[Bonus Plugin] Commodity Logistics Software MK1
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Not enough experience
I am having some difficult with CLS MKI supplying a Equipment Dock or Trading Station
Bounus Pack Version 3501 + hotfix for MKII
The Pilot is rank Freight Pilot
When attempting to add a equipment dock or Trading station i am messaged with not experianced enough towork in this station
Bounus Pack Version 3501 + hotfix for MKII
The Pilot is rank Freight Pilot
When attempting to add a equipment dock or Trading station i am messaged with not experianced enough towork in this station
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Probably a matter of when to determine is Ore can and need to be hauled. You could delay it to the point where you check the consumers for needs. Every time you check for needs. But if you do it already when you add a consumer, you need to the "does consumer has X?" only once.
There can be many producers, and not all of them have to produce all types produced by the primary producer, ie the homebase.
There can be many producers, and not all of them have to produce all types produced by the primary producer, ie the homebase.
Goner Pancake Protector X
Insanity included at no extra charge.
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Insanity included at no extra charge.
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Help with CLS
Well ive tried using CLS ships to ferry goods from my complex that produces all goods necessary for ship building at the HQ, but they need to be lvl 2 "Assistant courier" or something.
So i built a factory for them to train up but they have been transporting goods for 10 hours now and they are still apprintices.
Do they take stupidius amount of time to level up or have i done something wrong?
So i built a factory for them to train up but they have been transporting goods for 10 hours now and they are still apprintices.
Do they take stupidius amount of time to level up or have i done something wrong?
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any known conflicts with this script? I just started playing a new game again and I'm having the same problem with the cls mk1's raping my spp's dry. Even after setting producer limits. tried 100% 95% etc.
I'm running xtm and ashleys factories. But I had the same problem with the small stock factories as I did ashleys huge ones.
edit: Well just tried it with a clean xtm game and they still wont listen to the producer limits I set. Unless I'm missing a command or not using it properly. But I do remember it running fine in one of the earlier bonus packs.
edit: just tried it with a clean game save+ fresh reinstall. Only script was lv's cheats and they still just ignore any producer limits I set.
I'm running xtm and ashleys factories. But I had the same problem with the small stock factories as I did ashleys huge ones.
edit: Well just tried it with a clean xtm game and they still wont listen to the producer limits I set. Unless I'm missing a command or not using it properly. But I do remember it running fine in one of the earlier bonus packs.
edit: just tried it with a clean game save+ fresh reinstall. Only script was lv's cheats and they still just ignore any producer limits I set.
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Newbie(?) Trading help
Hey there!
First of all hello Everyone ^^ (and sorry for posting this topic under this forum, i couldnt find any better place to it)
i've got a pretty interesting economy in my universe... ive got few factories, and i would like to set up my ships so they would get
(some of the) key materials from my other factories.
4Ex:
lets say I'd like to set up my Crystal Fab to sell the crystals to my own solar plant, but when i order the ship (homebase set to solar plant) to "buy ware for best price---> Crystal" it wants to buy from AI, not mine
My question is: that is it possible to order my ships to get the materials from my own facilities, or i need to get a script for that? - since 'free' is the cheapest price for an item
I installed all the softwares exept trading MK3 (but ive got ships equipped with it as well)
Thanks
First of all hello Everyone ^^ (and sorry for posting this topic under this forum, i couldnt find any better place to it)
i've got a pretty interesting economy in my universe... ive got few factories, and i would like to set up my ships so they would get
(some of the) key materials from my other factories.
4Ex:
lets say I'd like to set up my Crystal Fab to sell the crystals to my own solar plant, but when i order the ship (homebase set to solar plant) to "buy ware for best price---> Crystal" it wants to buy from AI, not mine
My question is: that is it possible to order my ships to get the materials from my own facilities, or i need to get a script for that? - since 'free' is the cheapest price for an item

I installed all the softwares exept trading MK3 (but ive got ships equipped with it as well)
Thanks
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@Snoux: Formally your question could be considered "general gameplay", but then again, it does involve scripts somewhat, and of them, the Commodity Logistics Mk1 (CLS1) from Bonuspack fits the bill. Hence the merge. But CLS1 is not the only script made for the task. There are others too.
If/when you have Bonuspack installed, you have a "Readme" installed too, check "Start / All Programs / X3 Bonus Package". Description of CLS1 there is more up to date than the OP of this thread (but this thread hopefully answers some questions about usage of CLS1).
If/when you have Bonuspack installed, you have a "Readme" installed too, check "Start / All Programs / X3 Bonus Package". Description of CLS1 there is more up to date than the OP of this thread (but this thread hopefully answers some questions about usage of CLS1).
Goner Pancake Protector X
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Uhh.. I have 2 CLS1 ships that should ship resources from a complex to the HQ, but they just keep idling, I've tried selecting different products, but it didn't help at all. The ships are level 1st class freight pilots, so they should be able to do it 
Edit:
It seems as if there's a bug with that level, I had a 2nd class freight pilot which worked perfectly until it became 1st class. I also have a freight pilot, and it works fine too.
Edit:
Maybe not, I have freight pilots idling in another complex..

