
DDRS Rebalance V2.5 with 55 custom ships and 6 custom shipyards
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Update: Version 2.4.2a Rebalanced now available.
++ Version 2.4.2a - Bug fix release. Also, I've completely re-worked the custom textures on the G'Quan and Nuubari.
The custom textures on the Tigerfish (aka Cheyenne) are next.
Also, the optional scripts folder - "/scripts (optional" now contains STM Race Invasions version 10.04 for DDRS.
For the DDRS Rebalanced mod:
I've updated the DL links in the first post, but for your convenience they are also included below.
==========================
RAR Archive for 2.4.2a Rebalanced -
http://www.flatrock.org.nz/wolf/images/ ... tFixed.rar
(Previous version - RAR Archive for 2.4.2 Rebalanced)
http://www.flatrock.org.nz/wolf/images/ ... V2.4.2.rar
Self-extracting EXE for 2.4.2a Rebalanced -
http://www.flatrock.org.nz/wolf/images/ ... tFixed.exe
(Previous version - Self-extracting EXE for 2.4.2 Rebalanced)
http://www.flatrock.org.nz/wolf/images/ ... V2.4.2.exe
++ Version 2.4.2a - Bug fix release. Also, I've completely re-worked the custom textures on the G'Quan and Nuubari.
The custom textures on the Tigerfish (aka Cheyenne) are next.
Also, the optional scripts folder - "/scripts (optional" now contains STM Race Invasions version 10.04 for DDRS.
For the DDRS Rebalanced mod:
I've updated the DL links in the first post, but for your convenience they are also included below.
==========================
RAR Archive for 2.4.2a Rebalanced -
http://www.flatrock.org.nz/wolf/images/ ... tFixed.rar
(Previous version - RAR Archive for 2.4.2 Rebalanced)
http://www.flatrock.org.nz/wolf/images/ ... V2.4.2.rar
Self-extracting EXE for 2.4.2a Rebalanced -
http://www.flatrock.org.nz/wolf/images/ ... tFixed.exe
(Previous version - Self-extracting EXE for 2.4.2 Rebalanced)
http://www.flatrock.org.nz/wolf/images/ ... V2.4.2.exe
Last edited by DeadlyDa on Sun, 11. Feb 07, 02:11, edited 2 times in total.
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- Joined: Sun, 4. Jan 04, 01:08
Very nice...
Quick question, though... is the 'lib.setup.DDRS.xml' file no longer required?
'cause it's not in the 'Rebalanced' archive... I simply over-wrote the files currently in the 'Scripts' folder, and, it's definitely not included in 2.4.2a Rebalanced.
I'm keeping the file there for now, as library files are (usually) mandatory for certain (sets of) scripts in X3 to function properly.
Quick question, though... is the 'lib.setup.DDRS.xml' file no longer required?
'cause it's not in the 'Rebalanced' archive... I simply over-wrote the files currently in the 'Scripts' folder, and, it's definitely not included in 2.4.2a Rebalanced.
I'm keeping the file there for now, as library files are (usually) mandatory for certain (sets of) scripts in X3 to function properly.
Now, return to the void, in the midst of this infinite light!
AIN SOPH AUR... DEAD END SHOOT!!
AIN SOPH AUR... DEAD END SHOOT!!
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- Joined: Thu, 26. Jan 06, 19:45
Ditto, Very nice indeed. Installed for me without any hiccups, though I am curious about the above post by NeoSeether.
Is it me or have you been working on the Pirate asteroid base too?. I think this is a bit more than just a bug fix.
By the way have you any tips on completing the "Attacking pirate base with small fast ships" missions, I dont want to do anything I would consider cheating like laying a minefield at the gate they come through. I think the 'freindly' forces are more of a threat to the base with their stray shots than anything attacking. I do love the idea though, avoiding blue on blue at close range dog fighting is superb. And the threat of the base and freindly forces turning on you if you screw up is great.
Is it me or have you been working on the Pirate asteroid base too?. I think this is a bit more than just a bug fix.
By the way have you any tips on completing the "Attacking pirate base with small fast ships" missions, I dont want to do anything I would consider cheating like laying a minefield at the gate they come through. I think the 'freindly' forces are more of a threat to the base with their stray shots than anything attacking. I do love the idea though, avoiding blue on blue at close range dog fighting is superb. And the threat of the base and freindly forces turning on you if you screw up is great.
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.
Seeker of Sohnen. Long live Queen Polypheides. 
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.


