What a simple solution! Why on earth didnt I think of that? I'll modify it to an AL plugin just as soon as I can. Of course, there are probably better ways of making the script compatible with missions, etc, but this solution is effective and simple to implement. Cheers for that.Luckychuck wrote:I have a question/suggestion though. Would it be possible to make this into an artificial life plugin that you can switch on and off in the options menu? That way you could turn it off before doing XI and assassination missions.
In the meantime, you can probably still do the mission you mention if you continue to reduce the hull even after the pilot bails. Its likely that the mission script wont notice and will continue to use the ship even though it is abandoned...