MillitantOne wrote:Just copy into the X3TC folder. Then enable the script editor in game by renaming your pilot into
Thereshallbewings
Save. Reload. Mars should activate. Save and reload again. Presto.
Creston
Thanks for that Creston, im quite along way in to a game and didn't want to mess with the game files without knowing what I was doing.
Just wondered how many people activate MARS for NPC ships?, it seems like it might be an unfair advatage if only my ships have it, and I imagine the combat is pretty insane (in a good way) if you do give it to them
- not sure how bad the fps will be if I do tho. my pc is pretty fast (quad core, GTX280 + 8Gb Ram), but I play on max settings @1680x1050 and get some lag already in big fights without any MARS at all.
No problem man, glad to help.
I think most people activate it for all ships, since MARS is not a cheat script of any kind. It's logical that in a day and age when we have jumpdrives and interstellar travel and plasma burst generators, we'd also have a computer that can actually HIT something.
It just fixes Egosoft's broken crappy scripts.
The only reason I am currently not using MARS for capital ships (Gazz's claims that I'm a chicken to the contrary

) is that I'm playing a non combat-intensive game and just don't want the added difficulty.
I had it on for NPC ships in my previous game. It does add a bit of slowdown to the game if there's a few ships in sector that use it, especially M2s. This decrepitly old engine still only runs on a single core, so any extra calculations come at the cost of extra calculations for the rest of the game.
Creston