NEWS: X3: Terran Conflict news, all in one place for your convenience - 22-10-08

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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A5PECT
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Post by A5PECT »

That's been a gray area over the past few weeks. Koch Media (aka Deep Silver) stated ealier this year that they would be in charge of publishing Terran Conflict in North America, but have not recently released any other information regarding an overseas release.

They have yet to offer any additional statements of confirmation or cancellation.
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Carlo the Curious
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Post by Carlo the Curious »

KloHunt3r wrote:Koch Media (aka Deep Silver) stated ealier this year that they would be in charge of publishing Terran Conflict in North America
The contract covers the worldwide rights (excl. USA, Canada, Mexico and the Caribbean).
I assumed 'excl.' was 'excluding'. /shrug.
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Post by A5PECT »

Huh. I guess I need to read more closely. Sorry 'bout that.

In that case, Deep Silver stated they wouldn't be publishing Terran Conflict in the U.S. and nothing new has been said specifying otherwise. :S
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Post by reanor »

That sucks. I'm not paying 80$ for a PC game that is worth 45$.
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Havner
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Post by Havner »

esd wrote:If it's the same engine as X3:R (which is appears it is), then it's a DirectX engine. Porting it to a Mac would be tricky (not impossible, and easier given the work already done on X3:R) and would take a fair old while - just look at the delay between the release of X2, and it's appearance on other OSs.
Not quite right. There was no work done for X3 for MAC in terms of porting. It was never ported, it was emulated using MAC's version of Cedega called Cider (basically Windows emulator originally written for Linux based on Wine). You get original X3.exe inside in that version.

Linux versions were fully ported for OpenGL and OpenAL by LGP.
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Post by pjknibbs »

Havner wrote: Not quite right. There was no work done for X3 for MAC in terms of porting. It was never ported, it was emulated using MAC's version of Cedega called Cider (basically Windows emulator originally written for Linux based on Wine). You get original X3.exe inside in that version.
Eh? Pretty sure that the people who ported X2 to Mac were also working on a port of X3...can't remember if they finished it or not; however, if the engine in X3:TC is largely the same, then a finished port of X3:R would make a port of TC much easier.
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Havner
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Post by Havner »

pjknibbs wrote:Eh? Pretty sure that the people who ported X2 to Mac were also working on a port of X3...can't remember if they finished it or not;
I'm not saying they were not the same people, I don't know who did X2. If they were porting X3 seems they didn't finish cause the released version is not a port, it's emulation. I know, I've seen it on my own eyes.

First google result:
http://www.macnn.com/articles/07/05/22/ ... ion.ships/

EDIT:maybe this link will be better:
http://www.apple.com/games/articles/2007/06/x3reunion/
X3: Reunion requires an Intel processor because it uses Cider, technology that makes it easier for game publishers to bring their titles to the Mac. However, because it dynamically maps Windows programming instructions to their Mac OS X equivalents, Cider only works with Intel processors. Learn more in the “Brewed with Cider” sidebar that accompanies our coverage of Heroes of Might and Magic V, another game that uses Cider.
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Post by pjknibbs »

Looking at that, it certainly isn't the case that Cider just allows you to take a Windows executable and run it directly on the Mac, as you were implying; it still needs to be recoded, but at least you don't have to change the DirectX instructions.
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Electro
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Post by Electro »

Hello, I've searched for a list of what's new but i couldn't find anything, does anyone know of one?

I haven't really been around much since the last X game, maybe the odd look now and then but im not up to date on the new game at all and after looking i honestly can't seem to find out much about it, which is strange considering its so close to release, so what's going on?

In the past theres been a reasonable amount of info in on new X games, maybe its just me having trouble finding out info (i don't have time to look though these huge threads) or there just isn't much on it?

:?
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X2-Eliah
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Post by X2-Eliah »

There is lots, if you know where to look..
Firstoff, your only source of info is Egosoft site (sublinks included).

Read through this whole sticky, and you should know a lot already.

Also, read through the X3TC developer blog (link from sticky top), that is a major source of intel.
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Post by Praetorias »

Is there going to be a Mac version of the new game?
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Post by Al »

See the sticky thread titled
NEWS: X3: Terran Conflict news, all in one place for your convenience

Guess what it contains...... all released info.
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mad_axeman
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Post by mad_axeman »

X2-Eliah wrote:Read through this whole sticky, and you should know a lot already.

Also, read through the X3TC developer blog (link from sticky top), that is a major source of intel.
All 1010 posts?? Are you mad???
The best places to look are the Blog (linked from the first post I think) and Youtube. There's very little in this thread that isn't already in those.

There is no complete 'official' list of what's new. It's all mostly been gleaned by observant fans from interviews, websites, videos, etc.
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play.com release date

Post by mojo lojo »

Hi guys,

Just looked on Play.com for release date for X3TC,

Is been put back to 17th October. :(
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mrbadger
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Re: play.com release date

Post by mrbadger »

mojo lojo wrote:Hi guys,

Just looked on Play.com for release date for X3TC,

Is been put back to 17th October. :(
I wouldn't consider play.com to be the definitive source for release date info.
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Post by pjknibbs »

Didn't we know about that change in release date days if not weeks ago? Egosoft said it had been put back by a week due to problems with the disc duplication process.
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Post by Havner »

pjknibbs wrote:Looking at that, it certainly isn't the case that Cider just allows you to take a Windows executable and run it directly on the Mac, as you were implying; it still needs to be recoded, but at least you don't have to change the DirectX instructions.
Speaking about need it doesn't need to be recoded. It may to fill the gaps in not emulated syscalls/libraries when you prepare boundle. But speaking of standalone product you have no means to recode anything. And it does work. Just search about Cedega/Cider/Wine, there is plenty info on that. But the technology itself in principles doesn't require you to do that. Same with Cedega for Linux. For me they just wrote that to say that they didn't took the windows version all the way but optimised it even more. Just to look prettier. Even if, it's still 99% windows version. I know what I'm talking about I used Cedega for Linux for some time.
pjknibbs wrote:Didn't we know about that change in release date days if not weeks ago? Egosoft said it had been put back by a week due to problems with the disc duplication process.
But it was from 3rd to 10th, not from 10th to 17th. If that is the case then it's second delay, not the one you're reffering to.
Last edited by Havner on Mon, 29. Sep 08, 19:39, edited 1 time in total.
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mrbadger
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Post by mrbadger »

pjknibbs wrote:Didn't we know about that change in release date days if not weeks ago? Egosoft said it had been put back by a week due to problems with the disc duplication process.
Personally I'm more concerned about the point at which Steam preload will be available, a game this big is going to take a while to retrieve.
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Post by damador »

mrbadger wrote:
pjknibbs wrote:Didn't we know about that change in release date days if not weeks ago? Egosoft said it had been put back by a week due to problems with the disc duplication process.
Personally I'm more concerned about the point at which Steam preload will be available, a game this big is going to take a while to retrieve.
one week - 3rd oct - 8 GB - under 6 hrs download :)
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Post by Demolisher 2 »

damador wrote:
mrbadger wrote:
pjknibbs wrote:Didn't we know about that change in release date days if not weeks ago? Egosoft said it had been put back by a week due to problems with the disc duplication process.
Personally I'm more concerned about the point at which Steam preload will be available, a game this big is going to take a while to retrieve.
one week - 3rd oct - 8 GB - under 6 hrs download :)
I can't use Steam (Not a good internet connection). Two and a half weeks - 10th oct - DVD - a week delievery. :cry:
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