.000000;
ships\props\weapondummy7d; 2;
NULL; -0.117696;0.022967;0.846600; 0.000000;0.000000;0.000000;
NULL; -0.118225;-0.021505;0.983380; 0.000000;0.000000;0.000000;
ships\props\weapondummy8d; 2;
NULL; -0.043016;0.117515;0.974974; 0.000000;0.000000;0.000000;
NULL; 0.042339;0.117171;0.918501; 0.000000;0.000000;0.000000;
ships\props\weapondummy2; 1;
NULL; 0.000000;0.179171;0.968145; 0.000000;0.000000;0.000000;
ships\props\weapondummy9d; 2;
NULL; 0.000285;0.281389;0.971798; 0.000000;0.000000;0.000000;
NULL; 0.000288;0.191135;0.802328; 0.000000;0.000000;0.000000;
ships\props\turretdummy2; 2;
NULL; -0.273861;0.356560;0.960418; 0.000000;0.000000;0.000000;
NULL; 0.273694;0.356560;0.960418; 0.000000;0.000000;0.000000;
ships\props\turretdummy3; 2;
NULL; -0.188328;0.399437;0.946520; 0.000000;0.000000;0.000000;
NULL; 0.188139;0.399437;0.946520; 0.000000;0.000000;0.000000;
ships\props\gatlingf_barrel; 3;
NULL; 0.111111;0.035028;0.973234; 0.000000;0.000000;0.000000;
NULL; -0.003177;-0.111231;0.974426; 0.000000;0.000000;0.000000;
NULL; -0.104800;0.065086;0.969279; 0.000000;0.000000;0.000000;
ships\props\bigturret4_weapon; 2;
NULL; -0.065040;0.001340;0.496070; 0.000000;0.000000;0.000000;
NULL; 0.064740;0.001340;0.496070; 0.000000;0.000000;0.000000;
ships\props\Galactica_Turret_leftweapon;2;
NULL; -0.308048;0.004165;0.641100; 0.000000;0.000000;0.000000;
NULL; 0.308048;0.004165;0.641100; 0.000000;0.000000;0.000000;
ships\props\Galactica_Turret_rightweapon;2;
NULL; 0.308048;0.004165;0.641100; 0.000000;0.000000;0.000000;
NULL; -0.308048;0.004165;0.641100; 0.000000;0.000000;0.000000;
ships\props\hugeturret_weapon;6;
NULL; 0.295620;0.006045;0.699301; 0.000000;0.000000;0.000000;
NULL; 0.295620;-0.027048;0.699301; 0.000000;0.000000;0.000000;
NULL; -0.295620;-0.027048;0.699301; 0.000000;0.000000;0.000000;
NULL; -0.295620;0.006045;0.699301; 0.000000;0.000000;0.000000;
NULL; 0.295620;0.006045;0.699301; 0.000000;0.000000;0.000000;
NULL; -0.295620;0.006045;0.699301; 0.000000;0.000000;0.000000;
Notice I've incremented the number where it says SCTYPE_LASER; 33; to 34 when I've added the hugeturret.
If I added another turret then Id again increment the number to 35.

Check what turrets the ship is using first and see that they arent already in the components.txt
If they arent copy that turrets info from the old components.txt to the new one and just increment the number.
If the turret has a left weapon and a right weapon in the components.txt then the number of turrets is incremented by 2.
Make sure you are using the TC one not an old Components.txt from X3R as they are both different.
This is part of a thread I discussed with hawkbs
TC
Last edited by TERRAN-CONFLICTOR on Thu, 19. Feb 09, 10:11, edited 9 times in total.
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Bertone
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Post by Bertone »

http://www.blackpanthergroup.de/x3/XSP-Schiffe/

I think this is a very interesting website to download .xsp ships.

:)
=DC=Shadow
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Post by =DC=Shadow »

hey what ships you using for TC and can I ask why you are looking for them?

How Can I help?

I noticed mine were mentioned :o :?:

DC
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Post by TERRAN-CONFLICTOR »

@=DC=Shadow

No ships of yours are being used for anything. These are simply links to .xsp ships

there is a guide to get .xsp ships into TC by myself.

Do you want the link removed?
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Post by =DC=Shadow »

@TERRAN-CONFLICTOR

No,no its fine, I was just wondering, Were you the one who recently asked for permission to use the gunstar in a mod?

What I was saying, was if you wanted to convert any of the ships over to TC as XSP's you are welcome too, I don't really have the time at present.

Just if ya planned on doing that.

DCF
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Post by TERRAN-CONFLICTOR »

@ =DC=Shadow

I don't think that MOD hasn't reach the ship part yet anyhow.
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Post by Idea »

TERRAN-CONFLICTOR

Thanks for this tutorial
I have a problem.
The extracted file 0001-L044.xml from 06.cat will not open with TXT editor.
I am trying to import Gunstar from =DC=Shadow list of XSP ships.
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Post by TERRAN-CONFLICTOR »

TXT editor from the X3 Editor?

Remember to use the "Resource Text Editor" or "Text Res"
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boufas
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Post by boufas »

ill also help as you know already not good at doing it but teach me and ill give it a go i want some kick a*s ships :lol:
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Post by TERRAN-CONFLICTOR »

@ Boufas

This is a perfect ship for you to try my tutorial on. Just omit the Hammerhead for your Andromeda ship.
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Post by boufas »

what omit mean cant open your tutorial aint got word lol thought i would save money at the time the hammerhead is it ok
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Post by Idea »

TXT editor from the X3 Editor?

Remember to use the "Resource Text Editor" or "Text Res"
:oops: I forgot about Text Res
No matter, I managed to import the Gunstar ship.And I could not have done it without your tutorial.
Thanks again :)
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Post by TERRAN-CONFLICTOR »

boufas wrote:what omit mean cant open your tutorial aint got word lol thought i would save money at the time the hammerhead is it ok
It's in PDF format, the link at the top!
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Post by boufas »

what pdf i have only word pad and note pad i downloaded the file
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Post by TERRAN-CONFLICTOR »

Idea wrote:
TXT editor from the X3 Editor?

Remember to use the "Resource Text Editor" or "Text Res"
:oops: I forgot about Text Res
No matter, I managed to import the Gunstar ship.And I could not have done it without your tutorial.
Thanks again :)
So being the only person to comment on the tuutorial. How did you find it? There will be more to add to it as people won't be content with one ship LOL
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Post by TERRAN-CONFLICTOR »

boufas wrote:what pdf i have only word pad and note pad i downloaded the file
The link at the top of my page is to a .pdf file.

Grab the PDF reader from here http://get.adobe.com/uk/reader/
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Post by boufas »

ah ok downloading now we will do this i also have a really amazing ship and it voyager i think we all know where she from
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Post by TERRAN-CONFLICTOR »

I did .PDF because not veryone can afford word :lol:
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Post by boufas »

lol yeah what a rip off word is i got problem i cannot open cat file or dat files they come up as security catologues
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Post by TERRAN-CONFLICTOR »

boufas wrote:lol yeah what a rip off word is i got problem i cannot open cat file or dat files they come up as security catologues
(4. This guide assumes you have installed the Plugin Manger by Cycrow, X3 Editor & X3 Mod Manager by DoubleShadow.)


Right have you installed the Plugin Manager? http://forum.egosoft.com/viewtopic.php?t=218121

Have you installed the X3 Editor and Mod Manager?

http://forum.egosoft.com/viewtopic.php?t=220438

http://forum.egosoft.com/viewtopic.php?t=220964
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