Full Salvage Mod *Rebuild* 2.4 out ( Need tester with XTM ) ( New CCM Fix! )

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What do you think of this mod?

More realism finaly!
31
76%
A new way to make cash in-game!
3
7%
I may try, really said i MAY
5
12%
after some play it ****
2
5%
 
Total votes: 41

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jocan2003
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Post by jocan2003 »

New version out, salvage and CCM framework, now you dont have to sit idle when monitoring chat it now use a ship additional command.

you will always get back at least half the drone you sent on salvage
Fix bug with wrong race setting when spawning mobs
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defiant1
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Post by defiant1 »

so the 2.4 (or what ever this is now) does it fix the bugs mentioned by others or what? and can I salvage debris and the "gate" debris and other things as shuch? also will it still work if I just pick up from a cave game (after installing this) or must i restart a new game to get full functionallity? and If I spawn a ship (cap ship) or a station and destroy it will it still be salvageable?
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jocan2003
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Post by jocan2003 »

Its advised to start a new game but if you dont its no biggy untill cap ship respawn you wont get cap ship debris, and if you can target the debris it wont work, it only work with untargetable debris ( hardcoded sorry )

Yes bug mention has been fix, if any of you encounter more bug please send them via PM or here.

You just killed a cap ship and now you got an ugly big debris, you get near it ( under 3 km ) just stick as close as you can, then start the command and if you have enough drone and the salvage license, you will get materials!! ( have a TS around because it will drop enough stuff to fill 3-4 M3 ;) ) same goes for station debris

If you already had the the salvage mod before, unisntall it and install the other, no need to turn off anything, simply unisntall the old and install this one.

Once again if you can target the debrix, then its not salvageable (president End, gate debris and any other debrix you can target ).
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defiant1
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Post by defiant1 »

wish thier was a way around that :(...and about the freighter...don't worry I keep atl east 4 super freighters around at all times...and thats minimum...now if thier was a way to incorperate some sort of salvage network (so I can have it scan for ship/station debris)
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jocan2003
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Post by jocan2003 »

Good idea i think ill add a feature like that, nice idea :) but you will need to place an advance satelite to scan the whole sector ;)
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max274bm
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Post by max274bm »

jocan

I am getting a readText 2010-735 where the 'Monitor Com Chatter' command should be on your updated version of CCM. I installed Aldarbs original and its ok. Also, when I activated your Monitor Comm Chatter I still got the auto pilot kick in.

Other than those it seems ok so far on XTM.

Cheers
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defiant1
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Post by defiant1 »

lets see....two freighters that work the salvage runs, one frighter as my laser tower droper, one as my ADV sat droper, and the rest act as spares...is that good enough for this to work?


Jocan...do i need to make a new profile for this to work properly? or can I just say NO and use it in my current one (or will it not function fully?)
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repatomonor21
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Post by repatomonor21 »

Ummm...Is this mod compatible with Ashley's fabs? MEANING: do the XXL, or other stations leave wrecks :?:
Jakesnake5
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Post by Jakesnake5 »

Listening to Comm Chatter is SUPPOSED to kick in the AP. You don't want to be listening in while in combat, do you? :D
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jocan2003
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Post by jocan2003 »

Hmmm odd about auto-pilot kicking in, and as for the readtext it point to the old command slot what language you using english?

( Look like i screwed the package when i made them yesterday..... look like i was a bit tired to be effective hehe sorry for that )
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jocan2003
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Post by jocan2003 »

max274bm wrote:jocan

I am getting a readText 2010-735 where the 'Monitor Com Chatter' command should be on your updated version of CCM. I installed Aldarbs original and its ok. Also, when I activated your Monitor Comm Chatter I still got the auto pilot kick in.

Other than those it seems ok so far on XTM.

