[CHT] Auslandskorrespondenz der Machiel Software Corporation
Moderators: Moderatoren für Deutsches X-Forum, Scripting / Modding Moderators
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Habe das aus der aktuellen dt. 3.1.01er-doku - ist das aktuell, was die ränge angeht?
Lehrling
Der Lehrling handelt mit einer Ware im angegeben Sektor und in allen Sektoren, die einen Sprung entfernt sind. Der Lehrling ist in der Probezeit und bekommt aus diesem Grund kein Gehalt.
Kurier
Der Kurier handelt mit drei verschiedenen Waren im angegebenen Sektor und in allen Sektoren, die drei Sprünge entfernt sind. Darüber hinaus kann er von bzw. an Ausrüstungsdocks und Handelsstationen Waren einkaufen bzw. verkaufen. Der Kurier bekommt 20 Credits pro Flugmizura nach jedem Flug ausbezahlt.
Lieferant
Der Lieferant handelt mit fünf verschiedenen Waren im angegebenen Sektor und in allen Sektoren, die fünf Sprünge entfernt sind. Darüber hinaus kauf er im aktuellen Sektor Kampfdrohnen und rüstest sein Schiff mit mehr Geschwindigkeit und Wendigkeit aus. Der Lieferant bekommt 25 Credits pro Flugmizura nach jedem Flug ausbezahlt.
Händler
Der Händler handelt mit sieben verschiedenen Waren im angegebenen Sektor und in allen Sektoren, die zehn Sprünge entfernt sind. Darüber hinaus kann er die moderne Sprungantriebstechnik benutzen. Der Händler bekommt 30 Credits pro Flugmizura nach jedem Flug ausbezahlt.
Kaufmann
Der Kaufmann handelt mit zehn verschiedenen Waren im angegebenen Sektor und in allen Sektoren, die fünfzehn Sprünge entfernt sind. Darüber hinaus beachtet er mehr den Handelsfunkverkehr und fliegt keine Sektoren an, in denen von bedrohlichen Feindschiffen oder gefährlichen Piraten berichtet wurde. Der Kaufmann bekommt 35 Credits pro Flugmizura nach jedem Flug ausbezahlt.
Fernkaufmann
Der Fernkaufmann handelt mit verschiedenen Waren im angegebenen Sektor und in allen Sektoren, die zwanzig Sprünge entfernt sind. Darüber hinaus pflegt er sein Schiff und fliegt dieses im Bedarfsfall in eine Schiffswerft. Der Fernkaufmann bekommt 40 Credits pro Flugmizura nach jedem Flug ausbezahlt.
wie lauten die übersetzungen der ränge im Falle des EST?
Redest du noch - oder denkst du schon ?
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Neuer Text in der WLS Anleitung
WLS1:
Die Versorgungsbedingungen
In den Versorgungsbedingungen kann festgelegt werden bei welchen Bedingungen Produzenten und Verbraucher angeflogen werden.
Mindestlagerbestand Produzenten
Die Produzenten werden nur dann angeflogen, wenn die Lager der Produzenten mindestens 5 Prozent gefüllt sind. Diese Bedingung kann man hier ändern.
Mindestlagerbestand Verbraucher
Die Verbraucher werden grundsätzlich nach Dringlichkeit sortiert und beliefert, wobei sie nur dann angeflogen werden, wenn die Lager der Verbraucher einen Mangel von 5 Prozent aufweisen. Diese Bedingung kann man hier ändern.
Produzenten nicht nach Plan anfliegen
Die Produzenten werden grundsätzlich nach Eingabereihenfolge angeflogen. Der Pilot kann Produzenten aber auch nach Lagerbestand anfliegen.
Schiffsanflug in Gefechtssituation
Ist das Ziel ein Transporter der Klasse TL und ist dieser in einen Kampf verwickelt, dann kann man den Pilot der Warenlogistik anweisen, dort nicht die Ware abzuliefern. Der Pilot der Warenlogistik erkennt, ob sich der Transporter der Klasse TL in einer Gefechtsituation befindet.
