After using this script it doesn't effect combat much as far as I can see one reason being repairs are done in blocks every 20 secs or so not instant like a laser.
Other thing I like is coupled with a cheated Aran/mobile repair ship you have a rather nice mobile repair/supply base that can dock 30 m6's and a capital ship.
Hi, fraid I don`t have this working.
I have 2 TM's with 5 marines on each, but none of the docked ships are getting repaired.
I have 1.2.1 installed on a boxed installation.
I do have a few other scripts running, so script editor is enabled.
Great script, sure beats flying around with repair laser, cheers!!!
I decided that it would be cool to have the marines repair the outside of the ship as well. I liked the idea in the post earlier about 75% repairs can be done inside, but marines would need to eject to finish off repairs.
I've no idea what affect this has on performance as I don't get great performance anyway, and have only tested in 3 worlds with 3 marines in sector which is pretty chilled in my universe.
It doesn't work as a full script yet, just enough lines to prove the concept, but I thought i'd share and se if it is something you want to incorporate or I may release my own marine repair squad if not;)
Basically, the ship "spacesuit" has a repair laser, I do a script with TARGET ship for argument and order spacesuit follow that ship (it is a little supertuned) then "fire on TARGET with turret 0" in loop condition if TARGET hull is less than max hull.
Let me know if you find this useful as I think the 2 ideas combined for interior and exterior repairs is best. Otherwise I will make a marine repair squad.
I just downloaded this and I'm having a problem with it. It's not working and it doesn't show up in the AL menu. There seems to be a script missing from the spk.........a setup script? Can someone confirm this? In the file I downloaded there are 9 scripts and 1 T file.
On a side note, I don't use the Plugin Manager, but extract the files manually with the SPK Explorer. If I try to extract all it comes up with an error. If I select all and then extract the selected files it works. Never had this problem with any other spk.
Any help getting this to work is appreciated. Thanks!
Still can't get this to work. I still think the V1.01 spk is missing the setup script. ?? As I don't have the V1.00 spk, I can't check to see if there was one in there.
Ahh, I remember now. This happened to me too. It was during the during the download the file got corrupted. I just downloaded it again, and that time it worked. Try downloading it again, and yet again if that don't work either. Filefront's problem I guess
Errrrrr, does these Marines insta-repair ships? I just captured a Xenon LX with 9% hull, and jumped out. I was about to go outside to repair it as I forgot I got marines aboard and it was magically repaired within what must have been under 30 seconds (?!?).
I thought they at least use some time to do this, or am I wrong?
EDIT: No matter, after poking around a bit I found a 15 second timer. I set it to 600 instead for me
Much thanks to both of you, Legionnaire and xiriod. I followed both of your advice. I re-downloaded it and used the Plugin Manager to extract it. I think that maybe the spk explorer was corrupting one or more of the scripts when I tried to extract them since it did give me an error.
Much thanks to both of you, Legionnaire and xiriod. I followed both of your advice. I re-downloaded it and used the Plugin Manager to extract it. I think that maybe the spk explorer was corrupting one or more of the scripts when I tried to extract them since it did give me an error.
Anyway, thanks again for your help!
Great to hear! I always extract the spk's and install the oldschool way. But that's me
Great to hear! I always extract the spk's and install the oldschool way. But that's me
Actually, I installed it the old school way too. I just used the plugin manager to "load" it into my fake game folder, then copied just the necessary scripts and the t file and put them in my real game folder.