[1.2] New game running at 60-70 FPS, saved game running at 10-12 FPS.

Ask here if you experience technical problems with X³: Terran Conflict, X³: Albion Prelude or X³: Farnham's Legacy.

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Atkara
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Post by Atkara »

You know, maybe the G.O.D engine took notice of all those buggers and sent them straight away to the "source" (got rid of them). It manages AI factories this way and I think it follows the same policy on ships too.
Ilintar
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Post by Ilintar »

Okay, I've been experiencing the slowdown too (about 22 hours of gameplay reported in my savegame), a couple of details that might help decode the problem:

- my game is clean (haven't run any scripts or custom missions yet, no ***modified*** tag)
- I have warptunnel OFF (this is negligible IMO, but just for the record)
- I have explored quite a bit of the universe, although not overwhelmingly (about 50 sectors probably)
- I have no stations that I own
- I run no trader scripts (UT/ST)
- I have encountered weird pathing issues eg. ships that I were supposed to escort crashing into the stations that they were supposed to land
- in Home of Light there are tons of ships, with about 1/3 of them being Pirate ships that are blue (non-hostile). I have a distinct feeling (but didn't exactly test that) that most of them were spawned during the Terracorp HQ "Escort Convoy" mission and some were still spawning after the mission was completed. Also, during the mission (this is yet another bug) most (but not all, I group was hostile I think) of the pirates were spawned as friendlies
- I'm experiencing serious 'warp-in' slowdowns when some ships are created, they were negligible when the game started but now they tend to lock up the game for about 2-3 seconds

My computer configuration is: Intel Quad Core 2.16Ghz clocked to 2.4, 4 GB DDR3, GeForce 9600 GT 512 MB, Windows XP Pro SP3, ffdshow disabled for x3tc.exe (I'm not posting the DxDiag output as this seems to be a generic problem).
Whimsy
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Post by Whimsy »

acrh2 wrote:Would you mind uploading a savegame of this empty universe?
Okay, I've uploaded it here.
AkrionXxarr
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Post by AkrionXxarr »

Whimsy wrote:
acrh2 wrote:Would you mind uploading a savegame of this empty universe?
Okay, I've uploaded it here.
That save is also running poorly on my computer.
BlackRain
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Post by BlackRain »

Well I guess I am getting this problem now too. It seems like a gradual thing though. I have 1 day and 22 hours in and I haven't used Seta continuously for long periods of time but while I am playing I use it a good deal. It seems like a gradual thing to me. As time has passed I kept losing more and more FPS. I am now down to around 22 or so from 70-80. This is in basically all sectors. When I seta it is around 10fps when before it was around 35-40.

Perhaps something is building up over time and it just gradually kills your game. Maybe it has nothing to do with seta but just how long you have been playing. Perhaps something is being created that fills the game up or something?
LordDivine
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Post by LordDivine »

BlackRain wrote:Well I guess I am getting this problem now too. It seems like a gradual thing though. I have 1 day and 22 hours in and I haven't used Seta continuously for long periods of time but while I am playing I use it a good deal. It seems like a gradual thing to me. As time has passed I kept losing more and more FPS. I am now down to around 22 or so from 70-80. This is in basically all sectors. When I seta it is around 10fps when before it was around 35-40.

Perhaps something is building up over time and it just gradually kills your game. Maybe it has nothing to do with seta but just how long you have been playing. Perhaps something is being created that fills the game up or something?
That's what I'm starting to think as well.
artemis550
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Post by artemis550 »

In the last couple days i have taken an interest in this thread. I was also experiencing massive performance problems and my game was coming close to being unplayable. The performance problems also prevented me from completing the Terran campaign.

So yesterday i decided to do a little test, I started a new game and left SETA on 6x and left the warp tunnels turned off. I rushed through the Terran campaign, have started the Final Fury missions and am making my way towards Legends Home so i can get a Heavy Centaur. So far I have had no drop in overall performance. Last night I even got into a 40+ ship skirmish that even involved a couple Orbital Weapons Platforms during a patrol mission in Patriarchs Retreat with little to no slow down.

It seems for me, at least so far, that my problem has been fixed by not screwing with SETA and the warp tunnels effect but I still have a lot of the universe left to explore and things could still go south but so far so good.
There is nothing more terrifying than ignorance in action. - Goethe
Ilintar
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Post by Ilintar »

Okay, one important thing about my report that I missed (just thought about it after reading artemis' post). My SETA is set at 10x, maybe this is somehow related?
AkrionXxarr
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Post by AkrionXxarr »

Well for me I started moving my SETA value up after my fps had eventually dropped to half of what it started at to help compensate for the slower rate.

So I started at 6x seta and as the performance degreaded over the next few days slowly moved up to 10x seta.
Phyxion
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Post by Phyxion »

Good question, Ilintar. This is something I plan to test this weekend (starting in about an hour when I get home from work :D )

All new games, all started on a cold boot with the same stuff running on the same system, all the same new game start (Argon @ OL).

Test Duration: 6 hours each.
Variables: SETA off vs 6x vs 10x, warp tunnel on vs off, SETAing in OL vs CoL (high vs low traffic) = 12 tests.
Measured data: GPU temp via RivaTuner, FPS via FRAPS, and memory/swap use via TaskManager.