Schiffsanflugsignal abwarten
Ist das Ziel ein Transporter der Klasse TL, so wartet der Pilot, bis das Zielschiff ein Signal sendet. Das Zielschiff muss diese Funksprüche beherrschen.
Standard wiederherstellen
Mit diesem Menüpunkt werden alle Versorgungsbedingungen in den Urzustand versetzt.
WLS2: (Versorgungsbedingungen komplett neu)
Die Versorgungsbedingungen
Mindesttransportmenge
Der Pilot fliegt zu einem Wegpunkt, wenn er mindestens 5% der angegebenen Transfermenge anliefern oder abholen kann. Hier kann man eine andere Mindesttransportmenge angeben.
Schiffsanflug in Gefechtssituation
Ist das Ziel ein Schiff und ist dieses in einen Kampf verwickelt, dann kann man den Pilot der Warenlogistik anweisen, dort nicht die Ware abzuholen oder abzuliefern. Der Pilot der Warenlogistik erkennt, ob sich das Schiff in einer Gefechtsituation befindet.
Schiffsanflugsignal abwarten
Ist das Ziel ein Schiff, so wartet der Pilot, bis das Zielschiff ein Signal sendet. Das Zielschiff muss diese Funksprüche beherrschen.
Standard wiederherstellen
Mit diesem Menüpunkt werden alle Versorgungsbedingungen in den Urzustand versetzt.
WLS1:
Die Versorgungsbedingungen
In den Versorgungsbedingungen kann festgelegt werden bei welchen Bedingungen Produzenten und Verbraucher angeflogen werden.
Mindestlagerbestand Produzenten
Die Produzenten werden nur dann angeflogen, wenn die Lager der Produzenten mindestens 5 Prozent gefüllt sind. Diese Bedingung kann man hier ändern.
Mindestlagerbestand Verbraucher
Die Verbraucher werden grundsätzlich nach Dringlichkeit sortiert und beliefert, wobei sie nur dann angeflogen werden, wenn die Lager der Verbraucher einen Mangel von 5 Prozent aufweisen. Diese Bedingung kann man hier ändern.
Produzenten nicht nach Plan anfliegen
Die Produzenten werden grundsätzlich nach Eingabereihenfolge angeflogen. Der Pilot kann Produzenten aber auch nach Lagerbestand anfliegen.
Schiffsanflug in Gefechtssituation
Ist das Ziel ein Transporter der Klasse TL und ist dieser in einen Kampf verwickelt, dann kann man den Pilot der Warenlogistik anweisen, dort nicht die Ware abzuliefern. Der Pilot der Warenlogistik erkennt, ob sich der Transporter der Klasse TL in einer Gefechtsituation befindet.
Schiffsanflugsignal abwarten
Ist das Ziel ein Transporter der Klasse TL, so wartet der Pilot, bis das Zielschiff ein Signal sendet. Das Zielschiff muss diese Funksprüche beherrschen.
Standard wiederherstellen
Mit diesem Menüpunkt werden alle Versorgungsbedingungen in den Urzustand versetzt.
WLS2: (Versorgungsbedingungen komplett neu)
Die Versorgungsbedingungen
Mindesttransportmenge
Der Pilot fliegt zu einem Wegpunkt, wenn er mindestens 5% der angegebenen Transfermenge anliefern oder abholen kann. Hier kann man eine andere Mindesttransportmenge angeben.
Schiffsanflug in Gefechtssituation
Ist das Ziel ein Schiff und ist dieses in einen Kampf verwickelt, dann kann man den Pilot der Warenlogistik anweisen, dort nicht die Ware abzuholen oder abzuliefern. Der Pilot der Warenlogistik erkennt, ob sich das Schiff in einer Gefechtsituation befindet.
Schiffsanflugsignal abwarten
Ist das Ziel ein Schiff, so wartet der Pilot, bis das Zielschiff ein Signal sendet. Das Zielschiff muss diese Funksprüche beherrschen.
