Arrak wrote:Sorry if I missed some part that works as intended, but I've got a problem: (if I missed something in the readme, just tell me so... I read it some time ago)
I installed the TCS on a Reaver. At first, I tested it in some pirate sectors. Everything was fine here, bFlaks (in the front turret) were used whenever possible (which is the best choice, M6 and below are spacedust in no time). However, when I tried taking on some Xenon capital ships, it did not switch to bPPC's, but instead continued using bFlaks (and HEPTs at close range, though I think these were in another turret). It seemed to simply ignore the PPCs altogether. It worked with the "no swap" command, but it would be nice to change to PPCs automatically.
PPC are classed as anti-capital weapons by the plugin and it
will use them, in fact, the biggest weapon available to a turret is used on cap-ships and nothing smaller (ever), so if it can mount PPCs it will select them.
I think what was probably happening is that the front turret had PPCs mounted, but couldn't track its target fast enough to actually fire them, or, it was busy with a different target perhaps? If you've just turned to face an important target, use the "Re-Scan Targets" hotkey to make sure any turret that can hit it starts firing on it.
You may also have had "Capture Mode" switched on, and many people assume this slows down their weapons to increase the number of ships they cap. This is
not the case (and these people shouldn't be basing their assumptions on
other turret plugins!

). It actually just stops your turrets from attacking your tracking aim, leaving you to take down a target gradually with your main guns (or in the case of XTM and the HCF, by force with a boat-load of marines!

).