I just started, and managed to get my rep up to Paranid friend. But when I moved my non-player ships in to do trade they get wiped out at once. If I go, I am friend and they are blue to me. If I leave the sector, or they go in alone, they see red dots and get attacked.
Bug, feature or something I've missed? And can it be rectified somehow?
X3:TC - Paranid hostility, bug?
Moderators: timon37, Moderators for English X Forum
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Carlo the Curious wrote:Check your global friend/foe settings.
Paranid is set to Friend, and sent to all assets. If I send my trader to Paranid space it gets attacked asap. If I jump in behind him, the police turns blue and lets him be. So as long as I am in the sector, they say away.
This is only for the police force, the military does not care. But it is a bit game breaking for me though as it would be impossible to use an UT like this.
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No, but I kept exiting and entering the sector until one time the police was red when I myself entered as well. After a dozen tries. Then I talked to the police and I had to say I fired by mistake and they stood down.
I am not sure if I have to do like this in all Paranid sectors though. And I have never ever fired on any Paranid ship or installation, even by accident. I have kept myself so far way to even do that. I am at the beginning of my game. But, the ship I sent in was captured from pirates. Maybe it had fired on someone at some time and the game still thought it hostile?
Weird thing though....
I am not sure if I have to do like this in all Paranid sectors though. And I have never ever fired on any Paranid ship or installation, even by accident. I have kept myself so far way to even do that. I am at the beginning of my game. But, the ship I sent in was captured from pirates. Maybe it had fired on someone at some time and the game still thought it hostile?
Weird thing though....
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