Standard wiederherstellen
Mit diesem Menüpunkt werden alle Versorgungsbedingungen in den Urzustand versetzt.

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falls noch nicht übersetzt:
Delivery Condtions
In Delivery Conditions menu you can set conditions under which suppliers and consumers are traded with
Minimum stock supplier
Suppliers will only be delivered to, if supplier stock is 5% at least. Change this percentage here.
Minimum stock consumer
Suppliers will as a rule be delivered to according to priority. They will only be dealt with if stock is 5% short at least. Change this percentage here.
Change producer priority
Producers will be delivered to according to sequence of set up. Change this setting to
stock priority here.
Target ship approach during combat
Is delivery target a TL under attack you can change setting if a delivery should be tried by WLS here.
Wait for docking grant
Is delivery target a TL, WLS pilot will wait for a docking grant signal, provided delivery target can use it
Set to defaults
This entry sets all delivery conditions to defaults
WLS2
Delivery conditions
Minimum delivery amount
Pilot only delivers to a waypoint, if he can at least deliver 5% of the wanted amount. Change this setting here
Target ship approach during combat
Is delivery target a ship under attack you can change setting if a delivery should be tried by WLS here.
Wait for docking grant
Is delivery target a ship, WLS pilot will wait for a docking grant signal, provided delivery target can use it
Set to defaults
This entry sets all delivery conditions to defaults
Scheint, daß ich mich langsam mit WLS beschäftigen sollte - wird langsam nützlich...
Wie siehts mit SRS und piloten-union aus ? gibt schon fragen in englisch dazu...
Delivery Condtions
In Delivery Conditions menu you can set conditions under which suppliers and consumers are traded with
Minimum stock supplier
Suppliers will only be delivered to, if supplier stock is 5% at least. Change this percentage here.
Minimum stock consumer
Suppliers will as a rule be delivered to according to priority. They will only be dealt with if stock is 5% short at least. Change this percentage here.
Change producer priority
Producers will be delivered to according to sequence of set up. Change this setting to
stock priority here.
Target ship approach during combat
Is delivery target a TL under attack you can change setting if a delivery should be tried by WLS here.
Wait for docking grant
Is delivery target a TL, WLS pilot will wait for a docking grant signal, provided delivery target can use it
Set to defaults
This entry sets all delivery conditions to defaults
WLS2
Delivery conditions
Minimum delivery amount
Pilot only delivers to a waypoint, if he can at least deliver 5% of the wanted amount. Change this setting here
Target ship approach during combat
Is delivery target a ship under attack you can change setting if a delivery should be tried by WLS here.
Wait for docking grant
Is delivery target a ship, WLS pilot will wait for a docking grant signal, provided delivery target can use it
Set to defaults
This entry sets all delivery conditions to defaults
Scheint, daß ich mich langsam mit WLS beschäftigen sollte - wird langsam nützlich...
Wie siehts mit SRS und piloten-union aus ? gibt schon fragen in englisch dazu...
Redest du noch - oder denkst du schon ?
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hi,
so, back again...
wegen schiffsanflugssignal...
Wait for request signal
Is delivery target a TL, WLS pilot can wait for a request signal, telling the pilot if the target needs his products.
wyvern, deine übersetzung macht das nicht klar irgendwie, oder ?
Wait for docking grant
Is delivery target a TL, WLS pilot will wait for a docking grant signal, provided delivery target can use it
docking grant ist im prinzip anflugerlaubnis.
---
@lucike
gints da bilder auch wieder dafür, für die neuen dinger .... ?
obwohls eigentlich eh klar ist ;- )
Schiffsanflugsignal abwarten
Ist das Ziel ein Schiff, so wartet der Pilot, bis das Zielschiff ein Signal sendet. Das Zielschiff muss diese Funksprüche beherrschen.
hmmm. der letzte satz? können die das generell oder gibts da vorraussetzungen dafür (erst ab rang ... oder so?)
greets wolf
so, back again...
wegen schiffsanflugssignal...
