adding a ship

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

DragonFly1102
Posts: 29
Joined: Sat, 17. Mar 07, 10:48

adding a ship

Post by DragonFly1102 »

what do I need to do to add a ship from 1 mod to another?
E.R.Hyland
Posts: 277
Joined: Sun, 4. Apr 04, 00:08
x2

Post by E.R.Hyland »

You need to find the ships info in Tships file of the source mod, and use a open ship slot in the destination mod, or make a new ship slot, and duplicate the info.

You need the ships body scene file from the cut folder of the source mod, and you need to put it in the cut folder of the destination mod.

Now things can get tricky, so you may need to contact the modder, because you may also need the body parts from the source mods v folder. some ships use custom parts, and others make use of the ones in the game you can try to read the scene file to try to find out wich v.bod's you need to put in the destination mod v folder.

And lastly the ship may need a custom texture found in the tex\true folder.

That's the basics happy modding :)

Return to “X²: The Threat - Scripts and Modding”