Cheers
Yes the CCM framework 1.2 was broken i was way to tired, didnt slept in the last 36 hour. I released the version 1.3 wich now fully fonction and use addition ship command instead, so you can do your stuff while monitoring the chat ( also please note to deactivate random chatter and pop-up if you dont want them to bug you off with useless chatter or dont want themessage to pop-in when your fighting :)
Jakesnake5 wrote:Listening to Comm Chatter is SUPPOSED to kick in the AP. You don't want to be listening in while in combat, do you? :D
Turn the pop-up off ;) or release the command ( set it back to none )
repatomonor21 wrote:Ummm...Is this mod compatible with Ashley's fabs? MEANING: do the XXL, or other stations leave wrecks :?:


So far only stock station and capital ship will leave wreck, Planning to add others mods ship, ( XTM, XXL, and so on but i need modeler to make model for these beast, or make a generic one for ship and station PM me if you can help )
defiant1 wrote:lets see....two freighters that work the salvage runs, one frighter as my laser tower droper, one as my ADV sat droper, and the rest act as spares...is that good enough for this to work?
I dont quite understand, you mean if 2 freighter will be enough to grab the stuff salvage will give? yes it will, as for laser tower and adv sat dropper i dont understand why you could need them.
defiant1 wrote:Jocan...do i need to make a new profile for this to work properly? or can I just say NO and use it in my current one (or will it not function fully?)
Say no, then go to your mod folder, grab the mod package ( .cat/.dat ) place it in the root folder, then rename it to **.cat/**.dat where ** is the highest number you see +1.

Feedback and question is welcome.
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max274bm
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Post by max274bm »

Hey Jocan
your allowed to be tired... no problem. Yes I am using the English version.

@ jakesnake. Just mentioned the AP because Jocan said he disabled it. I use AP but am very wary of it. It does have a tendancy to be err ... shall we say....NOT VERY CLEVER :evil:
Jakesnake5
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Post by Jakesnake5 »

The reason Comm Chatter activated the AP was to stop the ship and allow the player to read without running into something. :)
Perfection is in the hands of God, we bags of dirt can only do the best we can©
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Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
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jocan2003
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Post by jocan2003 »

Hmmm we should get that in real life then, when ppl speak with their cell phone stop the car? lolll Anyway, if you cut the random chatter, you will only get pop-up about mission and possible rumor where salvage is, i think it worth pressing *Return* key to kill the engine so you can read the message ;).

Or if really your not sure if you can drive with this, stop your ship when your monitoring :D

The read text came because i forgot to change a command slot that was refering to the old test that wasnt there anymore thats why, XD

Looking forward improvement send ideas!
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defiant1
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Post by defiant1 »

May I suggest removeing the links to the "older" versions so people can find the more current "fixed" versions instead? IE if 1.2 is no longer current remove it and put the most current version (1.3 i think?)
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jocan2003
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Post by jocan2003 »

1.2 has benn removed but 1.1 and 1.3 will stay on the OP because few ppl prefer it with auto-pilot ;)
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defiant1
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Post by defiant1 »

I know but i ment atleast mark in some way which is the most current with out AP and the most current with AP and same for the framework and all that other stuff...just so people know which is the current one so they wont have to guess if they have the same one or not...
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jocan2003
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Post by jocan2003 »

Tahts already what happen, framework 1.1 = autopilot, framework 1.3 = no AP, and then my mod by after.... these are the only link you can see about my mod, all other are stuff you need like the EMP ( If you dont have XTM )

If im wrong well sorry i dont really understand then..... and for the one without the auto-pilot i wrote it in the change log.
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max274bm
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Post by max274bm »

hi Jocan

Just to report that the new CCM is working good. Haven't salvaged anything yet but all the other ships with drones and Salvegers are roaming the Universe.
So far so good :D
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jocan2003
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Post by jocan2003 »

For the tester out there, while playing you can check the global script task for the following line to know more about what awaits you
Spoiler
Show
ADB.SalvageMod.CompSearch ( NPC are actively searching for derelcits )
ADB.SalvageMod.WaitSendComm ( each instance = a sector waiting for you to come in )
ADB.SalvageMod.RumorSpaceMonster ( There is a sector with a rumor about Space monster location )
ADB.SalvageMod.PirateBand ( There is a sector with a pirate band rumor )
Any other question reguarding the testing of this mod are welcome, ;)

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