well, it might not help much, but here's a trick if you have a laptop... download it to your steam account from another connection (say, an internet cafe or a friend/relatives house or a university). then go to your PC and start downloading the game. as soon as it finishes initializing and actually starts downloading, pause it, then copy the game folder over to the appropriate steam directory (for third party games, usually steam/steamapps/common/). Then use "Verify integrity of game cache" under the game options. It should fart around for a bit and then give you a thumbsup.
I used that a couple times when I had a dirt slow connection on my main PC.
the obvious barrier is staying at some other internet connection long enough to D/L 9 gb...heh.
of course the whole procedure kind of destroys the convenience advantage of steam
sunnyluck wrote:Can I play X3 TC very smoothly with GeForce 9500GS ?
according to the Recommended Configuration
256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 3.0 support.
and is this video card with Pixel Shader 3.0 support?
Since none of us have X3:TC yet, except for those who are under an NDA, we can only base our expectations on X3:R. That said, I can tell my 8600 GTS is not enough to run X3:R smoothly at 1080P and high quality. Check out www.gpureview.com for specs, prices, and comparisons on video cards - specifically the nVidia geForce 9600GT (8800GT) or ATI Radeon HD 4850 as the bare minimum.
hd4850 bare minimum? ......poppycock, there has not been any significant change in grapic quality shown in any of the video's or screenshots thus it more than likely will run just as good as X3:R did on whatever system you currently had.
hey mates .i have a question regarding hardaware:how good will be the performance on TC with all the video graphics settings set at full with these components?THX
Palit Daytona Nvidia GeForce 9600GT Sonic, 1GB DDR3, 256bit, HDMI, HDCP, PCI-E
,4 gb of ram
procesor dual core amd 2.41
Iam really hoping they improve the texturing on the ships and sort out some of the glitches that have been in x3 since the start. The textures on the hyperion for instance are just embarrassing.
Iam really hoping they improve the texturing on the ships and sort out some of the glitches that have been in x3 since the start. The textures on the hyperion for instance are just embarrassing.
There will lots of new textures. Thats also the reason why the game got so big.
Sblade wrote:Don´t know you guys. My X3:R folder with XTM is 5,38GB.
TC doubles the size! Is there still anyone who thinks this is a mere expansion?
Or that it is x3+XTM.
I hope not X3+XTM as I have no time for Flappy Winged Space Dragon (insanity). Hopefully what you will have is some modified, and rebalanced XTM inspired content (the sensible and good stuff) plus much more.
As to it being an expansion that is what we were told it is - a stand alone expansion - what by the starry heavens is wrong with that.
To me it is a far better thing than a new game with a new engine that would have wasted development time that could have been employed to - better game play - not to mention possibly sending the minimal requirements soaring, plus maybe been extra buggy until it matured.
Never more than 98.8 percent sure about anything.
98.8 percent sure that anyone who is 100 percent certain needs re-educating for the sake of humanity.
Tried the search but couldn't find any answers to the following issues that killed X3 for me.
1)Will OOS combat have the same result as in sector combat?
2)Will capital ships have have seperate dedicated anti-fighter/missile turrets in addition to its primary weapons? (An M2 using its main guns against an M5 is absurd & laggy)
3)Will all capital ships have multiple missile tubes or just Missile frigates?