Fixed and FixedChroniss wrote:I chose random ship as reward and it gave me...
A Boron Ray M2 destroyer fully decked out with 5-star marines and shields and Gauss Cannon weapons...
Also I was checking out the menus for the reward, and I went to the extreme menu, and DMA hotkey choice was available, but I went back to the main menu. After going back into the extreme menu it was not available,
asser69 wrote:
So had the arena guy fly up to the base
EDIT: Duh, read and see you did keep XTest20 in and it wasnt a mistake.
Arena guy only offers now and again, beep was dubug and now disabled
xtest 20 now Imperial Laboratories
The menu will not show items if you do not have enough reward or rank (at least thats the idea) e.g. the Xtreme menu will just show "back to menu" if your too low in rank/reward
Reward ships better balanced now, I tried the laser info/ get laser and they both worked fine for me so i'll keep investigating....Chroniss wrote: Found a problem, the info on give lasers doesn't do anything, and the reward menu never comes back so I lost the million credit reward. Ran through it again, the other infos worked, tried Give Laser info again, this time it gave me a ship...not working but different results. Also I had 26,000 credits that time and it gave me a Vulture Super Freighter which is worth more then a million.
Indeedcorhen wrote:ok, ran into some odd stuff
1) the use of "Named" ships is anoying, all these ships seem to be loaded to the brim, and OP'd compared to the other ships i fight. (is this intentional?)

The ref will turn red if you have any combat ships in the sector and your rank is below "warrior" he will then terminate them. You also should not hit him with laser or missile firecorhen wrote: 2) on my third attempt, the "Referee" ship was red, and acted like an enemy

there is a destruct code in dma forcing players to get balied ships and then out of the sector quickly, the mod your using will look for the ships killer, if it is destructed then it shows as nullcorhen wrote: 3) on my third attempt, after i took the bailout, i got the messege (As i have the mod to tell me when a ship is destroyed) Your ship Nova raider was destroyed by "Null"
I needed a unique station the HUb will dowraith303 wrote: 1. DMA station is a xenon hub... Top looks funky - no surface/textures.
Intentional balancing feature, you can get some out you just need to be quick and carefulwraith303 wrote: 2. Vacated ships disappear after match, giving no time to collect them. Attempting to capture before the match is over angers the referee (I assume this is because you have more than one ship in the sector, and thus, are "cheating" in his eyes?)
I'll take a look at the logicwraith303 wrote: 3. Pilots eject fairly often - not a big deal if you can't capture them, though.
Intentional to make things a little harder to do at speedwraith303 wrote: 4. Pilot names are cool, but it would be nice to know what ship types I'm up against.
You will die on harder levels, the distance is there for a reasonwraith303 wrote: 5. make ships spawn closer. 10-15km away, might be good.
Neptune's Retreat removed, if you tell me what the other sector have been renamed to i'll fixwraith303 wrote: 6. You changed names of some already named sectors - Vestibule of Creation (now Neptune's Retreat), Saturn 2 & 3, Jupiter 2 & 3, and Uranus 2 & 3.
Intentional you should get your Sal Ins back after the DMwraith303 wrote: 6. Can't save during a match (though I personally agree with that...)
You should have control returned after the DMwraith303 wrote: 7. Player loses ownership of Satellites (or maybe all player owned property?) in deathmatch sector either on DMA installation or on first entering the DMA sector.
Debug, fixedwraith303 wrote: 8. I'm getting the beeping noise after declining a match as well.
Yes, they are the only way to get DMA's outside the arena sector and some players may not have discovered it yet or want to fight somewhere else, they should only offer missions around every hour or so.wraith303 wrote: 9. We don't really need the instructors cruising around, bothering us, do we? Why not just have a match start by talking to the DMA station? Or just have the instructors cruise around in the DMA sector, and we can go talk to him whenever we want.
Loot is loot, if there is too much then i can sort this quite easily, i'd need a forum consensus first thoughwraith303 wrote: 10. LOTS of hammerhead missiles dropped as loot (I collected over 100 during the hard match).
Rankings now changed from easy to Imperialwraith303 wrote: At the end of the hard match I reached Extreme ranking, so that happened fairly quickly, in my opinion. And the total payout for the hard match was about 64 million, though I chose to unlock the hotkeys (which I haven't tried at all yet).

download beta 1.1 via first post links, ta for the info, keep it up

install
just install the scripts as before and turn the plugin off until the subtitle shows "DMA Disabled" then turn it back on
it's always best to use a fresh save on a beta but turning the plugin off/on should do it
look here if you don't know how to turn AL plugins off