Wait for request signal
Is delivery target a TL, WLS pilot can wait for a request signal, telling the pilot if the target needs his products.
wyvern, deine übersetzung macht das nicht klar irgendwie, oder ?
Wait for docking grant
Is delivery target a TL, WLS pilot will wait for a docking grant signal, provided delivery target can use it
docking grant ist im prinzip anflugerlaubnis.
---
@lucike
gints da bilder auch wieder dafür, für die neuen dinger .... ?
obwohls eigentlich eh klar ist ;- )
Schiffsanflugsignal abwarten
Ist das Ziel ein Schiff, so wartet der Pilot, bis das Zielschiff ein Signal sendet. Das Zielschiff muss diese Funksprüche beherrschen.
hmmm. der letzte satz? können die das generell oder gibts da vorraussetzungen dafür (erst ab rang ... oder so?)
greets wolf
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Gute frage sky - aus dem original text geht nicht hervor, ob
der TL eine Andockerlaubnis (so habe ich das verstanden) oder eine Warenbestellung (deine interpretation) absetzt
- for english friends
good question, sky
original text is unclear if
TL sends a docking grant or requests/orders ware delivery
der TL eine Andockerlaubnis (so habe ich das verstanden) oder eine Warenbestellung (deine interpretation) absetzt
- for english friends
good question, sky
original text is unclear if
TL sends a docking grant or requests/orders ware delivery
Redest du noch - oder denkst du schon ?
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ich habs eher als bestellung interpretiert.
das ganze ist im prinzip losgetreten worden mit dem SRD.
jetzt patrouilliert irgendwo so ein kampfschiffchen über mehrere sektoren, und irgendwann geht ihm die energie zum springen aus. jetzt soll dieser nachgetankt werden.
wenn jetzt so ein kleiner frachter diesen betankt und der srd ist grad im infight mit vielen kleinen und grossen xenon, ist die lebenserwartung des tankfrachters ja nicht übermässig gross --> deswegen das anflugssignal.
und das request-signal - naja, bringt auch nix, wenn der frachter alle 10 minuten den nachtankt. weil ja da nix zum nachtanken ist, und cls2 anundfürsich recht stupide die waypoints durchackert, ohne darauf zu achten, ob da jetzt was zum abholen/delievern ist oder nicht.
mit diesen flags eben nicht mehr. einmal die 5%, was stationen angeht (oder auch schiffe), und zum zweiten -- srd schreit 'ich brauch energie' -> frachter fliegt. is ja eigentlich cool
bin grad dabei, das ganze mal auszuprobieren... nach 4 tagen abstinenz
wolf
-----
wau. 500 beiträge. auch wenns da leut gibt mit viel mehr.... trotzdem
das ganze ist im prinzip losgetreten worden mit dem SRD.
jetzt patrouilliert irgendwo so ein kampfschiffchen über mehrere sektoren, und irgendwann geht ihm die energie zum springen aus. jetzt soll dieser nachgetankt werden.
wenn jetzt so ein kleiner frachter diesen betankt und der srd ist grad im infight mit vielen kleinen und grossen xenon, ist die lebenserwartung des tankfrachters ja nicht übermässig gross --> deswegen das anflugssignal.
und das request-signal - naja, bringt auch nix, wenn der frachter alle 10 minuten den nachtankt. weil ja da nix zum nachtanken ist, und cls2 anundfürsich recht stupide die waypoints durchackert, ohne darauf zu achten, ob da jetzt was zum abholen/delievern ist oder nicht.
mit diesen flags eben nicht mehr. einmal die 5%, was stationen angeht (oder auch schiffe), und zum zweiten -- srd schreit 'ich brauch energie' -> frachter fliegt. is ja eigentlich cool
bin grad dabei, das ganze mal auszuprobieren... nach 4 tagen abstinenz
wolf
-----
wau. 500 beiträge. auch wenns da leut gibt mit viel mehr.... trotzdem
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There's my take. The only question I ran into was on the transfer signal part; the last sentence there translates literally into something like "The target vessel must dominate these awards radio." 'target vessel' is the TL being transferred to I think, and the last part just leaves me clueless..CLS 1
Delivery Conditions
In the Delivery Conditions menu you can set rules for trading with producers and consumers.
