X3 map v1.2 by Scorp (v1.2.3.9) Terran Conflict Edition !

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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I prefer ...

default map-color-scheme
402
66%
alternative map-color-scheme
207
34%
 
Total votes: 609

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ScorpBY
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Post by ScorpBY »

Kujata wrote:I don't have this "extensions" section you guys are talking about, I have read the readme file....unless I install the program in the wrong directory? Does it have to be in the X3 Folder?
You can install the program into any directory.
As i said several times before, the installator can`t find "Steam" X3 to install scripts. Use the reg-file from the top post of the thread.
Last edited by ScorpBY on Mon, 19. Mar 07, 21:10, edited 1 time in total.
Kujata
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Post by Kujata »

Hi Scorp,
Yes I have installed that as well, I must installed something wrong! :(


[edit] Gonna try something else to see if this works...

[edit] Okay I see what I did wrong, I didn't edit the registry file to the correct X3 folder. Although when I did that it made my game crash before I can even load a saved file. Hmm...

[edit] After editing the Reg file provided to the X3 folder under Steam it screwed up my instial launch screen & I still don't see the "extensions" under the Interface tab.

[edit] Ah got it to work, had to manually regedit it through windows instead of the file itself. Again proper map scorp!
esse
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x3

Post by esse »

Hmmm....I was running this app and loving it, but it would appear that it doesn't work with DDRS mod, because as soon as I enabled DDRS, every time I tried to load a new log file created by the find script, the map program would error saying "and is not a valid integer".

Manual running through the log000001.txt file shows that there are lots of factory names that have the word "and" in it.

Bummer.
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BugMeister
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Post by BugMeister »

Kujata wrote:Heya Bug, yeah I don't have this "extensions" section you guys are talking about, I have read the readme file....unless I install the program in the wrong directory? Does it have to be in the X3 Folder?

Thanks,
_K
-the extensions folder is actually located within the X3 game itself..
-when you're actually playing - access the menu's via Esc
and select the "controls" option marked with a little joystick..
-this will bring up another box where you can set X3's various control options
-tab along to "Interface" and then go to the bottom of the list..
- you'll find a section marked "Extensions" set your key preferences there

- try not to use an existing default key to avoid possible confusion..
- you'll see if the key is already in use, 'cos the interface will tell you..

- you can see all of the default keys, if you download a keyboard layout from the guides "sticky" above..
-it's in a ready-to-print Excel form, just open it and print it straight away..
- it's not password-protected, either - so you can change it to suit your needs..

- ScorpBY's map is well worth having, especially for it's dynamic data-gathering during play.. 8)
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
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ScorpBY
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Post by ScorpBY »

Powerful Update v1.2.2.9

1) New scripts allow you to "snapshot" your universe within 3-4 seconds ! Feel the difference !
2) DDRS-mod support is added.
moeb1us
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Post by moeb1us »

wOOt :)
that sounds nice, will definitely check out the new version after work.

ah and it would be ok to mention that scorp has fixed the dual monitor support several versions before this, it now displays correctly on a second monitor (at least on my sys) :fg:
"Stir them embers, dear pathetic husband of mine.”
"You cannot command me, hag! Stir them yourself ! I have more vital tasks before me right now!"
"Such as?"
"Well, to begin with, I need to pee."
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ScorpBY
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Post by ScorpBY »

Anybody loves the update ? :)
I think it is worth comments to be written :)
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BugMeister
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Post by BugMeister »

ScorpBY wrote:Anybody loves the update ? :)
I think it is worth comments to be written :)
- I guess you know already what I think, Scorp..
- yes, it's even more amazing now!! :D :thumb_up:
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
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NavyAICS
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Post by NavyAICS »

ScorpBY wrote:Anybody loves the update ? :)
I think it is worth comments to be written :)
One word: AWESOME!
-NavyAICS.
TRAMPLE THE WEAK, HURDLE THE DEAD!
Deleted User

Post by Deleted User »

Good grief, that's a hell of a lot quicker! :)
About one to one & a half seconds?, the messages took longer to
get/dismiss.

Perhaps at this speed, it could (optionally) automatically update every few minutes,
then you'd be sure of an uptodate map.
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Flybye
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Post by Flybye »

Scorp, I selected to not see the sectors that are unknown to me, and they still show up. Also, the west and east sectors seem to be mixed. In a sector that only has a west gate, your map was saying that it only has an east gate.

I am trying to use it with Rougey's mod.
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ScorpBY
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Post by ScorpBY »

Flybye wrote:Scorp, I selected to not see the sectors that are unknown to me, and they still show up. Also, the west and east sectors seem to be mixed. In a sector that only has a west gate, your map was saying that it only has an east gate.

I am trying to use it with Rougey's mod.
Make new log with the newest script.
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Flybye
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Post by Flybye »

Thanks. I completly forgot about the scripts you have in the folder that is craeated by your setup.
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Graxster
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Post by Graxster »

Love it! One feature that I would like to see added: Either add "Max Space" to the search options, or simply have a search for "factories that are full". The most productive way to use this (other than, for example, finding the shields you need for your new ship), is for manual trading. If you could search for "factories that are full" and "factories that are empty" it would make trading a breeze!

-G
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NavyAICS
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Post by NavyAICS »

Graxster wrote:Love it! One feature that I would like to see added: Either add "Max Space" to the search options, or simply have a search for "factories that are full". The most productive way to use this (other than, for example, finding the shields you need for your new ship), is for manual trading. If you could search for "factories that are full" and "factories that are empty" it would make trading a breeze!

-G
That's kind of interesting. I know you could put in a min/max of how many you want but to actually choose to see which factory is full/empty. That would greatly enhance trading. You just have to beat all the NPC there. No a bad idea. Good on ya!
-NavyAICS.
TRAMPLE THE WEAK, HURDLE THE DEAD!
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Flybye
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Post by Flybye »

I think a feature like that would be better suited as an in-game script.

Say if you have Advanced Sats in multiple sectors, you could query your "Trading System Network" and find out who has the most of what.
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Graxster
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Post by Graxster »

Well, the current search function has "Min Space", which I suppose might be good if you're trying to sell something. So it shouldn't be that difficult to add "Max Space", so you could find ones that are full or almost full. It also has "Min Quantity", which could have "Max Quantity" added.

-G
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ScorpBY
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Post by ScorpBY »

AFAIK every station has its own capacity. So the Max capacity differs from one station to another (especially in mods). Thats why i didn`t add MAX quantity and MAX space to the search function.

But finding wholly FULL and wholly EMPTY stations is a very good idea (i mean fully filled with the selected item and empty for at least one - right ?)
If i`ll find some free time i`ll add that function, but i can`t promise to do that - i`m too busy now.
Last edited by ScorpBY on Sat, 14. Apr 07, 10:07, edited 1 time in total.
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Gazz
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Post by Gazz »

I think that a % full setting would be better and allow for more useful results. Completely FULL/EMPTY is rather rare.

x % full would no longer differenciate between L and M fabs for one thing.
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There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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ScorpBY
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Post by ScorpBY »

Updated to v1.2.3.1

1) "MIN space" condition is removed from the search function.
2) It is replaced with the new one what allows you to setup percentage-restrictions on the object`s fullness with the selected good.
«Not < than x%» for factory-export and «Not > than x%» for factory-import.
Very useful for trading.
3) "Readme_X3_map.doc" is updated.

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