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- Joined: Fri, 24. Feb 06, 18:19
Nice work! I do have a problem tho, with the krait. It is transparent (I can see the cockpit from underneath). Also the ship bump in the station when undocking. It is as if the station doesn't "see" the upper part of the ship. Oh, and no docking in the krait is allowed, it doesn't even appear as a docking option in the lil docking map.
I installed rebalanced . 2a on the rebalanced .2. Could that be a conflict of some sort, or a bad installation?
I installed rebalanced . 2a on the rebalanced .2. Could that be a conflict of some sort, or a bad installation?
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Nho,
Did you own the Krait before updating to 2.4.2a? If so, you will need to take it through a jump so that X3 can re-create it using the the new ship model and specifications.
I just spawned a Krait in a clean install of 2.4.2a, and it looks OK...and I can dock a freighter.
EDIT: I just realized that you are running Rebalanced. I went and spawned a Krait in Rebalanced 2.4.2a, and it is visible, and works fine...except for the docking. I updated TShips in Leveled, but must have forgot to do the update on Rebalanced.
I'll do a quick update to fix that, but won't be changing the version number. The archive will indicate that it contains the fixed Krait...but I suspect not everyone will want to do a fresh download just to get the docking to work on the Krait.
I'll post here when the fix is ready for download.
Sorry for the hassle...
Did you own the Krait before updating to 2.4.2a? If so, you will need to take it through a jump so that X3 can re-create it using the the new ship model and specifications.
I just spawned a Krait in a clean install of 2.4.2a, and it looks OK...and I can dock a freighter.
EDIT: I just realized that you are running Rebalanced. I went and spawned a Krait in Rebalanced 2.4.2a, and it is visible, and works fine...except for the docking. I updated TShips in Leveled, but must have forgot to do the update on Rebalanced.
I'll do a quick update to fix that, but won't be changing the version number. The archive will indicate that it contains the fixed Krait...but I suspect not everyone will want to do a fresh download just to get the docking to work on the Krait.
I'll post here when the fix is ready for download.
Sorry for the hassle...
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OK...for those who just can't go without being able to dock a fighter to the Krait, and are willing to do a complete download...here are the links:
http://www.flatrock.org.nz/wolf/images/ ... tFixed.rar
http://www.flatrock.org.nz/wolf/images/ ... tFixed.exe
http://www.flatrock.org.nz/wolf/images/ ... tFixed.rar
http://www.flatrock.org.nz/wolf/images/ ... tFixed.exe
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Hi Deadlyda & Red Spot, think I have another small problem for you. Im running the 2.4.2a KraitFixed rebalanced. Problem: After completing the mission for the Firefly, buying 5 of them at the Boron station, kitting them out in whatever the station has, then give them orders to dock at another station.... they just sit at the station you bought them from. The orders have registered but they just stay there Until you move your own ship OOS. Then they start their journey.
Its no biggy, but theres obviously something wrong there.
Its no biggy, but theres obviously something wrong there.
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- Joined: Mon, 5. Jan 04, 04:46
ORIOLE,
I've never bothered with cockpits in DDRS.
In my old SSG mods for X2 I had implemented some custom cockpits (like for the Tie ships from Star Wars). However, I was one of the early beta testers for X3 prior to it's release, and got used to flying without all the screen clutter.
I also recognize that others might call it "eye candy"...but as they say, "one man's trash is another man's treasure"
There was a great deal of dialog among the initial beta testers about cockpits...it got quite "emotional" at one point. However it became very clear during the discussion that a large majority preferred not having cockpits...which was convenient, since Egosoft had already decided that there would be no cockpits in standard X3.
In X2, the design of the cockpits matched the design of the ships, so at least there was "visual" consistency. However, creating a custom cockpit takes quite a bit of time and effort, and I suspect that Egosoft simply did not want to make that kind of investment required to create all new cockpits for the X3 ship models.
The problem is that you cannot simply turn cockpits "off & on", it requires modifications to the X3 configuration files (TShips, at a minimum)...so you either have cockpits present, or you don't. I went with the majority (and my personal preference) and decided not to include the old X2 cockpits in my mod.
You cannot simply run a cockpit mod along with DDRS, as one or the other will no longer have the correct configurations files. It is, of course, possible to merge a cockpit mod with DDRS, but that is not a work effort I am prepared to take on at this time.
Sorry...not the answer you wanted to hear, I'm sure
I've never bothered with cockpits in DDRS.
In my old SSG mods for X2 I had implemented some custom cockpits (like for the Tie ships from Star Wars). However, I was one of the early beta testers for X3 prior to it's release, and got used to flying without all the screen clutter.
I also recognize that others might call it "eye candy"...but as they say, "one man's trash is another man's treasure"

