OK the bug is: when you have a ship set to buy energy cells at best price and its set so it can autojump it will dock at your station first > find a location to buy energy cells > undock > jump to sector and buy energy cells then it kinda bugs out and still returns to its home station and carries on as usual the only problem is that it won't jump back.
This takes extra time and on my sillicon mine using 240 cells every 107 secs i dont have the extra time, a workaround i could use is to just have multiple ships buying wares but thats a waste of money and also complicates my property list not sure if this is repeatable or if anyone has had this problem but just thought i should let you guys know.
On a more positive note, great game really enjoying it a few minor bugs here and there but with a game this complicated there are bound to be a certain amount of bugs though im sure you will fix in patches to come as you always do, great job!
[BUG] - Buy wares best price .. Energy
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I have just upgraded my silicon mine to include and sell crystals. I now have 2 buyer mercury transporters, one buying energy and one buying meatsteak cahoonas. They both have the same problem so its not just with energy. They both jump to the station where they are buying from then both fly back to home NOT jumping and its really annoying. The buyer vehicles dont have this problem.
Any solutions anyone?
Any solutions anyone?
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I have just tried all types of settings but at the minute i have the complex set to maximum 10 jumps and the fuel range set to the maximum 60 gates and it still never jumps back, even when the freighter has enough in the cargo hold to do so. It must deffo be a major bug.Sandalpocalypse wrote:Okay. Are you guys setting your autojump fuel reserves to 2x the station jump range? Because I think you need to set it at least 2 jumps higher than that.
Is anyone else having this issue??