Minimum producer stock
A CLS pilot will buy product from a station until the producer has 5% of his maximum stock. This can be changed here.
Consumer maximum stock
A CLS pilot will only fill a consumer station if the station has 5% free space for a resource. This can be changed here.
Change station priority
CLS pilots will serve stations in the order on their list. Change this setting to have the pilots serve stations based on stock priority here.
Dock with ship in battle
If the CLS pilot is serving a TL-class ship that happens to be in a battle, the CLS pilot will wait or attempt to transfer cargo- set your preference here. The CLS pilot will detect if the TL is in a fight.
Ship transfer signal
IF the CLS pilot is working for a TL-class ship, the pilot will wait for clearance before transferring cargo.
Restore Defaults
This will restore all settings in this menu to their defaults.
CLS2
Delivery conditions
Minimum delivery amount
The CLS pilot will only deliver to a station if he can deliver at least 5% of the requested amount. Change this setting here.
Dock with ship in battle
If the CLS pilot is serving a TL-class ship that happens to be in a battle, the CLS pilot will wait or attempt to transfer cargo- set your preference here. The CLS pilot will detect if the TL is in a fight.
Ship transfer signal
IF the CLS pilot is working for a TL-class ship, the pilot will wait for clearance before transferring cargo.
Restore Defaults
This will restore all settings in this menu to their defaults.
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hi vicrry,
ok, your translation has for sure some better words than mine, i've to change this.
the ship transfer signal, i was discussing above with wyvern, it's in my eyes not a docking clearance, it's more a request-signal (in my eyes).
so, a tl cries out 'i need energy' - ok, cls goes. he don't cries - cls will stay asleep..... but i'm not sure about the ....whatever, that the TL can do such a signal, i did not found where to add this option, or if they can do it all the time, or they need a special rank...
wolf
actually, i've already translated it to this (this up...)Supply conditions
Minimum delivery amount
Pilot only flies to a waypoint, if he can at least deliver 5% of the wanted amount. Change this setting here.
Target ship approach during combat
Is delivery target a TL under attack, you can change setting if a delivery should be tried by CLS here. The pilot will recognize whether the target is in a combat situation or not.
Wait for request signal
Is delivery target a TL, CLS pilot can wait for a request signal, telling the pilot if the target needs his products. The target ship must be able sending this radio messages.
ok, your translation has for sure some better words than mine, i've to change this.
the ship transfer signal, i was discussing above with wyvern, it's in my eyes not a docking clearance, it's more a request-signal (in my eyes).
so, a tl cries out 'i need energy' - ok, cls goes. he don't cries - cls will stay asleep..... but i'm not sure about the ....whatever, that the TL can do such a signal, i did not found where to add this option, or if they can do it all the time, or they need a special rank...
wolf
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hoi lucike,
des t-file vom wls muss noch geändert werden....
speziell das request signal, is das jetzt eine ...'clearance before transferring', also abwarten auf ok fürn transfer oder mehr ein request - sprich cls wartet solange bis schiff schreit 'ich brauch was'....
wolf
des t-file vom wls muss noch geändert werden....
Code: Select all
<t id="1504">Dock with ship in battle</t>
<t id="1505">Wait for request signal</t>
.
.
<t id="2401">Minimum transfer amount</t>
<t id="2402">Dock with ship in battle</t>
<t id="2403">Wait for request signal</t>
wolf
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@sky669
Alles klar. Es war auch genau so gemeint.
@Vicrry06
So, Prospector ready for take off? Vicrry06 it is your part to post it.
Alles klar. Es war auch genau so gemeint.
@Vicrry06
So, Prospector ready for take off? Vicrry06 it is your part to post it.

