[SCRIPT] Rename Ships with Expressions (v1.4 Feb 1 07)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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- Posts: 107
- Joined: Fri, 2. Nov 07, 02:03
host please?
Can anyone host this please????
sorry for double posten
sorry for double posten
when you need it for the colored ship names i have an other solution for you
(it is not ready yet but i am aiming to finish it this week on Tuesday...) but i can give no guarantee it will be finised then..
there is a little difference to this Script: mine is primary for single ship renaming (but you can rename single ships faster with this
), this here is primary for mass renaming if i read the first post correctly..
PS and i have found out how to make a text / ship name black

there is a little difference to this Script: mine is primary for single ship renaming (but you can rename single ships faster with this

PS and i have found out how to make a text / ship name black

if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Posts: 107
- Joined: Fri, 2. Nov 07, 02:03
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I didn't have the original, either, but I uploaded my version to my script page. (bottom of the page)
Notable changes are that I added a launcher and default option script and bypassed all argument input that way.
The original links should still be in the setup if anyone wants to restore them.
I found it much easier to edit those naming options in my "options" script because I could copy and paste that way. But each to their own and this way requires some very basic scripting skeelz.
Anyway, changes and expansions I added over time:
* For formations the Leader is easy to spot and is given the lowest ID number so it's displayed at the top.
* Job and XP levels of ST/UT/LT (Local trader script, take a look!) are displayed.
* Ships with Fleet Support Software are easy to spot.
These TS are the ones to run errands for me. Factory freighters have no use for FSS...
* Spacefly Collector declares this one of your personal ships.
It's always displayed at the top of the list and without any ID numbers.
This is for el presidente grande. The big cheese. Not some number in a list...
* Super long ship types are acronymed like...
Discoverer DR
Nova PNR
(Pirate nova raider)
Well, that's all I can remember. Hehe.
Edit: (Ok, I just added this one :)
* For factories and complex hubs it displays the total size in Factory units.
(L=5 and the likes)
* added loop to remove duplicate "grey" tags from the end of the string.
If you add those to make sure the following text isn't painted they can easily build up.
PS: Everything I added is an option and adheres to the original conventions of the script.
Notable changes are that I added a launcher and default option script and bypassed all argument input that way.
The original links should still be in the setup if anyone wants to restore them.
I found it much easier to edit those naming options in my "options" script because I could copy and paste that way. But each to their own and this way requires some very basic scripting skeelz.
Anyway, changes and expansions I added over time:
* For formations the Leader is easy to spot and is given the lowest ID number so it's displayed at the top.
* Job and XP levels of ST/UT/LT (Local trader script, take a look!) are displayed.
* Ships with Fleet Support Software are easy to spot.
These TS are the ones to run errands for me. Factory freighters have no use for FSS...
* Spacefly Collector declares this one of your personal ships.
It's always displayed at the top of the list and without any ID numbers.
This is for el presidente grande. The big cheese. Not some number in a list...
* Super long ship types are acronymed like...
Discoverer DR
Nova PNR
(Pirate nova raider)
Well, that's all I can remember. Hehe.
Edit: (Ok, I just added this one :)
* For factories and complex hubs it displays the total size in Factory units.
(L=5 and the likes)
* added loop to remove duplicate "grey" tags from the end of the string.
If you add those to make sure the following text isn't painted they can easily build up.
PS: Everything I added is an option and adheres to the original conventions of the script.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
@Gazz
Well I installed your edited version of RSwE and I only het one menu option in the general tab (rename ships sector/universe) When I click it all it does is change the names of all my ships, which is fine, except I thought this script was more customizeable? Is there some t-file conflicts ?
Thanks!
Well I installed your edited version of RSwE and I only het one menu option in the general tab (rename ships sector/universe) When I click it all it does is change the names of all my ships, which is fine, except I thought this script was more customizeable? Is there some t-file conflicts ?
Thanks!
I get the same thing.joelR wrote:@Gazz
Well I installed your edited version of RSwE and I only het one menu option in the general tab (rename ships sector/universe) When I click it all it does is change the names of all my ships, which is fine, except I thought this script was more customizeable? Is there some t-file conflicts ?
Thanks!
Either way, I hope someone could host the original RSwE, I lost mine.
Hello,
Sorry to dig up this thread, i know the author of this script hasn't been active for a while but I'm asking anyway.
We ( boyfriend and i ) are currently trying to convert this script for X3:TC
So I'm asking here if i can use the code as a base , giving credits to Klyith for that of course
Cheers
Sorry to dig up this thread, i know the author of this script hasn't been active for a while but I'm asking anyway.
We ( boyfriend and i ) are currently trying to convert this script for X3:TC
So I'm asking here if i can use the code as a base , giving credits to Klyith for that of course

Cheers
I dont see why that would be a problem. Gazz made some adjustments to it for x3r and everyone ended up happy 
I think there will be problems as there is some issue with colored names in x3TC and how incoming messages are handled resulting in blank incoming messages. UniTrader converted his naming script and it never got finished. It works but the issue is you wont get any incoming messages you can read. Good luck if you can get it working. There are quite a few of us that would love to see this working for x3TC too.

I think there will be problems as there is some issue with colored names in x3TC and how incoming messages are handled resulting in blank incoming messages. UniTrader converted his naming script and it never got finished. It works but the issue is you wont get any incoming messages you can read. Good luck if you can get it working. There are quite a few of us that would love to see this working for x3TC too.
It is always nice to have the approbation of authors before reusing their code and publishing it embedded in another package. Or at least, telling them so 
I hope people will like what I do and reuse my scripts, but I would like to know about it too. My main reason is curiosity... I would like to know how my code can be used in ways I did not thought of, or how to improve it.
Anyway... No news, good news
. I'm going to post my RSwE version in X3TC forums soon
. I'm almost done with the alpha version, and it is functional now. Time for some beta tests
.

I hope people will like what I do and reuse my scripts, but I would like to know about it too. My main reason is curiosity... I would like to know how my code can be used in ways I did not thought of, or how to improve it.
Anyway... No news, good news


