[MOD] Turret Fix - 75 ships

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TSM
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Post by TSM »

The Turret Maniac wrote:Try "my" Cerberus. Jump into that ship and you know you're not flying a fighter any more. No need to look at the ship name / class at the bottom of the screen...
Will do as soon as Fud sort's his mod out to accomodate your's ;)

I get your point though TS/P/M all fly with view point from rear giving impression of length (no smut intended) which is good and like you say caps ships on the whole have pointy ariel which in lot of cases your not always sure you looking at the front.

The Turret Maniac wrote: BTW:
Sometimes it is not even necessary to carefully analyse the directions where the turrets look.
Example Osprey:
In the specs the ship has 3 turrets: up/down/rear
Now look at the Osprey. On top of the ship you see 3 turrets. 2 facing left/right and one turret rear.
What's wrong with this picture?
Left and right cannot be considered up and down?
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xiriod
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Post by xiriod »

Gazz wrote: Sometimes it is not even necessary to carefully analyse the directions where the turrets look.
Example Osprey:
In the specs the ship has 3 turrets: up/down/rear
Now look at the Osprey. On top of the ship you see 3 turrets. 2 facing left/right and one turret rear.
What's wrong with this picture?

(Call us with the correct answer in the next 2 minutes and my assistant will take her top off!)

All turrets where at the top, and not in their real assigned positions? :)
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Post by smbh »

Gazz wrote: ...What's wrong with this picture?

(Call us with the correct answer in the next 2 minutes and my assistant will take her top off!)

Riiight, so I'm supposed to call in and she takes it off in your presence?
The gains are obvious :D

Joking aside, I'll have to examine your changes in order to fix my custom cap ship. Was my first ship, so I strongly suspect the alignments are kinda , well, lets just say off....to put it mildly.
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Post by Gazz »

TSM wrote:Left and right cannot be considered up and down?
Make an experiment.
Look straight left.
Are you looking up or down now? Are you seeing things up and right of you?

If you are then any similarity between your reality and mine would be purely coincidental.

xiriod wrote:All turrets where at the top, and not in their real assigned positions? :)
Hmm, yeah, I guess that would sum it up.

Mounting the bottom turret on top of the ship is like... I dunno. Mounting a door to a solid brick wall?
Briefly entertaining but not a lot of everyday-usability.


PS: The new cockpit camera on the Hoshi is just gorgeous. =)
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Post by Azag_thoth »

I don't know if it's just me, but in my shrike, the left and right turrets look off. They fire at the correct angles, which is my main concern, but the right turret looks kinda stretched when I hit F2 to admire my ship.

And a really wierd thing... when I hit F1 to go to my left and right turrets, my entire screen has this wierd and slow pulsing... I'm not quite sure how to describe it. But it only pulses when I'm looking out the left and right turrets, not at the up, down, or back turrets.

Does anyone elses do this?
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Post by xiriod »

Gazz wrote:PS: The new cockpit camera on the Hoshi is just gorgeous. =)

Speaking of, I have only found the Shuri in game. Where did you find the Hoshi when you're playing? :)

And, is the Split Dragon's turret really where it is supposed to be? It seems more aft, bottom, or somewhere on the edge of something to me :D
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Post by kamikazepenguin »

Take a look at the Odin. The turrets on the deck visible from the bridge all point straight up! First time I saw that from a distance, I thought they were antennas :) Was like that even in Reunion.
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Post by Gazz »

The turrets or the lasers?
That the upside lasers point upwards is to be expected.
That's the whole point of having top turrets.

If the upside turrets are mounted like normal front lasers, that's a bug.
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Post by OOZ662 »

What he means, displayed in the awesome power of MSPaint! Woo!

(image removed)

Of course, the location of the barrel only applies when the turret is idle. If it's aiming at something, it'll obviously move.
Last edited by OOZ662 on Wed, 10. Dec 08, 08:12, edited 1 time in total.
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Post by Gazz »

Your feeble MSPaint skills are no match for the power of the ASCII side!

Code: Select all

			  ______
          /      \
---------/        \
			----------
				 II
			 XXXXXXXX
This is the one turret orientation. The one to rule them all.

