[SCR] Commercial Agent [2010-04-28 X3TC 3.3.03]

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Noob2009
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Post by Noob2009 »

Is this compatible with EST 3.1.01? Can I just merge folders or do I have to uninstall EST?

Thanks
Mathra
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Post by Mathra »

Out of curriosity: Can the traders level up by just sitting in a station with CAG on standby? I desperatly need them to sell some goods, as I'm overstocking on intermediate wares and I don't have any other complexes where they're needed.
Legionnaire
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Post by Legionnaire »

At Noob2009 Yes its compatible, All Lucike's scripts are.

@Mathra no they actually have to buy to level up till they can sell. If the complex is full you will either have to manually go there and sell some goods, set up a seller or drop the price to below normal so that NPC's will (hopefully) come and start buying from you.

I normally set 2 cags to buy at my first few stations, and one ship using Trade mk2 to sell , then when the cags start selling i turn the seller into a new cag.

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dminor
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Post by dminor »

Or DL Prospector and set a few mobile miners up in Kingdom's End. Remember that a fully trained minier is a fully trained CAG/EST/CLS or what ever variation that suits your fancy.

Any rumors on when the Pilots Union will be released?
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Mathra
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Post by Mathra »

Ty Legionnaire, appriciate it.
kelmen
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Post by kelmen »

How's this different with the vanilla, and Economy and Supply Trader?

http://forum.egosoft.com/viewtopic.php? ... sc&start=0
Legionnaire
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Post by Legionnaire »

CAG's are basically Factory Support of the intelligent kind, EST is an intelligent Sector trader / Universal Trader.

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shireknight
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CAG traders legal?

Post by shireknight »

So far I have held off from installing any scripts/mods as I want to complete all the storylines vanilla, as in the way Egosoft designed us to do them from day one.

I'm pretty certain that in one of the official patches for Reunion Egosoft included the CAG traders and thus made them a legitimate trader, can someone from Egosoft please say if they intend to do the same with TC or if they consider the CAG traders to be an unfair advantage that slightly corrupts the way they envisage the game should be played please? :)
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Axeface
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Post by Axeface »

Well, i'm not from egosoft, but I think scripts like CAG just make the really fiddly things (That as far as i'm concerned are TOO fiddly and distract from what makes the game good), less fiddly.

I expect they will release a script package soon like they did for reunion aswell.
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Gazz
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Re: CAG traders legal?

Post by Gazz »

shireknight wrote:can someone from Egosoft please say if they intend to do the same with TC or if they consider the CAG traders to be an unfair advantage that slightly corrupts the way they envisage the game should be played please? :)
Hmmm. What about you?
Are you not important enough to decide how your game should play? =P
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Treelor
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Post by Treelor »

Well, if they include intelligent traders that work for you (Trade MK3) then CAG's can't be any less corrupting.
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Post by shireknight »

Hmmm. What about you?
Are you not important enough to decide how your game should play? =P
Lol well yeah I'm important I guess but I don't really know what Egosoft had envisioned in their minds while they were planning the storylines in Terran Conflict :)
Last edited by shireknight on Tue, 20. Jan 09, 01:12, edited 1 time in total.
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Chealec
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Post by Chealec »

My guess would be that, originally it just didn't occur to anyone whilst the game was being written, the devs had myriad other things to do... I don't know whether CAG came in with X2 or X3R.

Once the game was out and about in the modding community, some clever bugger (Lucike?) thought, "I know what'll work" - wrote the CAG script and that, as the saying goes, was that.

Whilst these scripts were included in the X3R bonus pack (which effectively gave them Egosoft's "seal of approval") they were still the "property" of the original developer and as they needed some tweaking for the new script engine to work in TC they couldn't be included in the vanilla release.

So it's not so much that the Egosoft devs deliberately excluded the bonus pack content from TC - more that they couldn't include it without working alongside the original developers... and they probably had half the XTM crew on short-term contract at the time :)
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Saetan
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Post by Saetan »

I remember Lucike mention, that he is not sure if the actual version of the CAG meets the rules for getting signed. This because of some new features like allowing them to jump into terran sectors and station to station credit transfers (since version 3.2.02).
But I think it's probably, that he will submit a version with this features disabled for signing, if the actual version won't be signed.
jlehtone
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Re: CAG traders legal?

Post by jlehtone »

shireknight wrote:I'm pretty certain that in one of the official patches for Reunion Egosoft included the CAG traders and thus made them a legitimate trader, can someone from Egosoft please say if they intend to do the same with TC or if they consider the CAG traders to be an unfair advantage that slightly corrupts the way they envisage the game should be played please? :)
This looks very much like feedback&request about particular script for which there exists a thread. ***Merge***
nazza
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Post by nazza »

Firstly, i am loving this script as i did in X3R. It is a very useful tool for making station managing a bit more user friendly.

As in X3R im wanting to set up a training ground for pilots in small fast ships and then transfer them to a larger ship with jump capability but i cant seem to find the option to transfer a pilot to a new ship.

I have a couple of STs running and the option is available in the special command section, but in the CAGs special command slot there is no option available. I have tried stopping the CAG script, checking when in space and docked at a station but still no option available.

Any help is much appreciated.
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Lucike
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Post by Lucike »

Hi nazza,

look in the trader settings:
Reassign Trader
Bought a bigger ship for your pilot? Use this command to transfer him into it. Both old and new ships must be docked at the same station. After choosing this command, a list of other ships with CAG pilots will appear. Choose the ship you wish to transfer to, the pilots will exchange ships, and bring along their profit record to the new ship.
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nazza
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Post by nazza »

ah must have missed that, my bad :oops:

thanks for the quick reply and the great script.

nazza
Razman23
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Post by Razman23 »

I saw that in one of the authors other posts for another one of his scripts, that the library has been updated to 3.02.07 (I believe) from 3.02.05.

Do I have to update my copy as well?
Raz
joshuall
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Joined: Sun, 28. Dec 08, 07:28

Post by joshuall »

how do i install it?

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