[TC] Odin/Tyr, uncappable by default?

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VentAileron
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Odin/Tyr, uncappable by default?

Post by VentAileron »

I've been trying to cap every ATF ship the last few days. Already got myself a Vali, Skirnir and Aegir. They weren't that hard to cap, so I went to the Odin with confidence.

But I couldn't penetrate its hull. I used a Boarding Pod (wasn't those things supposed to bypass the hull cutting?) with 5 marines maxed out on mechanical. Yet they can't get past the hull.
So I reset, tried firing 2 Boarding Pods, same result.

After that, I cheated and spawned a Tyr. Took out all of its equipment and tried to board it. Yes, I couldn't get through the hull. So I just reloaded my save before I spawned the Tyr.

So, could anyone else cap an Odin or Tyr without cheating? Is it intentional or a bug?
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

What skill levels were your marines?

Hacking/Mechanical/Engineering?
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delray
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Post by delray »

Every howto on this forums says that you can't cap ATF capital ships, sorry.
damador
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Post by damador »

delray wrote:Every howto on this forums says that you can't cap ATF capital ships, sorry.
to clear - you cant cap any ship that is lligned to ATF - even if you create boron ship under ATF ownership it will become unboardable
Mikes78
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Post by Mikes78 »

damador wrote:
delray wrote:Every howto on this forums says that you can't cap ATF capital ships, sorry.
to clear - you cant cap any ship that is lligned to ATF - even if you create boron ship under ATF ownership it will become unboardable
This is simply false.

I do have an Aegir, a Skirnir and yes a Tyr too (which should answer one of the original posters questions) in my game that say otherwise. Used 5 star marines that also had 2-3 dozen boarding operations behind them after training (dunno if that has an impact). Used Pods on the Tyr, conventional boarding on the other two ships.

The chance to get through the hull on ATF ships is very slim indeed,... but it is definitely not impossible.

What i did notice is that i sometimes simply don't have the necessary luck to make it work..., but then i just went and did something else and came back later. The Odin so far is the only ship that refused to cooperate at all, but i just tried that for the first time yesterday.

Very hard ? yes. Impossible ? Only for the faint of heart ;)
Last edited by Mikes78 on Fri, 14. Nov 08, 00:10, edited 1 time in total.
palm911
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Post by palm911 »

not true.

you can cap M7 , and M6 with marines . M1, M2 , M3, M4, M5s and ATF TLs are impossible to capture right now.

ATF ships that i have capped

ATF Skirnir (in terran space)
ATF Aegir (in terran space)
ATF VALI (there were the scorts of the ones above)
Terran vidar (located in Aldrin)

the terran skirnir and the TYR (are both part of the plot and cannot be captured) the ones in terran space (patrolling) the odin and the tyr are boardeable, but marines cant cut the hull. even with 20 marines with 5 stars and Boarding pods.



i need cycrow bad. to asnwer me if the player combat rank affect marines in anyform.
Mikes78
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Post by Mikes78 »

palm911 wrote: the terran skirnir and the TYR (are both part of the plot and cannot be captured) the ones in terran space (patrolling) the odin and the tyr are boardeable, but marines cant cut the hull. even with 20 marines with 5 stars and Boarding pods.
Tyr is definitely cappable... i am using one now lol.

As you have noticed, even the best marines only get a very slim chance to penetrate the hull on each try. However... it is not "impossible", it just means that you have to try a helluva lot more often. It simply a matter of luck... it actually took me more tries to cap an Aegir (15!) than my Tyr (3). Trying to cap a 2nd Tyr i gave up after 18 tries however. ... Luck really seems to be the key... and prolly get some "handson" boarding experience with your fully trained marines just in case that actually matters. (You can still train a few times at 5 stars so who knows whether "5 stars" actually means "max").

M3-M5 are "propably" cappable too with very high combat ranks (by making the pilot bail). That however is just a guess ;)
palm911
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Post by palm911 »

oh really?

100 times with 5 stars marines (they wont let you train then more (47,000) with (cannot penetrate the hull )

can you please provide a screenshot with the tyr in the back in a non modified game?

edit, you found a second TYR? where? in my game there is only 2 , one patrolling and th other in aldrin (quest related, and marines will not even launch)

ahh and can you please. let us know
what combat rank you were when you captured the tyr,
marines stats that were used.
how many marines. and if you used boarding pods?
Mikes78
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Post by Mikes78 »

palm911 wrote:oh really?