Mounting plate and lasers must be parallel.
(top/bottom turrets can sometimes show the lasers at a small angle "up")

This is always false:

Code: Select all

			I
			I
			I ______
         I/      \
         /        \
			----------
				 II
			 XXXXXXXX
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Post by OOZ662 »

Argh, FAIL! :lol: I apparently have only noticed bugged turrets in the past, as I've always seen them pointing perpendicular to the hull. Thinking about it now, I remember that the correct ones are parallel. I feel r******* now.

*slumps back into cave, coddling MSPaint with shifty eyes*
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Post by Gazz »

OOZ662 wrote:Argh, FAIL! :lol: I apparently have only noticed bugged turrets in the past, as I've always seen them pointing perpendicular to the hull. Thinking about it now, I remember that the correct ones are parallel.
With TC that is not even surprising. I think the Panther was the only ship I found where the top/bottom turrets were placed correctly.

Going by a vague report in the MARS thread, Panther may yet be "bugged".
Not as in "lasers cant shoot at all" but it looks like the camera is mounted so far from the turrets that short range lasers like PBE can never actually hit the target because the turrets are out of range while the camera says "in range, fire free".

That's another issue I fixed for several of these ships without expressly mentioning it. Osaka side turrets for instance.
While I'm at it, may as well do it right.
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tene
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Post by tene »

Can turret miss because of camera misplacement?

Boreas hit rate at long distances it awful - it can fire for several minutes at target from different directions and never hit it. Yesterday tested it on akuma - circled around it for 5 minutes - only several shots was on target.
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Post by xiriod »

Gazz wrote:Going by a vague report in the MARS thread, Panther may yet be "bugged".
Not as in "lasers cant shoot at all" but it looks like the camera is mounted so far from the turrets that short range lasers like PBE can never actually hit the target because the turrets are out of range while the camera says "in range, fire free".

That's another issue I fixed for several of these ships without expressly mentioning it. Osaka side turrets for instance. While I'm at it, may as well do it right.
I am glad you fix this issue with the Panther, I am about to use mine very soon :) Looking forward to hearing how bad it really was :D Also, did you check the Tiger for this too? It seemed to fire it's PBE's at me while I was 1.3-1.4km away, and missed of course.
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Post by Gazz »

tene wrote:Can turret miss because of camera misplacement?
In some cases and with short range lasers - yes.
Yesterday tested it on akuma - circled around it for 5 minutes - only several shots was on target.
In that case, try the MARS script. It does bad things to fighters circling something like an Akuma.
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Post by nemesis1982 »

Could you add the Panther. A number of it's turrets have become unusable in my game...

Don't know if it's because of camera placement though. I can't get into the turret.
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Post by Gazz »

xiriod wrote:Also, did you check the Tiger for this too? It seemed to fire it's PBE's at me while I was 1.3-1.4km away, and missed of course.
The tiger was one of the first ships on the list and at first I only did superficial changes like only the angles.

At some point I thought "to hell with the ES design" and just moved around everything so the ships would work.
Some like the Calamari just had basic design flaws that had nothing to do with the sloppy modeling.

It works but no idea if it's working perfectly.

nemesis1982 wrote:Could you add the Panther. A number of it's turrets have become unusable in my game...
Don't know if it's because of camera placement though. I can't get into the turret.
That sounds more like you modded TShips and messed up.
My mod does not change anything with the Panther.
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Post by xiriod »

Did you have a look at the Dragon btw? That top turret seems like it is somewhere other than on top really. I know the Dragon probably is a low priority ship but it can be used quite effectively in the hands of a skilled pilot because of its speed and sleek profile :) I am not sure if the Heavy Dragon has the same issue though.

I wish Egosoft gives you a signed copy of the game or something for your work in this. You truly make this game more enjoyable, there is no doubt about that!
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Post by Gazz »

That's a perfectly fine rear turret.
Since it only mounts small lasers now that's actually better than a top turret.
Ideally the entry in TShips should be changed to say rear turret.
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Post by xiriod »

Gazz wrote:That's a perfectly fine rear turret.
Since it only mounts small lasers now that's actually better than a top turret.
Ideally the entry in TShips should be changed to say rear turret.
Yes, either or. I knew it felt like a rear turret, and not a top one. That's why I asked you. This is actually fine for a Dragon, as they are fast it is nice that you can strafe with your rear turret as you go. But yes, the info should have been changed. Thanks though! :)

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