
Feel free to reply with your own lists, but lets stick to a list form and keep the discussion elsewhere.
My list:
- Obvious bugs in campaign missions
- Most corporate missions not working at all
- Corporate missions create bunches of "friendly pirates"
- Escort mission convoy has trouble with entering jump gate & docking
- Escort mission spawns endless enemies
- Mission difficulty not scaled correctly, easy might be very hard etc.
- Mission rewards are scaled too high, trade part of the game is not nearly as profitable
- Used ship seller mission doesn't take into account that the player can repair the ship and reap huge rewards
- Patrol & Xenon missions create huge spawns of xenons even with low combat rank
- Some missions have time limits that are impossible to achieve
- Universal Trader is bugged, not sure what's the exact problem but it just gets stuck sometimes and buys small amounts of wares
- Something wrong with the economy, energy cells are not hauled from full SPPs even when there's no clear reason not to do so. Some local economies work, but there are clear oddities happening.
- Someone followed the NPC merchants and made strange observations that I have made too: ships with no destination, ships with docking problems, ships with strange names like "Split Falcon" or "Argon Demeter"
- Some ships have the "Trade" mission icon on them, but don't have any mission to give, and they wander around aimlessly
- Protect Station missions are too easy because the attackers concentrate on the station when you can just shoot them to the back one by one.
- M8 bombers seem to bail too easy. This is said to have something to do with not having a "main" gun. My suggestion is to move the Tomahawk to "main" slot and give the M8s a frontal turret to add some protection. Without the turret anyone in a M5 with some IREs can destroy an M8 easily
- Teladi Kite's stats are exactly the same as Buzzards
- Some ship balance issues, nothing drastic though. Terran ships are a bit too fast, an M6 able to outrun M5 sounds a bit freaky.
- Some weapon that makes an explosion noise is way too loud, not sure which weapon it is...
- Some of the speeches can't be heard because a station announcement or another voiceover overides them, same happens in Argon military sector when you enter it in the plot
- Explorer software deploys too many satellites, and many people would really like to have the autoexplore option