[BBS Plugin] X3 BBS Project 2

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moot
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Post by moot »

Locksley wrote:Only a minor cosmetic annoyance: the text, or words rather, sometimes get rather spaced out. Like three words in one column making it look odd. To bad the BBS engine don't do hyphens :wink: (Well, I've never seen any anyhow)
Actually it does, in a crude fashion--I have to hard-code the hyphens into the copy. However I will have to fix the article template at either two- or three columns (but not both), as different column spacing will produce different hyphen break points. Anyway this is something that has to be hand-tweaked along the way. Come to think of it, X3 is no better in this respect than Microsoft Word! :roll:

Now that the engine is more or less fixed, I'll concentrate on adding more articles.
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Sandalpocalypse
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Post by Sandalpocalypse »

This sounds good, but unless there's some barrier you probably should make an .spk version. Much easier to manage for players.
moot
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Post by moot »

Sandalpocalypse wrote:This sounds good, but unless there's some barrier you probably should make an .spk version. Much easier to manage for players.
The plugin manager likes to crash on my computer...
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Locksley
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Post by Locksley »

I made a snappy spk plugin of your latest 2.5 (including the removal of debugging text - at least I am pretty sure I overwrote the old 2.5 with the new....)

It includes a readme (your opening post) and everything.

Where do I send it?

1. Family Zen, silicon mine M alpha. Posted by Dynastic Decrees Agency.
And thats it - no more text, no nothing. Does it belong to your script?

EDIT:Articles that refers to the player would be fun. Like, there is one article about the riches people in the x-verse, my guess is that many players would fit in that group. And or news about the player helping out on Xenon invasions, if there is a ready way to check on that? Or referring to player stations etc.
moot
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Post by moot »

Locksley wrote:1. Family Zen, silicon mine M alpha. Posted by Dynastic Decrees Agency.
And thats it - no more text, no nothing. Does it belong to your script?
Sounds like... another debugging entry. :P Let me fix it (and possibly others), then I'll PM you again to redo the spk and to pass you my email.

The player news thing is a good idea, used to have lots of those in Tachyon: The Fringe. I'll do some research into that.
Cash'Lu
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Post by Cash'Lu »

Hello, sorry for my disappearance, its exam time again :P

I made an spk version of it as well, makes it easier to update.

And I do like the idea of involving the actual player as well, sounds interesting.

Keep up the good work, I'm really loving this project :)
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Locksley
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Post by Locksley »

*DING*

New report and thus a bump.

Rolk's fate - Computer plant alpha
Posted by: Ku Shan - Republican tribune - KRT
oBBS booze ban could be axed

<snip> Public health minister $PERSON2$

And now some more game time - woot!

EDIT: Urk, sleepy time - but now over to something completely different.... I got a BBS from Pax Terra Nova where the name of the offender, eh, I mean writer was shown as Unknown object. And a eco report about Majaglit (you know, just like the one I reported before as awkwardly worded). So it says something like "Majaglitt Terra, blah blah blah, unknownobject".

Well, maybe you can do a check on the names and if it returns unknownobject give it a general name?

This is probably since XTM adds Terran sectors, but there is one in the original game too - Heretics end, so it's still possible to happen in vanilla (true?). And with the upcoming X3release there will be terran sectors :roll: Or put a gate for all things related to neutral, unknown, enemy race etc so only the main races, Argon, Boron, Paranid, Split, Teladi, Yaki, Pirate, Goner shows up


See ya!
moot
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Post by moot »

Locksley wrote:<snip> Public health minister $PERSON2$
Right. Fixed another one.
I got a BBS from Pax Terra Nova where the name of the offender, eh, I mean writer was shown as Unknown object. And a eco report about Majaglit (you know, just like the one I reported before as awkwardly worded). So it says something like "Majaglitt Terra, blah blah blah, unknownobject".
Interesting. My script makes use of a lot of the game's built-in random name generator. This bug suggests that unlike the other races, there isn't a databank of Terran names available to generate those names. I'll have to redirect Terran name references to Argon ones then.

Will update again when fix is implemented.
xxx73
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Post by xxx73 »

Hey

I'm running this script together with XTM and BBS extras. I have been playing for about 10 hours but I'm not sure if this script is working. I wonder if there is a way to identify the BBS messages that's this script generates?

Thanks for any help

Tore
moot
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Post by moot »

xxx73 wrote:I'm running this script together with XTM and BBS extras. I have been playing for about 10 hours but I'm not sure if this script is working. I wonder if there is a way to identify the BBS messages that's this script generates?
Sorry for the late reply, I've stopped development for some time but I've tested the script with XTM before. Basically, the problem lies not in BBS Extras, but in XTM's BBS module. It generates way too much chatter, crowding out any other non-mission-based BBS script--i.e. this script.

You'll need to disable XTM's BBS. Open up the XTM script in the cat file and disable/remove the BBS module--that's what I had to do to see my script. Get some help from the XTM forum if you need.

Oh and don't worry about missing anything though--my script actually contains the same messages from XTM, the same old stuff about new ships and weapons, but with the English cleaned up. You'll spot them in Pirate stations, reconfigured as mercenary network news.
xxx73
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Post by xxx73 »

Thanks for your reply moot. I shall try that out.

Tore

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