[SCR] Prospector [08-12-01 X3TC 3.1.00]
Prospector
(Version 3.1.00 - 1. December 2008)
[ external image ]
[ external image ] [ external image ] (coming soon!)
Prospector Overview
Prospector Preparation
- The Prospector scans asteroid debris, crushes worthwhile chunks, and collects them.
- The Prospector delivers collected minerals to his homebase.
- The Prospector can sell minerals collected in the area.
- The Prospector can use a Jumpdrive and repair his ship.
- The Prospector keeps in contact with customers and other traders and can find prices and news in other sectors. The Prospector is not a fighter and avoids sectors where enemies have been reported.
Downloads
-> Prospector (Version 3.1.00)
-> Necessary Libraries (You must install these !)
Required: X³ Terran Conflict Version 1.2 (not compatible with X³ Reunion) !!
Activating the Script Editor
Activating the script editor is not necessary for Prospector. It will mark your game as ***modified***.
With the script editor activated, technical information is provided as well as normal information. This can be confusing. It is possible to run other unsigned scripts without starting the script editor. This requires a change in the script's boot file. This will mark your game as ***modified*** as well.
Installation
Simply extract the Zip into the X3TC directory like you did with the former version. Newer files should overwrite older ones. Main script files will reside in ".\scripts"- and ".\t\"-folder, all other files are for maintenance and uninstalling only.
Deinstallation
Copy file setup.plugin.prospector.pck from "\scripts.uninstall\" in your X3TC folder to "\scripts". Run TC and load a saved game. Uninstallation is automatically started and finished when a message is sent to the logbook. Uninstallation takes 10 to 20 seconds from when the game was loaded. Save your game.
Run "Delete all Prospector Scripts.bat" found in the "\scripts.delete" folder in your TC directory. This will delete the script's files.
Important: Never just delete scripts; your savegame will look for them.
Updating to a newer version
Simply re-extract the Zip into the X3TC directory. Simply unzip into your X3TC directory. There are files in "\scripts" and "\t", as well as other folders. These other files are used for maintenance and uninstalling. You may overwrite older files.
To remove obsolete or unused files, run "Delete old Prospector Scripts.bat", found in "\scripts.delete", before extracting the new zip file. This is not necessary, but will keep your script folders neater.
Ingame, nothing needs restarting. All ships and stations should run the new scripts automatically, any ships set to notify you when orders are complete will send you a message. The old script is stopped before the new script is started, and the message can be ignored.
Prospector Instructions
The Mission
The prospector scans asteroid debris for mineral content, crushes worthwhile chunks, and collects them. The minerals will be delivered to the homebase.
The prospector is trained over time, and gains experience in dealing with minerals. If training is not desired, it can be disabled. More on that later.
Quick Guide
The Ranks
- Equip a TS with a mineral collector, mineral scanner, Mobile Drilling System, Navigation Command Software MK1 and Special Command Software MK1.
- Select command "Mine minerals in sector" in the Special menu
Apprentice
The Apprentice mines minerals and delivers them to his homebase. The apprentice is paid 20 credits per mizura worked.
Assistant Miner
The Assistant Miner also mines minerals and delivers them to the homebase. His experience allows him to mine more effectively, and he brings in more than an apprentice. The Assistant Miner gets 25 credits per mizura worked.
Miner
The Miner also mines minerals and delivers them to the homebase. His experience allows him to mine more effectively, and he brings in more than an assistant miner. Also, he buys fighter drones from local factories and equips his ship with more speed and rudder upgrades. The Miner gets 30 credits per mizura worked.
Lead Miner
The Lead Miner also mines minerals and delivers them to the homebase. His experience allows him to mine more effectively, and he brings in more than a miner. Also, he is able to fly a TL-class ship, and blow up asteroids. The Lead Miner gets 35 credits per mizura worked
Prospector
The Prospector also mines minerals and delivers them to the homebase. His experience allows him to mine more effectively, and he brings in more than a lead miner. He also pays more attention to the radio chatter and flies in no sectors where hostiles have been reported. The prospector gets 40 credits per mizura worked.
