parameter wrote:Hi Doomed, I found the lag tended to be due to some of the individual players computers being low spec, but we used to get a bottleneck around 12 players. Funny racing to a position, slotting three tango's and then freezing mid stride just as more tango's appear. Then unfreezing [ defrosting?

] in time to hear crappy voice saying, 'That'll teach him' and then lights out. Always tended to be the worst spec player that caused the lag. Usually a modem player!

Hi parameter, I wouldn't have thought that the lag would've been so much a problem now, not with the uptake of broadband. Also I would expect that most people who want to play online games have broadband, because most recent games require it. Hopefully the game wouldn't need too high spec of a computer though, so even those with slightly older computers can play.
ReggieReddog wrote:I'm not sure it would be all that interesting to sit in a PPC turret for any length of time. I would be happy with just some better AI commands for the turrets. "Shoot capitals only" "Shoot nearest fighter" and some AI gun switching in the turrets would be nice.
Yeah, I agree, I think that the fun or sitting in a PPC turret would wear of pretty quickly, although going gunner in a freighter might still be an interesting game type anyway.
mike_doyle wrote:Have players auto-eject when player-ship destroyed. If they possess Salvage Insurance, have a Goner M5 or Goner M4 appear once hostiles are at least 6km away and "rescue" them (they end up as pilot of ship equipped with
- Nav Software
- Jump Drive
- No weapons
- Minimal shields
Salvage insurance means the rest of their empire and their bank balance is OK.
I like this idea, but wouldn't that mean that people could just camp outside combat range after you were destroyed and then return to kill your weak new ship?
em3e3 wrote:Doomed498 wrote:em3e3 wrote:If you're not playing, you can set which ships/stations continue trading, and are subject to damage/loss, and which stations/ships become 'invincible' or at least untouched.
I'm not so for this idea, because all I can see is someone having their station being attacked and then setting it to become invincible and then logging off...
Seems like this could be prevented easily. And, it opens up a new experience: if another player, real or AI attacks you or your property, you could put up a 'bounty' for their assasination, or capture of property. Other players could see this on the station BBSes, and contact you for the 'job'.
I don't see how it could be prevented though, penalties for logging off in combat? I guess I just like the idea of having everything attackable when you log off too much!
The bounty idea is pretty good though, sort of like the bounty hunters guild script for X3 I guess. Extending this to having a BBS where you could post jobs might be good, you want some extra firepower for an invasion or just need a freighter (or gunner), you post a job on the BBS and other players can contact you about it. Gives players the option of being a mercenary I guess.
Jingleheimer wrote:I disagree with those that think co-op multiplayer in X should allow people's property to be destroyed while they are away from the game. Yeah, it's more realistic; but it just aint very fun for the poor sap who got bum-rushed after they logged off. I'm not a SETA cheater, but think about using SETA for a few hours to come back and find your entire empire you've spent hundreds of hours on completely wiped out - with no save! I imagine many would contimplate suicide at this point.
Yeah that's true, although I'm guessing there would be no SETA in multiplayer. I'm still for having everything destroyable though, if you didn't want your property destroyed you could either defend it with ships and lasertowers, or place it in a sector that already has a lot of NPC security. Or you could always find somewhere really remote to place it, but that mightn't be the best choice...
Jingleheimer wrote:Many people are pointing to Freelancer as a great example -and I agree it is very good- but there is one major difference between Freelancer and X3 that affects multiplayer. Namely, that difference is the ownership of property. In Freelancer you only owned ships, and could only control one ship at a time. When you were done you'd simply fly to a station and save. The odds of a station being destroyed while you were away from the game were very low. Also, you had a lot less to lose in Freelancer by a ship getting destroyed. In X3, however, you have LOT more to lose in terms of property and hours spent. Progress is MUCH slower.
Again, this is true, I think the game would have to be rebalanced in terms of the time it takes to make credits/gain reputation, because if there was no SETA, progress really would be much slower. If credits could be made faster (not too much faster though..) this would fix this as the loss wouldn't be so much. Maybe if there were good BBS missions to choose from, either from NPC or other players? So in addition the player having traders make money, they could also do missions.
Sithlordz wrote:RTS/Spaceflight hybrid. One person is a commander, who builds and researches ships. There are designated spawn points where ships of different types spawn, like a few shipyards where fighters are periodically spawned.
That would be pretty interesting as a game type, I have played Allegiance and it's awesome! I'd like this as a gametype, although I'd still prefer the coop...
Sithlordz wrote:The fourth mode should be some kind of Neverwinter Nights style playing universe, where players can create their character with certain attributes, then play as them in a world that can be created by players, or packed with the game its self.
That could be interesting, but would these sort of ideas be moving too far away from X games?
silentWitness wrote:My suggestion for multiplayer is perhaps a strange one: Better AI.
NPC ships should be able to protect themselves effectively, each ship should be a challenge to take down.
Combat AI needs to be strengthened across the board. E.g. TS ships should turn to keep their turrets on you, while flying evasively, sending out distress calls, or attempting to jump out if you're too powerful.
Yeah, AI will definitely need to be improved. Especially things like pathfinding and collision avoidance. Having your ships destroyed because they collided with an asteroid or your complex is annoying enough in X3, but if it was multiplayer it'd be incredibly annoying, mainly because if you were up against other players, you'd need all the ships you can get...