[SCRIPT] Rename Ships with Expressions (v1.4 Feb 1 07)

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xyzzy
Posts: 216
Joined: Fri, 15. Jun 07, 02:27
x3

Post by xyzzy » Sat, 29. Sep 07, 17:56

Killa17 wrote:Could someone that has the .spk be generous enough to provide a link, as both OP links are dead?
Killa17, I can't find a working link anywhere now, but if you PM me an email addr maybe I could shoot you a copy that way. It might take me a day or two to get to it.

It will be sad if the script is no longer developed: it's a great script and with a few tweaks could be even greater.

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Sesk
Posts: 441
Joined: Fri, 17. Nov 06, 22:09
x4

Older version

Post by Sesk » Thu, 18. Oct 07, 02:54

I have version 1.2 if anyone wants it:

Download here

Doombell
Posts: 5
Joined: Fri, 19. Oct 07, 14:55
x4

Post by Doombell » Fri, 19. Oct 07, 15:00

Here's the 1.4 version. Tell me if you want me to use another host.

RSWE v1.4

*Hopes this works*

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JFJohnny5
Posts: 186
Joined: Mon, 12. Dec 05, 18:38
x3tc

Post by JFJohnny5 » Sun, 9. Dec 07, 07:07

Hmmm... Neither link working. Anyone have 1.4 hosted anywhere?

Guardian004
Posts: 107
Joined: Fri, 2. Nov 07, 03:03

Post by Guardian004 » Sun, 16. Dec 07, 07:48

Could someone host this script for me. I want it! It's COOL :twisted:

Guardian004
Posts: 107
Joined: Fri, 2. Nov 07, 03:03

host please?

Post by Guardian004 » Mon, 17. Dec 07, 03:29

Can anyone host this please????


sorry for double posten

UniTrader
Moderator (Script&Mod)
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Post by UniTrader » Mon, 17. Dec 07, 07:29

when you need it for the colored ship names i have an other solution for you ;) (it is not ready yet but i am aiming to finish it this week on Tuesday...) but i can give no guarantee it will be finised then..

there is a little difference to this Script: mine is primary for single ship renaming (but you can rename single ships faster with this ;)), this here is primary for mass renaming if i read the first post correctly..


PS and i have found out how to make a text / ship name black ;)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

Guardian004
Posts: 107
Joined: Fri, 2. Nov 07, 03:03

Post by Guardian004 » Tue, 18. Dec 07, 00:45

YA, that would be pretty sweet. It would be so much better to have colored names. A lot more organized, and looks awesome.


make sure to make a thread about it :D

Sasratiz
Posts: 5
Joined: Wed, 18. Feb 04, 05:19
x3tc

Post by Sasratiz » Wed, 16. Jan 08, 08:27

If someone who has the file can please PM me, I'll gladly host the file if you can email it to me. I'll be happy to send my email address through PM. Many thanks in advance!

bigdan6248
Posts: 75
Joined: Mon, 21. Jan 08, 05:34
x4

Post by bigdan6248 » Thu, 21. Feb 08, 22:29

I would definitely appreciate it if someone would do that. Being new to the game, I've found that naming CAgs with the GMS makes them always want to go into attack mode...

... :sceptic:

Kobax
Posts: 9
Joined: Mon, 11. Feb 08, 02:52

Post by Kobax » Sun, 24. Feb 08, 01:29

Someone please rehost this script.

Under God
Posts: 183
Joined: Tue, 27. Dec 05, 06:19
x3

Post by Under God » Sun, 24. Feb 08, 02:33

I really want this too
This was left intentionally blank for formating purposes.

xlilcasper
Posts: 2
Joined: Tue, 26. Feb 08, 04:28

Post by xlilcasper » Mon, 3. Mar 08, 21:08

If anyone has this file and can send it too me I can host a mirror for it.

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Gazz
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Joined: Fri, 13. Jan 06, 17:39
x3tc

Post by Gazz » Mon, 7. Apr 08, 19:20

I didn't have the original, either, but I uploaded my version to my script page. (bottom of the page)

Notable changes are that I added a launcher and default option script and bypassed all argument input that way.
The original links should still be in the setup if anyone wants to restore them.
I found it much easier to edit those naming options in my "options" script because I could copy and paste that way. But each to their own and this way requires some very basic scripting skeelz.

Anyway, changes and expansions I added over time:

* For formations the Leader is easy to spot and is given the lowest ID number so it's displayed at the top.

* Job and XP levels of ST/UT/LT (Local trader script, take a look!) are displayed.

* Ships with Fleet Support Software are easy to spot.
These TS are the ones to run errands for me. Factory freighters have no use for FSS...

* Spacefly Collector declares this one of your personal ships.
It's always displayed at the top of the list and without any ID numbers.
This is for el presidente grande. The big cheese. Not some number in a list...

* Super long ship types are acronymed like...
Discoverer DR
Nova PNR
(Pirate nova raider)

Well, that's all I can remember. Hehe.

Edit: (Ok, I just added this one :)
* For factories and complex hubs it displays the total size in Factory units.
(L=5 and the likes)

* added loop to remove duplicate "grey" tags from the end of the string.
If you add those to make sure the following text isn't painted they can easily build up.

PS: Everything I added is an option and adheres to the original conventions of the script.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

borgrel
Posts: 67
Joined: Mon, 5. May 08, 00:37

Post by borgrel » Sat, 17. May 08, 23:06

Super sweet script

Thanx Gazz, ur a life saver

*KR xxx *KW :)

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