I'll edit this to post results and savegames (for anyone who wants to check my results on their system) as I progress.
[Omicron Lyrae begin save]
[Circle of Labour begin save] (Argon patriot start, fly to CoL, dock at Ore Mine M Alpha (for save) and undock. File to come tomorrow when I can think straight.
0x / no tunnel / OL =
0x / no tunnel / CoL = 69*, 42fps, 1.425g memory, 1.413g swap 5:51pm -> 78*, 50fps, 1.550g mem, 1.538g swap 12:16am
0x / tunnel / OL =
0x / tunnel / CoL =
6x / no tunnel / OL =
6x / no tunnel / CoL =
6x / tunnel / OL =
6x / tunnel / CoL =
10x / no tunnel / OL =
10x / no tunnel / CoL =
10x / tunnel / OL =
10x / tunnel / CoL =
Last edited by Phyxion on Sat, 25. Oct 08, 06:21, edited 1 time in total.
LordDivine
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Post by LordDivine »

Good idea Phyxion. I've used several SETA speeds during gaming sessions in my now laggy game, but the real FPS killer was leaving it on SETA for a longer period of time. Don't have time to properly test it myself, but I'm pretty curious if it's around a specific time the gameworld gets to a point where it kills your FPS due to whatever it is that's causing this. Looking forward to seeing what kinda results you come up with.
BlackRain
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Post by BlackRain »

Yes, I really don't think it has anything to do with Seta as I have not used Seta for real long periods of time just for 2 minutes here, 3 minutes there, etc. I never left my game on all night with seta on but I did leave my game on all night with Seta off. I think leaving seta on just makes it quicker that you get to the point where it just melts down.

I feel like it is something that is just building up in your game that is killing it. I don't know what, maybe too many ships are being created or maybe something is looping, who knows. I have a very high end PC though and I can't imagine what could be killing my game.
dreigns
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Post by dreigns »

Well i'm not sure if its this but In my game I have Large fleets of ships in sectors doing zero

Large split fleet in argon space not doing alot
Large Boron Fleet just hanging about in pirate Space not doing alot

Huge Boron and Paranid Fleets sitting in pirate sector just sitting there with about 6 cap ships and lots of smaller ships

My point is it looks like they should be fighting local forces or each other but just sit there and thats just the some of the fleets I can remember of the top of my head I seen loads and they just seem to fly around not doing alot.
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the old one
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slowdown

Post by the old one »

i do not know if this helps but every time i discover a gate 10 to 20 ships just appear which were not there till i locked onto the gate,the old one ps anyone wont to watch a slide show :evil: :evil: :evil:
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ezra-r
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Post by ezra-r »

I have also confirmed the thing degradates on time and consumes more and more cpu each time until it gets 100% and then you start getting crappy framerate.

Just for the heck of it overclocked my E6600 from 2.4Ghz to 3.0Ghz and the improvement is sensitive enough for me to notice but still, the processor is used at 100% by the game and the performance is not fluid or like when you start a a new game.

A new game (before the overclocking) ran very well, did several starts and thing runs very well, although I noticed a slow degradating as I was progressing.

Woops, I bet you guys got this bug almost squeezed, cant wait for next patch! :P
Snatcher42
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Post by Snatcher42 »

Another tip: alt-tabbing in and out of the program sometimes gets things back on track temporarily when the stutter gets game-haltingly bad.
Peter Hull
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Post by Peter Hull »

For what it's worth, not a cure but some tips to help untill a patch solves this problem.
1: (vista) seems to write to hard drive with system alot during the slowdown, so if you run x3TC from a different hard drive (seperate ribon & hard drive contoler) general performance improves :)
2: when the slowdown occures, hit Shift+P to pause, after 15 - 20 seconds (for me) the game returns to run correctly.

note: during the 'slow down' the game is very slow to recognise keybord

observation: anyone using scorps's map (x3R) when writing the log file, prduced a very simular temporary effect, while the game wrote a log file of the whole universe!
Donziboy2
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Post by Donziboy2 »

Just for fun I thought I would show a few pictures of my frustration....

Screens of my AMD 4800+ x2 , SLI'd 8800 gts 512mb

Gpu's are getting a lil stretch. Btw the bar is halfed. Top half is gpu1, lower half is gpu2.
http://i274.photobucket.com/albums/jj27 ... n00006.jpg

And I start my game and o my, my gpu's fell asleep.... 14fps...
http://i274.photobucket.com/albums/jj27 ... n00003.jpg


Well they are trying to render nothing with some effort. 40fps...
http://i274.photobucket.com/albums/jj27 ... n00004.jpg


Who knew just looking at a few rocks and stations would be so CPU intensive that my gpu's are idling....
http://i274.photobucket.com/albums/jj27 ... n00005.jpg

Is there some way to offload some of the cpu to the gpu's? Like collision detection? Since im sure it would be something Physx could handle.....

Compared to this none of the other bugs/tech issues annoy me more then trying to fly a fighter in combat and getting 9fps.. I have to stop playing after about 10 minutes of fighting because my eyes are goin to burst out of my head.

I bow to the X Gods.
Please help us poor weed junkies.




EDIT: Please do not post images larger than 640x480 directly - Storm.
Ilintar
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Post by Ilintar »

Okay, I'm probably being Mr. Obvious, but killing off all ships in the entire universe did seem to provide a performance boost - the game seems to be about the same speed as with a newly created one. Not that it's any solution, but maybe it helps track the problem at least a bit.
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Atkara
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Post by Atkara »

Further update on my -not so crazy after all- warptunnel theory and observations:

Pretty much convinced that my original savegames are "officially" borked due the warptunnel bug, I started a new game last Friday. Made sure warptunnels are off. No gradual or unreasonable performance slowdowns so far. I'm constantly monitoring framerates on certain locations and I've yet to lose a single frame.

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