There was a great deal of dialog among the initial beta testers about cockpits...it got quite "emotional" at one point. However it became very clear during the discussion that a large majority preferred not having cockpits...which was convenient, since Egosoft had already decided that there would be no cockpits in standard X3.
In X2, the design of the cockpits matched the design of the ships, so at least there was "visual" consistency. However, creating a custom cockpit takes quite a bit of time and effort, and I suspect that Egosoft simply did not want to make that kind of investment required to create all new cockpits for the X3 ship models.
The problem is that you cannot simply turn cockpits "off & on", it requires modifications to the X3 configuration files (TShips, at a minimum)...so you either have cockpits present, or you don't. I went with the majority (and my personal preference) and decided not to include the old X2 cockpits in my mod.
You cannot simply run a cockpit mod along with DDRS, as one or the other will no longer have the correct configurations files. It is, of course, possible to merge a cockpit mod with DDRS, but that is not a work effort I am prepared to take on at this time.
Sorry...not the answer you wanted to hear, I'm sure

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- Joined: Wed, 20. Oct 04, 10:34
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- Joined: Wed, 20. Oct 04, 10:34
I am using CreaTive-SWFX-V1.1 for Patch DDRS with your mod. It is really great but I don't understand why the Flak sound is still waking up the neighbours. I thought he would have fixed it.
Would it be wise to use this little fix flak-sound mod?

Would it be wise to use this little fix flak-sound mod?

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- Joined: Mon, 5. Jan 04, 04:46
ORIOLE,
Good point. While I really like the basic CreaTive SWFX sounds...the Flak sucks serious gas.
There are a number of false patches out there, and i was just looking at (listening to, actually) the replacements for the Flak that Khaak_Slayer did.
I may drop him a line, and see if he will allow me to include then in DDRS...with an appropriate credit, of course
Good point. While I really like the basic CreaTive SWFX sounds...the Flak sucks serious gas.
There are a number of false patches out there, and i was just looking at (listening to, actually) the replacements for the Flak that Khaak_Slayer did.
I may drop him a line, and see if he will allow me to include then in DDRS...with an appropriate credit, of course

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@ DeadlyDa
Could you please send me a updated readme and the new descriptions for the ships (for both versions Leveld/Rebalanced in two seperate files) that you plan in the next installment of your mod, so that i could translate it.
THX
PS: Please send me a PM with your Email addy so that I know where to send the translated texts.
PPS: Please put all text files in a zip and send me the zip file, because my computer wont allow me to open unziped files.
Could you please send me a updated readme and the new descriptions for the ships (for both versions Leveld/Rebalanced in two seperate files) that you plan in the next installment of your mod, so that i could translate it.
THX
PS: Please send me a PM with your Email addy so that I know where to send the translated texts.
PPS: Please put all text files in a zip and send me the zip file, because my computer wont allow me to open unziped files.
Cowards die many times before their deaths. The valiant never taste of death but once (William Shakespeare)
Ours is not to question why, only but to do or die. [The Charge of the Light Brigade (Battletech)]
Ours is not to question why, only but to do or die. [The Charge of the Light Brigade (Battletech)]
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Hi DeadlyDa, I was looking at the Increased Visibility v202 (24/11/2006) mod in order to improve FPS. I read the readme file, in which the author pasted the contents of the TBackgrounds.txt textfile:
Thx for your time