Chief Prospector
The Chief Prospector also mines minerals and delivers them to the homebase. His experience allows him to mine more effectively, and he brings in more than a prospector. He maintains his ship and flies to a shipyard if in need of repairs. The prospector gets 45 credits per mizura worked.
Ship Equipment
Handling
- A ship of the transporter class (TL or TS) or corvette class (M6)
- Fight Command Software MK1 (Optional: changes behavior when encountering enemies)
- Fight Command Software MK2 (Optional: changes behavior when encountering enemies; in addition to MK1)
- Ore Collector
- Mineral Scanner
- Mobile Drilling System (Optional: Must be installed in a turret)
- Navigation Command Software MK1
- Special Command Software MK1
- Jumpdrive (Optional: can be used after a special course)
- Transporter Device (Optional: Use if the ship's homebase is a TL/M1)
The Prospector command will be on the Special menu. The command "Mine minerals in Sector" will be visible when a Ore Collector, a Mineral Scanner, Navigation Command Software MK1, and Special Command Software MK1 are installed on the ship. The command "Mine minerals in Sector" also configures the prospector. The ship should be docked before starting Prospector.
The Prospector flys around his assigned sector looking for crushable asteroid rubble. When he finds a suitable job, he will mark the jobsite with a navigation beacon. The prospector looks for minerals and gathers what his homebase has fewest of, or the mineral in his ship's name. The homebase must deal in the mineral. If the prospector has no homebase, he will sell collected minerals in his set jump range.
If the prospector does not have a mobile drilling system, he will only collect minerals. He will not crush anything.
The Main Menu
[ external image ]
All settings are divided into submenus on the main menu.
The Prospector Settings
[ external image ] [ external image ]
The Prospector settings option includes not only settings but information about the prospector. This menu displays current destination, homebase, service time, total flight time, as well as salary and profit information.
Delete accounting information
This will tell the prospector to delete his records. This cannot be undone, so confirmation is required.
Take Trainings
Prospectors participate in training over time. Should the player wish to exclude the pilot from training courses, this command will do it.
Prospector salary
If the prospector is to be paid out of an account other than the player's wallet, set that here.
Fire Prospector
An unneeded pilot can be dismissed. The ship must be docked at a station and idle. This cannot be undone, so confirmation is required.
Reassign Prospector
Bought a bigger ship for your prospector? Use this command to transfer him into it. Both old and new ships must be docked at the same station. After choosing this command, a list of other ships with pilots will appear. Choose the ship you wish to transfer to, the pilots will exchange ships, and bring along their profit record to the new ship.
Restore Defaults
This command resets all settings to their default settings.
The Working conditions
[ external image ]
Preferred Mineral
Normally, the prospector will mine the mineral at the lowest level in the homebase, or will mine the mineral in his ship's name. Here you can set a preferred mineral, which has a higher priority than the default rule. Also this menu will say which mineral the prospector just mined.
Blow up Asteroids
A prospector with rank Lead Miner or higher can blow up asteroids. (Asteroids are rocks that a mining station can be placed on.) First, select a preferred mineral, then use this menu item to select how many asteroids and a maximum yield. The prospector stops mining and begins to break up the asteroids.
Homebase
This menu sets a new homebase for the prospector, this will overwrite the old one.
Jump range for sales
A prospector without a homebase will sell minerals to the local economy. The permitted sector range for selling can be set here.
Restore Defaults
This command resets these settings to their default settings.
Jump Drive Settings
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The prospector can use the Jump Drive after a special course available to experienced prospectors. This menu can be used to set rules for its use.
Use Jump Drive
Here the prospector can be allowed or disallowed to use the Jumpdrive.
Jump Drive Energy
The prospector keeps 10% of his cargohold filled with energy cells for the Jump Drive. Another limit can be set here to deal with longer or shorter jumps.