Edit:
It seems as if there's a bug with that level, I had a 2nd class freight pilot which worked perfectly until it became 1st class. I also have a freight pilot, and it works fine too.
Edit:
Maybe not, I have freight pilots idling in another complex..
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Jumpdrive
Any clue on how many flight hours the pilot needs (or any other requirements) before he takes the special training course?Jump drive (optional: can be utilized after a special training course)
My HQ is in Profit Center Alpha (it's fairly central on the map) and as there was an asteroid with about 70 silicon yield in Cho's Defeat I've got a closed complex there (mine, food, crystal and energy production all daisy chained together).
Everything is working properly, the pilot (Freighter Pilot rank) will happily load up on Energy Cells in the complex hub and deliver them to my HQ (using CLS1) but he won't jump and it's a really long flight otherwise. He's clocked up something like 48 hours flying time and still won't use his jump drive.
I guess there are alternatives; I could build about 5 more Caiman super-freighters and have them all doing the run, or use this geezer to stock up my Orca and tell that to jump to my HQ when it's full... but that's not the point.
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Re: Bingo!
That made my day lolChealec wrote:Oh you little beauty! Worked a treat, thanks
- I didn't book a half day off work today just to play X3, but we-eeell... got an hour or two to kill atm

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CLS ships and TL's question.
CLS MkI ships can be assigned a TL in their station list but I've been playing around with it I honestly don't understand of what use this feature is.
The TL is only ever recognised as a "consuming" ship and seeing as that no TL's ever really consume resourses its not much good. The few TL's that do (T0's in XTM) can't be added as stations.
I was trying hard to use one as a "supplying" station, much more useful but it seems impossible, if you set the TL as the homebase its impossible to add any products as the TL doesn't have any.
The one and only use for this I can see it to use a TL to stockpile resources. . . . . . which you can't then redistribute (other than manually).
I'm gonna have a play about with MkII but I anticipate similar problems simply because the TL has no resources or products, so most of the commands probably won't work. . . . . . I'll have a go.
If some could enlighten me about a useful interaction of CLS ships and TL's I'd be grateful! I'd really like to use one as a "supplying" station.
The TL is only ever recognised as a "consuming" ship and seeing as that no TL's ever really consume resourses its not much good. The few TL's that do (T0's in XTM) can't be added as stations.
I was trying hard to use one as a "supplying" station, much more useful but it seems impossible, if you set the TL as the homebase its impossible to add any products as the TL doesn't have any.
The one and only use for this I can see it to use a TL to stockpile resources. . . . . . which you can't then redistribute (other than manually).
I'm gonna have a play about with MkII but I anticipate similar problems simply because the TL has no resources or products, so most of the commands probably won't work. . . . . . I'll have a go.
If some could enlighten me about a useful interaction of CLS ships and TL's I'd be grateful! I'd really like to use one as a "supplying" station.
"Shoot for the Moon. If you miss, you'll end up co-orbiting the Sun alongside Earth, living out your days alone in the void within sight of the lush, welcoming home you left behind." - XKCD
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12. Forum posting rule: Questions about a script into the thread of the script.
CLS1 has two "supply a ship" uses: the stockpiling, and refueling. Unfortunately, the refueling does not work so nice in vanilla game, because the ship to be refueled (can be any ship, not just TL) must stop. Lucike wrote a modified Sector Patrol script, which does stop and wait occasionally. Imagine sector patrols armed with missiles, and one CLS1 per 20 patrolships keeping them armed.
Stockpiling may or may not be useful. I do stockpile weapons to Mammoths. Yes, I could use PHQ, but it fills up rather quickly. Thus, if I need to equip a fleet, I have what I need.
Or, if selling manually to bottomless ED suits you ... CLS1 can deliver to TL, which is docked into ED. All you need to do is the selling.
For a while I had an "overflow handler":
* CAG buy guns to PHQ
* CLS1 delivers guns to ED(1)
* CAG sell from ED(1)
* ED(2) has "almost competetive" price, ie receives if no NPC ED can buy
* CLS1 clears ED(2) into TL (stockpile the overflow)
That was fine but for two issues: What to do with the overflow, and ED(2) ran out of cash.
CLS Mk2 can 'load' from TL. Unfortunately it has its own limitations, but it is definitely possible to offload from the stockpile TL with CLS2. I have just set up one such:
* BMS Miners collect to TL
* CLS2 fetches from TL to Complex
* CAG sell from the Complex
CLS1 has two "supply a ship" uses: the stockpiling, and refueling. Unfortunately, the refueling does not work so nice in vanilla game, because the ship to be refueled (can be any ship, not just TL) must stop. Lucike wrote a modified Sector Patrol script, which does stop and wait occasionally. Imagine sector patrols armed with missiles, and one CLS1 per 20 patrolships keeping them armed.
Stockpiling may or may not be useful. I do stockpile weapons to Mammoths. Yes, I could use PHQ, but it fills up rather quickly. Thus, if I need to equip a fleet, I have what I need.
Or, if selling manually to bottomless ED suits you ... CLS1 can deliver to TL, which is docked into ED. All you need to do is the selling.
For a while I had an "overflow handler":
* CAG buy guns to PHQ
* CLS1 delivers guns to ED(1)
* CAG sell from ED(1)
* ED(2) has "almost competetive" price, ie receives if no NPC ED can buy
* CLS1 clears ED(2) into TL (stockpile the overflow)
That was fine but for two issues: What to do with the overflow, and ED(2) ran out of cash.
CLS Mk2 can 'load' from TL. Unfortunately it has its own limitations, but it is definitely possible to offload from the stockpile TL with CLS2. I have just set up one such:
* BMS Miners collect to TL
* CLS2 fetches from TL to Complex
* CAG sell from the Complex
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.