100 times with 5 stars marines (they wont let you train then more (47,000) with (cannot penetrate the hull )

can you please provide a screenshot with the tyr in the back in a non modified game?

edit, you found a second TYR? where? in my game there is only 2 , one patrolling and th other in aldrin (quest related, and marines will not even launch)

ahh and can you please. let us know
what combat rank you were when you captured the tyr,
marines stats that were used.
how many marines. and if you used boarding pods?
Tell me a hasslefree site to put up a screenshot and i will do so. In the meantime:

- Yes 2nd Tyr,.... i killed all the escorts (which bumped me from Solar Sentinel to Marshall of Mars) and capped the Tyr that patrols in Terran space... and eventually the whole patrol, including Tyr, respawned (so of course i had to try again LOL). There is also another Tyr in Aldrin after you finished the storyline, but i did not try to cap that one.

- Combat Rank: Currently Overlord, although i may still have been Conqueror as i capped it, don't remember.

- Marines: 5 Marines with one Pod, yes, that's right. However... all Marines were trained to max (47.000) and also had, as said before, about 30 successful boarding attempts on other ships. My guess is that a high number of Marines really is only good for fighting other Marines and surviving a though combat phase (like against Xenons), but that is not the problem with ATF ships... the problem is the hull.

Once they were past the hull the the fighting and hacking went without any problems on Tyr, Aegir and Skirnir just the same, did not even lose a single marine. The target ships however did not have any marines of their own and did not have hull polarising devices/sentry lasers or firewalls installed.... you may want to check and see if any of these (especially hull polarising) are on your ships... as with most equipment it may be a random chance when the ship spawns.


Just recently managed to get another boarding pod by blowing up pirate stations all over (and making them respawn, hopefully with a pod in stock)... which is a royal pain... and trying my luck on the Odin now..., so far, without results... so i still feel the frustration as well ;)
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Post by Aetius »

Images: Save it as a gif and upload it at imageshack.us. Don't need to register.
Mikes78
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Post by Mikes78 »

[ external image ][ external image ]


There ya go :p

My new Desktop Wallpaper:
(The Xenon Sektor above Getsu Fune really is hard to beat for Screenshots)
[ external image ][ external image ]

And current combat/race ranks:
[ external image ][ external image ]

One note about the Tyr btw: It is of course an awesome ship..., but... can you imaginbe my dismay as i found out that after mounting 12+12+8 = 32 Point Singularity Guns and 6x2gj shields i had little more than 200 cargospace left ? yes LOL ... Prolly the biggest "DOH!" moment i ever had in the game so far. ;) Even more so since Aegir and Skirnir both have 9500 cargo space (compared to the Tyrs 8000) but they don't really need it. However... with a total of 24 Point Singularity Projectors you do have room to fit ina proper secondary armament and even 700-800 ecells.... Using the Skirnir as a support ship to lug around 5000-6000 ecells and a ton of M/AM ammo makes it bearable. The combination of speed/shielding and firepower is of course dang neat, but it's not some kind of "übership" that lets you win every battle...... in patrol missions you still have to be quite careful not to get mobbed with it, just as you would have to be if you were using an Osaka or Titan.

P.S. Saving as GIF in MS Paint did wierd things with the color palette... just used jpeg instead. Thanks for the tip with imageshack... never uploaded stuff before lol.
Last edited by Mikes78 on Fri, 14. Nov 08, 01:48, edited 1 time in total.
palm911
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Post by palm911 »

speechless.
congratulations in that one.

i will try again tonight. (Got 5 pods) as a rule when i find then . i buy and blow then up (pirate bases)

since i have fully 20 marines trained, i can try boarding 1 at a time to see how it goes. so 4 tries per save(counting on the tyr not shooting then down. i will update the topic.

its odd about the space. i guess thats why the osaka got 10k space.

does the 12 guns on the right and left fire ? in XTM only 8 could fire.
Mikes78
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Post by Mikes78 »

palm911 wrote:speechless.
congratulations in that one.

i will try again tonight. (Got 5 pods) as a rule when i find then . i buy and blow then up (pirate bases)

since i have fully 20 marines trained, i can try boarding 1 at a time to see how it goes. so 4 tries per save(counting on the tyr not shooting then down. i will update the topic.

its odd about the space. i guess thats why the osaka got 10k space.

does the 12 guns on the right and left fire ? in XTM only 8 could fire.
Thanks :)

I dunno if that helps... but i really did run into streaks of "no go" attempting to cap Aegirs and Skirnirs. Gave up on getting a 2nd Skirnir after countless tries and on my Aegir.... i was about to give up as well... then went to sleep... and tried just once more on the other day and it worked the first time.