Minimum Jump Range
The minimum distance that the prospector will jump.
Restore Defaults
This command resets these settings to their default settings.
Automatic Naming
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Renaming many ships is tedious. Prospectors can be asked to name their own ships and add information to the ship name..
Configure automatic naming
There are many schemes for ship naming available.
Renaming settings (selection)
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This menu lists the renaming schemes, along with descriptions.
Ship number
If the ship is given a number, it can appear here.
Factory number
If the station is given a number, it can appear here. All of the station's ships share this number.
Restore Defaults
This command resets these settings to their default settings.
Configure Reports
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The prospector will report many incidents. Some of these reports can be disabled.
Promotion
The prospector will report sucessful completion of a training course. This message can be disabled here.
Enemy sightings
The prospector will report enemy ships. This message can be disabled here.
Acoustic signal at message
The prospector will send silent messages by default. If a audible message is preferred, select that here.
Trade Log
The prospector can enter every transaction into the player's logbook. This can be changed here.
Analysis to Log
The prospector can write his profit record into the logbook. This includes his current task.
Restore Defaults
This command resets these settings to their default settings.
Data Storage
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If several prospectors have the same orders and conditions to follow, they can be transmitted to each other.
Load Data
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Here you can find all of the order packets and assign them to the prospector.
Save Data
Here you can save the prospector's current orders. The packet can be named.
Delete Data
Order packets can be deleted.
More Information
Jump Drive: If a Jump Drive is used, energy is provided from the homebase; the prospector may also buy energy from NPC stations if needed.
Travel Drive: If a travel drive is used, energy is provided from the homebase; the prospector may also buy energy from NPC stations if needed.
Enemy Contact: If equipped with Fight Command MK1, the prospector will purchase Fighter drones in the current sector and upgrade his speed and manuverability. If the ship is equipped with a Jump Drive, and the prospector is experienced enough to use it, the prospector may enter unsafe sectors. If equipped with Fight Command MK2 and has Missile Defense Mosquito available, the prospector will also purchase Mosquitoes.
Friend/Foe: Prospectors do not fly in sectors belonging to a race set to "Foe." "Show as enemy if enemy to me" should be set to No. If a Jump Drive is not installed, the prospector will not fly in hostile sectors.
Headquarters: If the prospector is working for the Player HQ, space is reserved in the HQ for a cargohold full of each ware. The prospector may be configured to use a differently sized space in the HQ.
Transporter Device: If the homebase of the ship is a capital (TL/M1/M2), the prospector needs a Transporter device. This allows him to deliver cargo to the homeship up to 5km away.
Miner type of ships: The Miner type of TS are best for mining. They are more efficent and profitable than conventional types of TS. The prospector is also more effective with the Terran Mobile Mining base ship.
Mobile Drilling System: The Mobile Drilling System is used to crush rubble asteroids, it must be installed in a turret. The prospector will not use a drilling system installed in the front guns.
Prospector Technical Data
Language File
8006-L044.xml (ID 8006)
8006-L049.xml (ID 8006)
Command-Slot (Change command slots (German))
COMMAND_TYPE_SPECIAL_16 (516)
COMMAND_TYPE_SPECIAL_17 (517)
COMMAND_TYPE_CUSTOM_21 (721)
COMMAND_TYPE_CUSTOM_22 (722)
COMMAND_TYPE_TURRET_20 (920)
Object-Task
Global (Hotkeys and restart)
Ship Task 0, 40 and 41
Official Abbreviations
"der PSK"
"the PSC"
< Keywords: ScripterLucike, Script, Mobile Drilling System, Mineral Mining, Mining, Prospector >

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Bräuchte eine Übersetzung eines klitzekleinen Satzes. 
Gruß
Lucike

Code: Select all
Guten Tag %s,\n\nich bin ihr Kontaktmann in Sachen Geschützturmpersonal und das argonische Militär würde Ihnen einige Soldaten des geschulten Personals überlassen.\n\nGruß\n%s
Lucike
