capped ship resets orders? Game crash and reload after capture of hyperion!
Moderators: timon37, Moderators for English X Forum
-
- Posts: 265
- Joined: Wed, 6. Nov 02, 20:31
capped ship resets orders? Game crash and reload after capture of hyperion!
i just capped an hyperion.
It keeps auto resetting my orders and flying to some sector.
This occurs if i fly it or if i am not.
On occasion, the game auto reloads a previously saved game after this cap, but never before?
Any tips to help me out of this prob?
Thanks,
Loons
It keeps auto resetting my orders and flying to some sector.
This occurs if i fly it or if i am not.
On occasion, the game auto reloads a previously saved game after this cap, but never before?
Any tips to help me out of this prob?
Thanks,
Loons
-
- Posts: 265
- Joined: Wed, 6. Nov 02, 20:31
-
- Posts: 265
- Joined: Wed, 6. Nov 02, 20:31
-
- EGOSOFT
- Posts: 54309
- Joined: Tue, 29. Apr 03, 00:56
-
- Posts: 126
- Joined: Tue, 14. Oct 08, 12:56
-
- Posts: 11203
- Joined: Thu, 27. Feb 03, 22:28
Hi,
I've found that in Reunion too sometime a capped ship would retain it's last command, whether it be a 'fly to sector' or whatever.
What pretty much always got round it for me was issuing the ship an 'Attack All...' type command as this seemed to be a higher priority script so cleared the left over order.
Strange but true
Cheers,
Scoob.
I've found that in Reunion too sometime a capped ship would retain it's last command, whether it be a 'fly to sector' or whatever.
What pretty much always got round it for me was issuing the ship an 'Attack All...' type command as this seemed to be a higher priority script so cleared the left over order.
Strange but true

Cheers,
Scoob.
-
- Posts: 265
- Joined: Wed, 6. Nov 02, 20:31
well i got the ship....
But, whether you wish to consider it a bug or not i suppose is debatable.
Consider this.....
The ship you cap is in a group.
I sent the group off after a kestral... to distract them so i could get the booty. After they destroy the kestral they are going to want to return to their wing leader.
If by the time they return they find me with ownership to ship....
and half battered, with little hull, no shields and no weps and a couple of my marines having a celebration party on board. Your gonna send it for destruction. ie the wingmen program it to go get destroyed. No?
If i enter it, while wingmen around, and i have ownership.... previously friendly wingmen and paranid patrols turn red.
So could be considered logical. Although, when captured under these circumstances, the game auto going to RELOAD of a save is the bug.
Anyways, hope this experiment of mine helps others, if only to know what to avoid.
Loons aka happy Hyperion owner
But, whether you wish to consider it a bug or not i suppose is debatable.
Consider this.....
The ship you cap is in a group.
I sent the group off after a kestral... to distract them so i could get the booty. After they destroy the kestral they are going to want to return to their wing leader.
If by the time they return they find me with ownership to ship....
and half battered, with little hull, no shields and no weps and a couple of my marines having a celebration party on board. Your gonna send it for destruction. ie the wingmen program it to go get destroyed. No?
If i enter it, while wingmen around, and i have ownership.... previously friendly wingmen and paranid patrols turn red.
So could be considered logical. Although, when captured under these circumstances, the game auto going to RELOAD of a save is the bug.
Anyways, hope this experiment of mine helps others, if only to know what to avoid.
Loons aka happy Hyperion owner

-
- Posts: 32
- Joined: Sat, 31. Jan 04, 16:29
-
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
-
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
-
- Posts: 225
- Joined: Fri, 11. May 07, 22:01
-
- Posts: 32
- Joined: Sat, 31. Jan 04, 16:29
Well tried homebase idea didn't work
. I set it to my TL but it keep going back on patrol, I also tried clearing it. I capped it in Interworlds and it wants to goto Friar's Retreat, as soon as it goes through the south gate in Pontifex Seclusion god takes it
I have a save after cap, if anyone has anymore ideas please tell me, I want this ship.....
Hitec
P.S. I have a save before cap too.
:edit:
I also tried to give attack all orders, no good....
Even docked it, took off again....
::edit::
What other sector should I cap it in? If I try capping it in their sectors I am attacked by all Paranid in sector, It is why I capped it in Interworlds.


I have a save after cap, if anyone has anymore ideas please tell me, I want this ship.....
Hitec
P.S. I have a save before cap too.
:edit:
I also tried to give attack all orders, no good....
Even docked it, took off again....
::edit::
What other sector should I cap it in? If I try capping it in their sectors I am attacked by all Paranid in sector, It is why I capped it in Interworlds.
-
- Posts: 265
- Joined: Wed, 6. Nov 02, 20:31
as a rule of thumb, when trying to cap AI police ships.
I would suggest waiting until they go into a pirate sector.
ALSO.....
If they have ships following it...
They need to be taken out.. or cap it when it has no wingmen, as i suspect its the wingmen causing the probs.
Taking a ship in a pirate sector, and with no wingmen, and away from all other ships should work. I got it to work, TWICE on two different ship types. And with maintaining a good rep after the fact.
I would suggest waiting until they go into a pirate sector.
ALSO.....
If they have ships following it...
They need to be taken out.. or cap it when it has no wingmen, as i suspect its the wingmen causing the probs.
Taking a ship in a pirate sector, and with no wingmen, and away from all other ships should work. I got it to work, TWICE on two different ship types. And with maintaining a good rep after the fact.
-
- Posts: 32
- Joined: Sat, 31. Jan 04, 16:29
-
- Posts: 32
- Joined: Sat, 31. Jan 04, 16:29
Love this Ship
Man this is a great ship for a M6, 8 ISR's main guns (with power to run the ISR's up front) and 6 turrents (6 hepts front, 6 FBL's back plus holds 2 fighters). 1 gig shields, 169 max speed and handles like a dream.
Hitec
:EDIT:
Opps only 4 turrents & 4 hepts 2 in each turrent

Hitec
:EDIT:
Opps only 4 turrents & 4 hepts 2 in each turrent