NEWS: X³:TC "Build" Video - (Plus all available release info)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Sblade
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Post by Sblade »

Nice, I can see lot of videos in Internet except this one.

Talking about bad luck :evil:
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xeon_1
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Post by xeon_1 »

The video is already up on the egosoft servers just go the download section of terran conflict.
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Post by lardybloke »

Build video is on Youtube as well, as someone posted a few pages back on this thread. I hope this helps. :)
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fiksal
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Post by fiksal »

If bombs are guided (in X3), you may as well call them missiles.

Not guided one, would just be another type of dumbfire missile/rocket.
KloHunt3r wrote: Of course they could just be two completely different ships...
that or variants.
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Post by yourpowersareweakoldman »

In order to have "Bombers" you must have "Space Superiority Fighters"

Currently, every fighter in X3 is a "Fighter-Attack" model. With a balance of both roles intended. Admittedly some are better at certain roles than others, but it holds true. If you want a capital-attack ship, you have to mount it with 'capital-attack' weapons.

Fighter-Attack = X-Wing Middle of the road, can do anything but isn't 'god' at any of them.

Space Superiority Fighters = A-Wing would emphasize speed and guns, and their missiles would be anti-starfighter.

Bomber Squadrons = B-Wing or Y-Wing. This implies fighter ships which are designated anti-capital, or anti-station, and specialized for such. maybe a couple of turrets, and a large bomb bay. In Star Wars they both have pretty powerful forward guns, but their turning rate is sluggish, so they cannot dogfight quite as well. This could be changed in X3 by having only 4 Gun mounts, but having high energy, and the ability to mount more powerful guns.

Every fighter in X3 right now is a Fighter-Attack, some of the race's fighters are better at the Fighter, and some are better at the Attack, but logically, all races would have at least one designated fighter for each role.
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Post by gabbytay »

Me hopes that earth can use nuke to eradicate sectors :lol:
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Post by jlehtone »

:paranid: hopes that races can use nuke to eradicate earth :P
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Post by BigBANGtheory »

Nukes would be way too cool, not unlike Battlestar Galactica where they have to take them out or jump.

You would need a special console warning for incoming nukes not the sort of thing you'd want to miss.
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Post by pjknibbs »

jlehtone wrote: "Drop" ... "down". Except there is no "down" in space, so nothing drops. And a heavy level-bomber can drop its load from 10,000 meters. That is a 10 km drop. And the "smart" bombs of today can glide a bit (in atmosphere). The X3:R AI practically "drops" all missiles from point blank range anyway. A "bomb" may be different from "missile", but I do doubt that. A special type of missile perhaps.
In TIE Fighter, there were actual space bombs in the game--you just flew at your target at full speed and released the bombs, which would then carry on under their own momentum to hit the target. Of course, they had no guidance system and no means of adjusting their course, so they were the ultimate dumbfire weapon--they worked OK against stationary objects and even cap ships to some extent, but that's mainly because TIE Fighter cap ships typically had a top speed around a twentieth what a fighter could do. Even in X3 the cap ships are far too fast for such a weapon to work effectively, so bombs like this would be little more than station killers.
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Post by Gazz »

Hmm. Let's see.
- you can still build factories and complexes (most likely with our beloved spaghetti tubes)
- you can still reverse engineer other races' technology (ships) in the PHQ
- you can still own more than one ship and fly them
- HEPT, PPC, IRE, PAC all seem to be unchanged. (same look and bullet speed)
- there are guided missiles
- swarm missiles still exist, still split into 8, still have the same flight pattern

So apparently no major features were removed. Good news!

Wing organization. Great! So there should be more than 1 set of wingmen.
Hopefully it won't be more work than commanding 1 ship with escorts.
So there is a grand total of 1 new feature in TC but apparently(?) at the cost of having a fat menu bar firmly implanted on the left side of your HUD.

Possibly missiles can be launched while under fire but with some luck that can also work in X3:R. Alas, a few frames of video can't prove that.
Still, let's hope that this is the second "new feature" in TC. =)

There will certainly be a bunch of new or at least different looking ships. I appreciate flashyness but it doesn't change the gameplay.

Watching the "gatling" segment frame by frame I think that gun (mass driver?) is rotating but it's very difficult to see with the low FPS in the video.
Maybe every laser will have it's own weapondummy but then again... maybe only the weapondummy changed and every laser looks like a rotating gatling gun in TC. =)
pjknibbs wrote:Even in X3 the cap ships are far too fast for such a weapon to work effectively, so bombs like this would be little more than station killers.
Yeh. Truly unguided missiles (regardless of speed) don't work at all in X3 because AI ships fire them without lead.
So if the target moves at all, any hit with a dumbfire is pure luck.
Last edited by Gazz on Sat, 2. Aug 08, 11:27, edited 1 time in total.
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Post by Alfred Bester »

Thanks for the trailer. I found the new UI especially interesting. The graphics are just stunning... makes me wonder what a *real* spacesim would be like, one with Newton's laws actually in place ;)
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Post by xeon_1 »

Alfred Bester wrote:Thanks for the trailer. I found the new UI especially interesting. The graphics are just stunning... makes me wonder what a *real* spacesim would be like, one with Newton's laws actually in place ;)
You should try orbiter then that is a real space sim.
Only problem is i never been able to land or fly anything with it
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Post by Gazz »

