Talking about bad luck

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that or variants.KloHunt3r wrote: Of course they could just be two completely different ships...
Gimli wrote:Let the Orcs come as thick as summer-moths round a candle!
In TIE Fighter, there were actual space bombs in the game--you just flew at your target at full speed and released the bombs, which would then carry on under their own momentum to hit the target. Of course, they had no guidance system and no means of adjusting their course, so they were the ultimate dumbfire weapon--they worked OK against stationary objects and even cap ships to some extent, but that's mainly because TIE Fighter cap ships typically had a top speed around a twentieth what a fighter could do. Even in X3 the cap ships are far too fast for such a weapon to work effectively, so bombs like this would be little more than station killers.jlehtone wrote: "Drop" ... "down". Except there is no "down" in space, so nothing drops. And a heavy level-bomber can drop its load from 10,000 meters. That is a 10 km drop. And the "smart" bombs of today can glide a bit (in atmosphere). The X3:R AI practically "drops" all missiles from point blank range anyway. A "bomb" may be different from "missile", but I do doubt that. A special type of missile perhaps.
Yeh. Truly unguided missiles (regardless of speed) don't work at all in X3 because AI ships fire them without lead.pjknibbs wrote:Even in X3 the cap ships are far too fast for such a weapon to work effectively, so bombs like this would be little more than station killers.
You should try orbiter then that is a real space sim.Alfred Bester wrote:Thanks for the trailer. I found the new UI especially interesting. The graphics are just stunning... makes me wonder what a *real* spacesim would be like, one with Newton's laws actually in place
You're correct..these are dumb questions. (Almost) all of them were answered (some in the main page!).Whitegaurd wrote:Sorry i couldn't come up with a better Topic title, and a few of these questions might seem a bit... well dumb, but hey, since when did questions hurt people *Turns around to see if the meaning of life is still trying to kill him* *COUGH*
Right, onto the Questions:
1.
--- Is X3 Terran Conflict an expansions that will require the original game or a whole new copy of it altogether (Which i think is what stand-alone means... i think)
--- Will it be more graphically intensive on a major note, or just maybe a few tweaks here and there?
--- How much would i be looking at paying for it? As much as any new game these days ($120... really, it's just stupid paying that much) or a different price? (I'm talking a general price, after all retailers would sell it at different prices)
--- Will it be released in Australia, and if so, When?
--- Will it actually be released in stores, or just an internet thing? (Please say stores)
]perkint wrote:Due to the nature of it, I would assume it is going to be X3:R with a few fancy wrappers & mods. I can't see successful and "easy" things like the bonus pack stuff being taken out.
The engine is going to remain mostly unchanged (stand alone, add on - not new game).
New ships, new missions, new sectors (Earth) and some of the hard coding changed (comments about requirements for cap ships being changed). Possibly different race rank handling?
And, of course, the updated interface.
Looking forward to it anyway - probably get it through Steam (assuming available) since that removes any issue on keeping hold of media
Tim
There's no such thing as a dumb question, only a dumb answer.Vitez wrote:You're correct..these are dumb questions.