i wanna turn x3 into a strategy game, need mod recommendations
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i wanna turn x3 into a strategy game, need mod recommendations
ive been looking over a bunch of mods the last few months, and i cant seem to find the right balance.
i would like to play x3 in a much more fast pace. i wanna be able to build fleets of ships easily, even if slowly. i dont want ships that are too time consuming to risk in a combat. i wanna be able to storm a xenon sector with 5 full carriers and not worry that if i loose a carrier it will take many (many) to replace it (even if i do have the money). one of the things i dont like about base x3 ( or even xtm) is that it takes forever to outfit a ship, even if you do have the money. i wanna know if there are any mods that removes this completly.
if possible it would be cool to remove the economy altogether. im not saying i want dozens and dozens of ships and in 3 hours i have killed all zenon sectors, but i would like to have more of a upfront in your face feel to the game, kinda like xenon invasions, but it working for the players too
i know this is a strange thing to ask, a big part of x3 is the economy, maby a bit too big in some ways, but when i first picked up a demo of x3 and realized i can controll multiple ships, i just new i had to get it.
i appreciate any mods that you can direct me to that have some of this in them
i would like to play x3 in a much more fast pace. i wanna be able to build fleets of ships easily, even if slowly. i dont want ships that are too time consuming to risk in a combat. i wanna be able to storm a xenon sector with 5 full carriers and not worry that if i loose a carrier it will take many (many) to replace it (even if i do have the money). one of the things i dont like about base x3 ( or even xtm) is that it takes forever to outfit a ship, even if you do have the money. i wanna know if there are any mods that removes this completly.
if possible it would be cool to remove the economy altogether. im not saying i want dozens and dozens of ships and in 3 hours i have killed all zenon sectors, but i would like to have more of a upfront in your face feel to the game, kinda like xenon invasions, but it working for the players too
i know this is a strange thing to ask, a big part of x3 is the economy, maby a bit too big in some ways, but when i first picked up a demo of x3 and realized i can controll multiple ships, i just new i had to get it.
i appreciate any mods that you can direct me to that have some of this in them
Last edited by adecoy on Sat, 28. Jun 08, 12:24, edited 1 time in total.
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Re: i wanna turn x3 into a strategy game, need mod advice
Basically you want to script building Protoss Carriers.adecoy wrote:i would like to play x3 in a much more fast pace. i wanna be able to build fleets of ships easily, even if slowly. i dont want ships that are too time consuming to risk in a combat.
Click one button. Resources are withdrawn and production of 1 fully equipped carrier is started.
It lingers around the shipyard, it's name reflecting production status.
When the carrier is put in service (control turned over to you), it starts production of fully equipped fighters at 1 fighter per x minutes.
That script doesn't exist but it's definitely possible.
The interesting part would be defining what ship to build and there are also many preferrences on the "perfect" equipment for such a ship...
My complete script download page. . . . . . I AM THE LAW!
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In Xtended Mod there is a ship called "Split Panther" which I believe builds its own fighters.adecoy wrote:i know it would be tought to make, thats why i was wondering if something similar has already made
There is also some kind of Argon/Terran M6 (forgot the name) that also creates its own advanced drones/fighters.
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The Argon Leviathan M0 from XTM also builds it's own fighters, it can build the Discoverer, Buster and Nova... not sure if it can build others, I only tried it once.
http://www.4shared.com/dir/3436478/923c ... Ships.html Home of the Wing Commander ships (xsp format) for X3 Reunion.
"Her speed and maneuverability make us look like we're standing still..." --about the Vesuvius-class Supercarrier.
"Her speed and maneuverability make us look like we're standing still..." --about the Vesuvius-class Supercarrier.
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Re: i wanna turn x3 into a strategy game, need mod advice
m.a.r.s might be good for that, just give it a decent selection.Gazz wrote:The interesting part would be defining what ship to build and there are also many preferrences on the "perfect" equipment for such a ship...
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*shrug* That's only useful after the ship is operational but yes, it could save some work because you don't have to deal with turrets and what lasers to actually equip in each one.
The writing of that script would be rather trivial.
- one suggestion: to find out which ship the player wants built, do a routine check through all shipyards in the universe, including the PHQ.
Any ship without maybe SETA or Boost Extension (something the stock ships never have) is a new ship.
You can work with that.
- Now withdraw cash, create ship (neutral race) outside the SY, add equipment, start visible timer to "build" it, turn control over to player.
- For carriers: start a ship script (additional commands so you can stop that)
... If free docking bays are < max-5 it creates a neutral race fighter (already docked), equips it, timer, turns over control..
It's not hard to do. Rather boring to write, in fact.
The challenging part is the planning phase.
What fighters and how many would a TL build? Or a M1?
What if the player wants a mix of fighters?
Which equipment do the fighters get? IS and OOS weaponry differs greatly in efficiency.
Do they switch weapons automatically and how?
Do they use missiles/mass drivers and how do they resupply?
How do they and/or the mothership repair and replace destroyed equipment? (can happen when the shields get penetrated...)
When writing something like that without a solid plan you run into so many dead ends and end up rewriting the thing over and over.
The writing of that script would be rather trivial.
- one suggestion: to find out which ship the player wants built, do a routine check through all shipyards in the universe, including the PHQ.
Any ship without maybe SETA or Boost Extension (something the stock ships never have) is a new ship.
You can work with that.
- Now withdraw cash, create ship (neutral race) outside the SY, add equipment, start visible timer to "build" it, turn control over to player.
- For carriers: start a ship script (additional commands so you can stop that)
... If free docking bays are < max-5 it creates a neutral race fighter (already docked), equips it, timer, turns over control..
It's not hard to do. Rather boring to write, in fact.
The challenging part is the planning phase.
What fighters and how many would a TL build? Or a M1?
What if the player wants a mix of fighters?
Which equipment do the fighters get? IS and OOS weaponry differs greatly in efficiency.
Do they switch weapons automatically and how?
Do they use missiles/mass drivers and how do they resupply?
How do they and/or the mothership repair and replace destroyed equipment? (can happen when the shields get penetrated...)
When writing something like that without a solid plan you run into so many dead ends and end up rewriting the thing over and over.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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it would be cool if in x3tc they let modders create their own interface windows. like you have certain preset windows you can use in x3, but if they opened up that hard coding a little.
like in game press enter, select "blah blah" button and it brings up a screen. for the purpose of this script/mod it would be something like a list of ships under construction a live percantage (continously updating), maybe time to finish and of course location. if mod was made to withdraw money as ship building progressed then a pause or abort building would be cool button within the interface window would be cool.
like in game press enter, select "blah blah" button and it brings up a screen. for the purpose of this script/mod it would be something like a list of ships under construction a live percantage (continously updating), maybe time to finish and of course location. if mod was made to withdraw money as ship building progressed then a pause or abort building would be cool button within the interface window would be cool.
That was my health bar?
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I love this script, which let you *buy* any amount of any fully equipped ships (if you have the money). Unfortunately, I think it is only in German (not a problem for me).
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this could be a start, i could use one of the carrier commands mod with this, does anyone know how to convert it for english? it would be awsomeshadowdemon2 wrote:I love this script, which let you *buy* any amount of any fully equipped ships (if you have the money). Unfortunately, I think it is only in German (not a problem for me).