Singularity projector is actually 17+Millions, and you need two, one in each of the gate ship. I couldn't make mobile wormhole creation so cheapX2-Eliah wrote:38k for the quantum drive, 1.8Mil something for the Slope converter, and, i think, 7+Mil for the singularity projector.

Yeah i know about the p-2-p charging sound, i first wanted that sound only in big ship but betty's countdown is so ... well...X2-Eliah wrote: Oh, and spacefuelddict if right - this script works brilliantly with his own sector mod.
So for I haven't encountered any problems (non-emp version), but I have to say it is weird charging the p-2-p jumpdrive in your nova and hearing that 2 other people are crammed in the engine compartment..
But it certainly beats the betty countdown, so it still has to be a keeper, that..
Actually, the quantum drive option could use something similar as well..
I even tried to mute her but i couldn't, she wouldn't let me do


I found a cheap trick to make gate do a big flash on "closing/destruction", that will probably make it in the next release.X2-Eliah wrote: And, if you recall the scenes in the X3-Reunion plot, where the gate was built, they used a flash of sorts, that effect would be good with your gate-spawner system too (I reckon a gate-less jumphole would not be possible). Thumbs up!
Also on creation, couldn't find any cheap trick to do it... Or if some scripters could point me on how to make appear that sort of animation, i would be glad