On the broadside, guns seem to work just fine mounting 8psps and 4M/AM launcher. Still experimenting.... i like the flexibility of 8 broadside and 8 frontal PSP guns.... but... a 12 gun PSP broadside is absolutely evil ... when you fire from the turret manually using the PSPs "chargeup" feature.

What i did notice is that it has a turret on the upper deck that can not mount any weapons, but since its one of the ones furthest from the "bridge view" you hardly notice it. (6 turrets with 2 weapons each on the upper deck, but you can only mount 10 weapons total there so one turret is not used. You can see that on the screenshot over Argon prime btw. It's the turret furthest away and to the right.)


Oh and,... me know how your next attempt on the Tyr goes please ... working on the Odin right now i seem to be as stuck as you were on the Tyr previously lol ;)
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Poobah
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Post by Poobah »

In XTM the Tyr had a 16 gun broadside, but was only capable of firing 12.
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palm911
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Post by palm911 »

30+ attempts oon the tyr with
the hull cannot be penetrated.

marines : all 5 stars in mechanichaal (cant train then more 47k is the top you can get.)

CYCROW PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Troubleshooter11
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Post by Troubleshooter11 »

Question!

Capping Tyr / Odin / Aegir + re-engineering at PHQ = big ass player-owned ATF fleet? :twisted:
Geaux
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Post by Geaux »

big ass weaponless player owned fleet
delray
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Post by delray »

big ass weaponless player owned fleet
That was so cruel!
Mikes78
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Post by Mikes78 »

palm911 wrote:30+ attempts oon the tyr with
the hull cannot be penetrated.

marines : all 5 stars in mechanichaal (cant train then more 47k is the top you can get.)

CYCROW PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Well now i am only speculating... but, ... few things that i did which "could" be a factor:

- actually killed the whole patrols escorts with Torpedos from my M7M, losing quite a bit of Terran rank in the process. (Just got my boarding pod and wanted to see if its "possible" at all) Any idea if boarding works when the target still has "ownership" over several other capital ships/fighters ? That would make it impossible as long as it's Skirnir/Vali/Thor escort is still alive /shrugs

- boarded a lot of other ships after training: What i noticed is... it is (almost) always the same two Marines that cut the hull and it is always the same (other) 2 Marines that do the hacking (can see that under the statistics for boardings/hacking/ship entry). Now if all of them simply had "5 stars" then it should be random which marines enter/hack and if it was alphabetic or something then it should be the same 2 marines that enter AND hack, right ? Leading me to the theory that most likely all "5 star marines" are not created equally or that they can still gain experience from boarding after training.

- We know that "race/affiliation" determines how hard ships are to board... maybe different races make "better/worse" marines too ? Really just speculating. But out of curiosity... what race are your Marines ? My team consisted out of 2 Argons, 2 Split and 1 Teladi.... simply because i kept buying marines in bulk till i had a couple with decent/high starting combat rank.

- It may just as well be simply dumb luck of the worst sort... still didn't manage to persuade the Odin to join my Fleet :/ lol

delray wrote:
big ass weaponless player owned fleet
That was so cruel!
What did people do when they found out you couldn t sell Nvidium to a Shipyard in Reunion ? They loaded up a ship and sold the ship to a shipyard...

And what did people do when they were short on weapons and had a lot of spare change ? ... They checked where an Equipment Dock had the weapons in stock and bought 10 ships at a shipyard, enabling you to "equip" all 10 ships at once which multiplied the available weapons in the dock by 10. Only problem is that you really lose quite a bit of cash on top of the actual weapon prizes when you buy/sell a lot of Baldrics when you do that, so it's only really a good idea for when you can not get weapons by any other means at all.

Still works in TC and yes works with Terrans too.... and is matter of fact the only viable way to get certain weapons once the GOD module decides that certain factories "are not needed" (yeah right LOL - still annoyed that it despawned all M/AM Ammunition factories in my game now too - despite my equipment docks having bought from them regularily LOL,....and to add insult to injury it actually added an M/AM Mine factory instead, which i never used at all yet).
delray
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Post by delray »

You can board ships owning other ships. They still might have them landed sometimes even after the ship is transferred to you. My Ryu had a bunch of Rajins for a while but they disappeared eventually (exactly when I started thinking I won't get rid of them ever)...

About Marines, Cycrow wrote they have more attributes than what we see. Those internal attributes determine everything and what you see as stars in four areas is just estimation of them. God knows what those attributes are, maybe race is a factor there too (like Split being more trigger-happy doing more damage to the ship and Boron being cowardly and thus surviving longer)?

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