[SCR] Commercial Agent [2010-04-28 X3TC 3.3.03]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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It's "trade list", I've written it earlier.Vicrry06 wrote:Whoops - maybe I should keep to answering questions at Anyway, simple question.. which mode is your warelist in? If it says blacklist when you open the menu, change it.
That's a possibility! I'll try and follow your advice. Thanks!Vicrry06 wrote:Also, what rank are these pilots at? CAG can't sell products until Courier (second rank), so if he's still an Apprentice have your seller Mistral run around as an EST for a short while for that new rank - Lucike's trade scripts have interchangeable pilots.
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Despite all the explanations I'm still confused about how different the CAG and the CLS are...
For example, I got myself a script whcih I can purchase Terran factories and Trading Docks, so if I want a smooth production chain for self-supply of my fleet which one should I be using?
I have a Trading Dock for storage and as base of operations, then I have a Solar Power Plant fed with Crystals, that feeds all other factories which are 2 food production plants and 10 weapon/ammunition factories. Again, I want to use the smallest number of ships possible to compensate the fact I can't use pipes. Which script should I sue in this case? CAG or CSL?
Cheers.
For example, I got myself a script whcih I can purchase Terran factories and Trading Docks, so if I want a smooth production chain for self-supply of my fleet which one should I be using?
I have a Trading Dock for storage and as base of operations, then I have a Solar Power Plant fed with Crystals, that feeds all other factories which are 2 food production plants and 10 weapon/ammunition factories. Again, I want to use the smallest number of ships possible to compensate the fact I can't use pipes. Which script should I sue in this case? CAG or CSL?
Cheers.
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The CAG main feature is to be automatic, you set one or two CAG freighters to a complex and they do all the dirty work by themselves. CLS is probably more suited for your need though, since it's more like an "advanced manual trade", so you can better specify the trade route your freighter should make to keep your unconnected factories alive.
But, imho, the best solution would be to connect the terran factories through the Complex Cleaner by Gazz (when you crunch a complex with it, it doesn't matter anymore which were the fabs originally, and as such terran fabs don't cause anymore issues), and then assign a couple of CAGs to the new complex. Cleaner, neater, cheaper and more effective. Not to mention that you'll not have those ridiculously huge fabs cluttering the space lanes or killing your framerate.
But, imho, the best solution would be to connect the terran factories through the Complex Cleaner by Gazz (when you crunch a complex with it, it doesn't matter anymore which were the fabs originally, and as such terran fabs don't cause anymore issues), and then assign a couple of CAGs to the new complex. Cleaner, neater, cheaper and more effective. Not to mention that you'll not have those ridiculously huge fabs cluttering the space lanes or killing your framerate.
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Does this work even if the stations can't accept pipes and stuff since they have no nodes?Kadatherion wrote:The CAG main feature is to be automatic, you set one or two CAG freighters to a complex and they do all the dirty work by themselves. CLS is probably more suited for your need though, since it's more like an "advanced manual trade", so you can better specify the trade route your freighter should make to keep your unconnected factories alive.
But, imho, the best solution would be to connect the terran factories through the Complex Cleaner by Gazz (when you crunch a complex with it, it doesn't matter anymore which were the fabs originally, and as such terran fabs don't cause anymore issues), and then assign a couple of CAGs to the new complex. Cleaner, neater, cheaper and more effective. Not to mention that you'll not have those ridiculously huge fabs cluttering the space lanes or killing your framerate.
Thanks you for the info.
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Yup, they do work perfectly fine. That mod primary objective is to address major slowdowns when building big complexes (a slowdown that comes both from the fabs model themselves and our old, beloved, absolutely idiotic complex tubes
). To do that it "crunches" your fabs (whatever they are, even modded ones, it just takes into account what they are producing and what resources they need) in new "factory modules" contained in a clean and performance friendly... well... box (it still looks far better than those brainteaser complexes
). Since there are no actual models to connect with tubes, the nodeless terran fabs do not pose any issues whatsoever.


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- that may be referring to the Bibliotheque, which accompanies all of Lucike's scriptsBennyhill1980 wrote:does anyone know how to use this script with v 1.3 of the game I am getting complaints about needing v3.2 to run libaries
- you need the latest version of this installed for the scripts to work correctly..
NB:- at the time of posting, the CAG (- Handelsvertretung in German) is at v3.2.01 over on the German S&M forum
- and the Bibliotheque is currently at v3.2.06 - seems Lucike has been busy over the Chrissie hols

- you need to have both installed.. the Bibliotheque contains all the menu dialogues and language files
- so downloading from the German forum won't make any difference to the scripts, they will work on English machines OK
- the very latest Instruction "manual" will require an English update, though - which is yet to be completed..
- the whole universe is running in BETA mode - we're working on it.. beep..!!



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Having trouble with my CAG's (since patch 1.4??) anyhow, they're tending a complex making 25mj shields and other random ore/silicon. Anyhow, they are set to sell intermediates over 80% but are selling like.. almost all of them, so the complex basically stays flashing since it's almost always low on some resource. Any ideas? running version 3.1.0.3.. cant find a newer one...
Last edited by Tyrant597 on Sat, 27. Dec 08, 18:20, edited 1 time in total.
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are you sure it's the CAG's - it might be the game's NPC traders..Tyrant597 wrote:Having trouble with my CAG's (since patch 1.4??) anyhow, they're tending a complex making 25mj shields and other random ore/silicon. Anyhow, they are set to sell intermediates over 80% but are selling like.. almost all of them, so the complex basically stays flashing since it's almost always low on some resource. Any ideas? running version 3.1.0.3.. cant find a newer one...
have you set the station's "Trade with other races" option..??
- the whole universe is running in BETA mode - we're working on it.. beep..!!



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i'm running 1.04 and the command is blacked out. I'm trying to use it on a mercury, it has a homebase set and has Nav Mk1, Trade Mk1/Mk2 installed but its still not working.
Trade Mk1 one is built into the ship, can the script detect built in components?
I also have Economy and Supply Trader installed, is it compatible?
EDIT: I just tried this on a Zephyrus and the command was available, so i'm guessing that this script does not detect built in software
Trade Mk1 one is built into the ship, can the script detect built in components?
I also have Economy and Supply Trader installed, is it compatible?
EDIT: I just tried this on a Zephyrus and the command was available, so i'm guessing that this script does not detect built in software
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What? Are you sure, that the CAG is the problem? I play 1.3 and have over 80 CAGs, also in the Terran area.LordArconius wrote:Warning Do not use this script with 1.3 or higher! I do not know why but terran ships will jump in and attack your ships. I start humble merchant and was attacked 30 sec in to the game.
The description say: "The command is available only on ships that already do have a pilot, and on ships that are docked at a station."amurph0 wrote:i'm running 1.04 and the command is blacked out. I'm trying to use it on a mercury, it has a homebase set and has Nav Mk1, Trade Mk1/Mk2 installed but its still not working.
Trade Mk1 one is built into the ship, can the script detect built in components?
I also have Economy and Supply Trader installed, is it compatible?
EDIT: I just tried this on a Zephyrus and the command was available, so i'm guessing that this script does not detect built in software