For an extra light version of that, Frontier works.
The phunsics aren't that accurate but at least it's possible to simulate what happens if you land on a planet at 10000 m/s.
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X3 Terran Conflict Q's

Post by Whitegaurd »

Sorry i couldn't come up with a better Topic title, and a few of these questions might seem a bit... well dumb, but hey, since when did questions hurt people *Turns around to see if the meaning of life is still trying to kill him* *COUGH*

Right, onto the Questions:

1.
--- Is X3 Terran Conflict an expansions that will require the original game or a whole new copy of it altogether (Which i think is what stand-alone means... i think)

--- Will it be more graphically intensive on a major note, or just maybe a few tweaks here and there?

--- How much would i be looking at paying for it? As much as any new game these days ($120... really, it's just stupid paying that much) or a different price? (I'm talking a general price, after all retailers would sell it at different prices)

--- Will it be released in Australia, and if so, When?

--- Will it actually be released in stores, or just an internet thing? (Please say stores)

Oh and, final questions (the Dumber ones)

--- Every thing seems... Whiter, in the Build video and a recent screenshot i saw, are you trying a new contrast of ship colours or something?

--- One ship i saw seemed... less sharp then it's brethren. It had smooth edges giving it a smooth look. Another interesting addition?


Yes, i understand that all these questions probably won't be answered, I've probably done something wrong, AND... umm.... yea i just got a bit excited when it occured that it might be a new game rather than an expansion which sparked the thought:

My Thought:
Wait... if it's NOT an expansion then... It'd have to be a new game... and new games get sold in stores.... yeeaaa..... wait... Stores, X3? FINALLY!

*alot of un-translatable joy follows*


Thanks in advance

And if i did something wrong or seemed to upfront....

Sorry in advance.
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Stu Austin
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Post by Stu Austin »

I wonder if they are going to have any of the bonus pack stuff in the game or if the current bonus pack will work with it.
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Post by perkint »

Due to the nature of it, I would assume it is going to be X3:R with a few fancy wrappers & mods. I can't see successful and "easy" things like the bonus pack stuff being taken out.

The engine is going to remain mostly unchanged (stand alone, add on - not new game).

New ships, new missions, new sectors (Earth) and some of the hard coding changed (comments about requirements for cap ships being changed). Possibly different race rank handling?

And, of course, the updated interface.

Looking forward to it anyway - probably get it through Steam (assuming available) since that removes any issue on keeping hold of media :)

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Re: X3 Terran Conflict Q's

Post by Vitez »

Whitegaurd wrote:Sorry i couldn't come up with a better Topic title, and a few of these questions might seem a bit... well dumb, but hey, since when did questions hurt people *Turns around to see if the meaning of life is still trying to kill him* *COUGH*

Right, onto the Questions:

1.
--- Is X3 Terran Conflict an expansions that will require the original game or a whole new copy of it altogether (Which i think is what stand-alone means... i think)

--- Will it be more graphically intensive on a major note, or just maybe a few tweaks here and there?

--- How much would i be looking at paying for it? As much as any new game these days ($120... really, it's just stupid paying that much) or a different price? (I'm talking a general price, after all retailers would sell it at different prices)

--- Will it be released in Australia, and if so, When?

--- Will it actually be released in stores, or just an internet thing? (Please say stores)
You're correct..these are dumb questions. (Almost) all of them were answered (some in the main page!).
But:
- Stand alone means that you won't require X3: Reunion to play with the game.
- It still works with the X3: Reality Engine (seriously, there's no better engine on the market till date), but Egosoft will bring out the max. from it.
- Pay?...hm...an average new game price I think as always.
- They will ship it to anywhere on the globe (amazon, Ebay etc).
- Probably it will be released in stores, but not everywhere (Ego and Deepsilver knows it better)
Last edited by Vitez on Sun, 3. Aug 08, 13:54, edited 1 time in total.
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Post by Demolisher 2 »

perkint wrote:Due to the nature of it, I would assume it is going to be X3:R with a few fancy wrappers & mods. I can't see successful and "easy" things like the bonus pack stuff being taken out.

The engine is going to remain mostly unchanged (stand alone, add on - not new game).

New ships, new missions, new sectors (Earth) and some of the hard coding changed (comments about requirements for cap ships being changed). Possibly different race rank handling?

And, of course, the updated interface.

Looking forward to it anyway - probably get it through Steam (assuming available) since that removes any issue on keeping hold of media :)

Tim
]

I agree - plus many of the ships are from XTM. I'd still buy it though, for the chance to start over in a slightly different universe (I haven't played XTM).

[spoof]
------------------------------------------------------------------------------------
EGOSOFT PRESENTS...
XTM: The Terran Conflict!

------------------------------------------------------------------------------------
[/spoof]

:lol:
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Re: X3 Terran Conflict Q's

Post by esd »

Vitez wrote:You're correct..these are dumb questions.
There's no such thing as a dumb question, only a dumb answer.

I'll let you work out if your's is such :wink:
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Carlo the Curious
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Post by Carlo the Curious »

But what about...

"Is this a dumb question?"

:p

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