By Voxol.
Requirements:
- Cycrow's Salvage Claim Software - Available at Teladi Equipment Docks
- Bonus Pack (MTC: Manual Trade Commands)
Recommended:
- Bail Signal Extension - increase probability of ships bailing and allow big ships to bail.
--Download--
This plugin provides 3 new commands in your Piracy menu to help automate piracy and salvage operations. This was originally developed to aid in processing the extra capping opportunities afforded by Bail Signal Extension, but is likely useful for anyone wanting a career as a pirate.
Thanks to moggy2 (Xai Corp) for the MTC commands and libs used here.
[Strip Ship of All Wares...]
Utility command. Orders a ship to transport aboard all wares from a target ship. Useful for manually stripping newly capped ships before selling them.
[Best Sell Loot from Homebase...]
This command will order a ship to continuously sell wares, if possible, from its homebase ship. Equipment is not traded, and priority is given to wares using the most cargo space on the homebase. Jumpdrive can be used if the homebase has enough Energy Cells.
[Automated Salvaging]
The crux of this command-set. This will order a ship to continuously and automatically salvage ships, collect astronauts, and/or collect flying wares, depending on the ships loadout, within the sector. The ship can operate alone or from a homebase ship, dumping wares at the homebase as it gets full. Jumpdrive can be used to travel between homebase and operating sector if the homebase has enough Energy Cells available.

Readme follows:
Code: Select all
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Name: Salvage Extension Commands
Version: V1.2
Author: Voxol
Updated: 02/07/2007
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Requirements:
- Cycrow's Salvage Claim Software.
- Bonus Pack (MTC: Manual Trade Commands)
Recommended:
- Bail Signal Extension
This plugin provides 3 new commands in the Piracy menu to help automate your piracy empire. Originally developed to support the increase in capping opportunities provided by Bail Signal Extension, this plugin may have use in other situations.
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[Strip Ship of All Wares...]
Requirements: Transporter Device.
This command will order your ship to get within transporter range of another of your ships, then transport across all wares from the target ship, including equipment and any tech wares not currently installed on the host ship. This is useful to strip a recently capped ship of useful/profitable wares before sending it to be scrapped.
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[Best Sell Loot from Homebase...]
Requirements: Best Selling Price Locator, Trading System Extension, Trade Command Software MK1, Transporter Device.
This command orders a ship to sell wares located on its homebase ship, using the Manual Trade Commands Best Sell feature.
- Requires a homebase to be set, and requires that the homebase be a ship. Thus, huge ships cannot use this command.
- Priority is given to the ware using up the most space on the homebase.
- Weapons, shields and missiles are not sold. You will have to sell these yourself, or keep them for equipping your fleet.
- The ship will attempt to keep a supply of Energy Cells if it has a Jumpdrive and 'Navigation Command Software MK1' installed. In order to store some Energy Cells without selling them, it may convert some to 'Container' wares. No refueling takes place if the homebase has less than 500 Energy Cells left for itself.
- Energy Cells will only be traded if there is more than 2000 of them on the homebase.
- The ship will follow the homebase while idle waiting for new wares to be loaded or a suitable location to sell existing wares.
- If the ship cannot sell all of its wares it will attempt to transfer them back to the homebase. If transfer fails the command exits.
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[Automated Salvaging]
Requirements: Special Command Software MK1.
This command automates a ships salvage operations within a sector, with the type of salvage operations carried out dependent on the ships loadout.
In order of priority, the plugin will: claim ships, enslave astronauts, collect flying wares.
Claiming ships requires:
- Salvage Claim Software OR System Override Software (can only claim small ships).
Enslaving astronauts requires:
- Transporter Device
- Cargo Bay Lifesupport.
Collecting wares requires:
- Transporter Device
- Trading System Extension.
In addition...
When claiming ships:
- If the host ship has a ship set as homebase, then the newly claimed ship will be ordered to dock if possible or follow the homebase.
- If the host ship does not have a ship set as homebase, and has 'Trading System Extension' installed, then the newly claimed ship will be ordered to dock if possible or follow the host ship.
- If either of the above occurs, if the lead ship has 'Special Command Software MK1' and 'Transporter Device' installed, the newly capped ship will be stripped of all wares (if possible) by the lead ship.
When collecting wares/astronauts:
- If the homebase is a ship and the homebase has 'Trading System Extension' installed, then the host ship will dump its cargo at the homebase when it is 75% or more full.
- If the host ship has a Jumpdrive and 'Navigation Command Software MK1' installed, it will attempt to stock enough Energy Cells to jump to its operating sector and back to the homebase, provided the homebase has more than 500 Energy Cells available at all times.
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Change log:
1.2
- Fixed infinite loop when autosalvaging ships.
- Added docking if possible for autosalvaged ships.
- Removed requirement for host ship to be big in order to have autosalvaged ships follow/dock at it.
- Added use of stock System Override Software, though only small ships can be claimed.
1.1
- Added dumping wares at homebase when 75% full.
1.0
- Initial release.
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Technical:
Text file: 8370.
Command slots:
<t id="659">COMMAND_TYPE_PIRACY_59</t>
<t id="660">COMMAND_TYPE_PIRACY_60</t>
<t id="661">COMMAND_TYPE_PIRACY_61</t>
Enjoy!