[TC] Boarding Pod

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drakenxg
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Boarding Pod

Post by drakenxg »

Nice to see boarding pods in game, can now be found at military bases :D
TiGGs
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Post by TiGGs »

Do they just spawn out of thin air or are there boarding pod factories?
drakenxg
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Post by drakenxg »

TiGGs wrote:Do they just spawn out of thin air or are there boarding pod factories?
They just spawn out of thin air, and tbh respawn rate very quick, few mins and they stocked again.
Kor'ah
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Post by Kor'ah »

:lol:

No M2 will be safe now. :pirat:

Guess a pod factory, or two in yaki/pirate space wouldn't have helped enough.
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jannix
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Post by jannix »

This is excellent news! :D This and ATF / Terran ships being easier to board means that my Kraken would soon net a Tyr. :twisted:
AjRyder
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Post by AjRyder »

Pods are easy to come by now with the new patch I have just brought 2 from Argon sector M148 ;)
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GCU Grey Area
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Post by GCU Grey Area »

Just acquired a Minotaur that had the foolish misfortune to be travelling through a pirate sector with an entirely inadequate escort :pirat:
Soon as it's fixed up think it's time to give these pod things a go. Might have been the last time my marines have to walk to the target - now they get to travel in style.

EDIT: Not too impressed by boarding pods so far - they make capturing far more cumbersome, having to hop between ships to launch pods, then back again to keep shields down. No good either if you use drones for shield suppression - the drones keep shooting down the pods on their way to the target. Think I'm going back to the old methods - simple, reliable & FAR less hassle. Keeping the M7M though - those Flail missiles are rather effective at nuking fighters.
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Aragon Speed
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Post by Aragon Speed »

GCU Grey Area wrote:EDIT: Not too impressed by boarding pods so far - they make capturing far more cumbersome, having to hop between ships to launch pods, then back again to keep shields down. No good either if you use drones for shield suppression - the drones keep shooting down the pods on their way to the target.
That must be an 'Outside Context Problem' for the Marines. :lol:
GCU Grey Area
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Post by GCU Grey Area »

Aragon Speed wrote:That must be an 'Outside Context Problem' for the Marines. :lol:
Not quite that bad, but as far as my marines are concerned "Split say - we not get in suicide pod - we prefer to walk" :)
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Post by pjknibbs »

GCU Grey Area wrote: EDIT: Not too impressed by boarding pods so far - they make capturing far more cumbersome, having to hop between ships to launch pods, then back again to keep shields down.
Couldn't you just set your other ship on the "keep shields down" command? No idea how well that would work...
cyber-knight
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Post by cyber-knight »

pjknibbs wrote:
GCU Grey Area wrote: EDIT: Not too impressed by boarding pods so far - they make capturing far more cumbersome, having to hop between ships to launch pods, then back again to keep shields down.
Couldn't you just set your other ship on the "keep shields down" command? No idea how well that would work...
...or keep the target under constant attack by ion-guns equipped wing?
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Post by GCU Grey Area »

pjknibbs wrote:Couldn't you just set your other ship on the "keep shields down" command? No idea how well that would work...
Didn't work at all well - tried that before resorting to the tried & tested method of drone shield suppression.

Even when the other ship (Carrack armed with 16 Ion Ds) was left in range & pointing directly at the target ship it still kept wandering off when ordered to 'attack shields of...' the target - it fired the occasional burst with its side turrets, but in general was remarkably rubbish at the job.

Most of the time the pods were instantly destroyed when they hit the target's shields, because I couldn't get back into the Carrack & get it back into weapon's range before the target's shields had recovered past the critical threshold. Not really all that much of a problem though - spacesuit assaults are working fine for me so I'll just stick to doing that.
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Post by frymaster »

depends on the weapons it's got - if it's using slow moving projectiles, a _LOT_ of them could be flying about by the time it decides to stop shooting.

Of course, if it's using ions, it's all good
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