Buggy Mission: Aterus Shipbuilding Currents (Mission 1)

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s9ilent
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Buggy Mission: Aterus Shipbuilding Currents (Mission 1)

Post by s9ilent »

Version 1.4
Modified, Current running my Station Financial Manager + various misc temporary scripts to help me debug (none active at time of problem)


Mission says, go to this station, meet this person to get information on person2 (so you can kill them)

I never went to the sector, and I sent a destroyer to fly to the sector instead (it did not dock at the station)

After some time the mission "timed out" (or similar?) and I was sent the following message

Message from: Nila Ho, Aterus Shipbuilding Currents
Are you even looking for actor.name@L2M101 Create St Offer.1 L0 Mark? actor.voice@L2M101 Create St Offer.Guide,851
The actor is still at the station, with a light bulb icon, but his only comm choices are the basic Where is the nearest shipyard, eq dock, surrender. (The mission has timed out so its no longer in the missions menu) And it isn't back at the Corporate HQ either (although very little time has passed)



-Side note, my sfm should not interfer with actors so I don't think it's that.
(I have a Screenshot of the message log if it helps, or a savegame, but no real means of uploading 10mb's any where...)



[ external image ]





*My research into the problem* (I don't know much about the MD so these are mostly guesstimates)
It appears to be from the 2.101 Generic Assasination mission from the line:
From the Cue: "L0M01 Final Message"
<incoming_message author="{actor.name@L2M101 Create St Offer.Guide}" text="{3301,{value@L2M101 End.TextID}}"/>

(Unfortunately, I'm not that knowledgeable with the MD and I can't point out as to why it's printing weird text)

Just a guess but...
Should: value@L2M101 End.TextID
be: value@L2M101.End.TextID? (As it seems more OOP like?)
(Also, there is no other mention of End.TextID Unless its defined outside of this file)
No.. that seems find, as it is obviously loading the page and text correctly, its just sending the wrong values to the %s's.


Hrm.. interesting.. The Text ID is exactly
<t id="1201">Are you even looking for {actor.name@L2M101 Create St Offer.1 L0Mark}? {{actor.voice@L2M101 Create St Offer.Guide},851}</t>



And this is where I have to stop, as now I really have no idea whats going on.
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euclid
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Post by euclid »

The player needs to com with the npc to get the info on the mark and hence trigger the next step. Sending one of your ships won't do anything. That's why the mission timed-out.

The text error in the mission-failed message is known and will be fixed in a future patch.

Thanks for confirming this text bug :-)


Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

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