Could I use this mod (false patch etc...) without any issues?
TBackgrounds.txt
25;35;
0;0;0.000000;0.000000;0.000000;0;0;bluedistance;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_1;
0;0;0.000000;0.000000;0.000000;0;0;bluenexus;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_2;
0;0;0.000000;0.000000;0.000000;0;0;bluewell;1;1;1;25;25;25;25;25;25;0;0;8;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_3;
0;0;0.000000;0.000000;0.000000;0;0;brennanstriumph;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_4;
0;0;0.000000;0.000000;0.000000;0;0;burninghorizon;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;50000000;55000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_5;
0;0;0.000000;0.000000;0.000000;0;0;cyancorner;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_6;
0;0;0.000000;0.000000;0.000000;0;0;darkhorizon;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_7;
0;0;0.000000;0.000000;0.000000;0;0;deepblue;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_8;
0;0;0.000000;0.000000;0.000000;0;0;deepred;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_9;
0;0;0.000000;0.000000;0.000000;0;0;fogblue;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_10;
0;0;0.000000;0.000000;0.000000;0;0;fogbluedistance;1;1;1;25;25;25;25;25;25;0;0;16;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_11;
0;0;0.000000;0.000000;0.000000;0;0;fogcyancorner;1;1;1;25;25;25;25;25;25;0;0;16;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_12;
0;0;0.000000;0.000000;0.000000;0;0;fogdeepred;1;1;1;25;25;25;25;25;25;0;0;16;0;0;0;0;25000000;3000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_13;
0;0;0.000000;0.000000;0.000000;0;0;foggreeneye;1;1;1;25;25;25;25;25;25;0;0;16;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_14;
0;0;0.000000;0.000000;0.000000;0;0;foggreenoutlands;1;1;1;25;25;25;25;25;25;0;0;16;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_15;
0;0;0.000000;0.000000;0.000000;0;0;fogkhaak;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_16;
0;0;0.000000;0.000000;0.000000;0;0;fogparanid;1;1;1;25;25;25;25;25;25;0;0;16;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_17;
0;0;0.000000;0.000000;0.000000;0;0;fogred;1;1;1;25;25;25;25;25;25;0;0;16;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_18;
0;0;0.000000;0.000000;0.000000;0;0;greeneye;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;50000000;55000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_19;
0;0;0.000000;0.000000;0.000000;0;0;greenoutlands;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_20;
0;0;0.000000;0.000000;0.000000;0;0;greenspot;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;50000000;55000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_21;
0;0;0.000000;0.000000;0.000000;0;0;greenvoid;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_22;
0;0;0.000000;0.000000;0.000000;0;0;midnightblue;1;1;1;25;50;25;0;0;0;0;0;0;0;0;0;10;25000000;30000000;100;0;0;0;0;0;0;0;0;0;-1000000;SS_BG_23;
0;0;0.000000;0.000000;0.000000;0;0;oppositered;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_24;
0;0;0.000000;0.000000;0.000000;0;0;purpleoutlands;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;50000000;55000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_25;
0;0;0.000000;0.000000;0.000000;0;0;redborderland;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_26;
0;0;0.000000;0.000000;0.000000;0;0;reddawn;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_27;
0;0;0.000000;0.000000;0.000000;0;0;redfire;1;1;1;25;25;20;21;20;15;0;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_28;
0;0;0.000000;0.000000;0.000000;0;0;rednexus;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_29;
0;0;0.000000;0.000000;0.000000;0;0;redreef;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_30;
0;0;0.000000;0.000000;0.000000;0;0;redsplit;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_31;
0;0;0.000000;0.000000;0.000000;0;0;standardblack;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;50000000;55000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_32;
0;0;0.000000;0.000000;0.000000;0;0;void;1;1;1;25;50;10;5;5;0;5;0;0;0;0;0;0;100000000;125000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_33;
0;0;0.000000;0.000000;0.000000;0;0;whitenexus;1;1;1;25;25;25;25;25;25;0;0;16;0;0;0;0;25000000;30000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_34;
0;0;0.000000;0.000000;0.000000;0;0;void;1;1;1;25;50;10;0;0;0;0;0;0;0;0;0;0;200000000;210000000;0;120;120;120;0;0;0;0;0;0;0;SS_BG_35;
Thx for your time

