[SCRIPT] Crystal Free SPP 1.00 (18 Aug 06)

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dukesatan
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Post by dukesatan »

Ah right, thanks Stevo, guess i wont use XXL's then, lol. Unless something can be done to patch this, ah well, only a minor problem to avoid. Thanks for the info.

Duke.
Armegeddon
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Post by Armegeddon »

dukesatan wrote:Ah right, thanks Stevo, guess i wont use XXL's then, lol. Unless something can be done to patch this, ah well, only a minor problem to avoid. Thanks for the info.

Duke.
While I wont modify the XXL mod to be compatible with the crystal free script, it is possible for the player to modify the scripts themself to make it work. What you would need to do is go into each of the lib.*.Ash.Fabs.setup scripts (where * is A, B, P, S, and T) and comment out (by pressing the "." (period) key) the line that puts crystals into the SPPs in each script. The line in question will look like this:

Code: Select all

append Crystals to array $resources
After making this change, you will have to change the version number at the top of al.plugin.XXL.Fabs and reload a save game in order for the checking scripts to update it's database.
There is a thin line between genius & insanity i have erased this line

Armegeddon's X3 scripts and mods
LordArconius
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Post by LordArconius »

Hello

Cant download this
dilnyrae
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Post by dilnyrae »

yeah same here. I try to access the site, and the message error 403 appear. So impossible to dll this scripts
grinvain
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Joined: Wed, 6. Nov 02, 20:31
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Post by grinvain »

sorry, but i do not seem to have permission to download the script.

thanks

G
Pyre
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Post by Pyre »

Denied from dling!

Is there anyway i can grab this script, or is it gone forever? (noooo!)

Cheers
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arcana75
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Post by arcana75 »

I could mirror it, except my version is modded to 10mil/20mil/30mil...
Pyre
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Post by Pyre »

Hehe, that would be awesome if you could Arcana...

and as for the prices...to be honest.. it'd still be a bit of cheating if the prices were double yours :D

Cheers
ForbiddenKnowledge
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Post by ForbiddenKnowledge »

Ah thank god its back! I dislike the blatant cheat ones, but I do like the one you pay for, loved it in X2. :) Yay.



I tried another script that removes crystals on a complex SPP, and it removed them, but the SPP didn't work...
So long, and thanks for all the fish.
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gaiamark
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Joined: Fri, 10. Nov 06, 22:32
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Post by gaiamark »

Ah thank god its back!
Is anyone actually able to download this script? I get a 403 FORBIDDEN error each time I try, and I have been at it periodically for almost two weeks. If not, is there a working mirror or would anyone be kind enough to send it to me?

Thanks,
-Mark

EDIT: Stupid me. I should read the whole thread. It seems I'm not the only one unable to download.

ARCANA - I would be grateful for a mirror of your 10/20/30 mil version. It still seems fair :]
fud
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Post by fud »

Stevo Primus wrote:
So, in short, no this script is not compatibly with Ashley's XXL Factory mod.

Stevo


Yes, it will work. So long as the SPP XXL has the proper resources set. I use it all the time in my game. I've got an older version of the XXL fabs scripts tho, so I have to manually go in and add/change the resources (crystals), then run the remove crystal script on it.

That said, I always use the SPP XXLs in complexes, and I don't know if the newest XXL libraries/setup will revert a stand-alone SPP XXL to require crystals or not (since I don't even have them to try). That may very well be. But in a complex, it'll work on them.

FWIW, I increased the fee to about 20M. Which is prolly still too cheap, but it makes it less of an "easy thing" imo.
Saint-Ashley
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Post by Saint-Ashley »

Armegeddon wrote:

Code: Select all

append Crystals to array $resources
After making this change, you will have to change the version number at the top of al.plugin.XXL.Fabs and reload a save game in order for the checking scripts to update it's database.
Or just manually run the lib. :wink: Not sure if that will work now that its an ALP though...
grinvain
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Joined: Wed, 6. Nov 02, 20:31
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Post by grinvain »

Can anybody please post a link to this script, as the link in the first post is forbidden,

Thanks

Grinvain

*edit* it works now, thanks
Pyre
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Post by Pyre »

Cheers to whoever fixed the link (most likely Serial)

:D
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arcana75
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Post by arcana75 »

LOL was about to post a link. nvm...
Saint-Ashley
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Post by Saint-Ashley »

Pyre wrote:Cheers to whoever fixed the link (most likely Serial)

:D
His sites back online. :D
Smart_Bomb
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Joined: Fri, 22. Dec 06, 13:35
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Post by Smart_Bomb »

it should cost 10 mill for the M SPP, 20mill for L SPP and 45mill for XL that would make it alot more fair to the people that dont use this script and Better for the people that do use the script cuase otherwise its much to easy to make jillion's of credits just selling Ecells

My 2cents.

and I didnt DL this script, would have made my game too easy.
- Please check out & vote on my X4:F expansion idea thread

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arcana75
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Post by arcana75 »

I changed my version to cost 10/20/30mil. But ultimately it's up to you how much it should cost :)

I know it's made my sectors alot neater without all the extra stations to power that SPP...

EDIT: BTW the SPPXL shouldn't cost 45mil: u included the price of the XL itself.
[CMA]Radon
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Joined: Wed, 15. Mar 06, 22:07
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Post by [CMA]Radon »

Smart_Bomb wrote:it should cost 10 mill for the M SPP, 20mill for L SPP and 45mill for XL that would make it alot more fair to the people that dont use this script and Better for the people that do use the script cuase otherwise its much to easy to make jillion's of credits just selling Ecells
I assume you calculated in the cost of all the support factories, although for an XL I calculate about 20M cost for silicon, crystal, cattle, and meatsteaks. The important thing is that people enjoy playing the game. I don't particularly enjoy having to build some massive infrastructure just to produce energy, when half (not sure of the exact figure) of the energy is taken up to produce the energy. Seems silly to me that the AI in the game doesn't need to do this, and neither do we in real life. Others have a very different opinion, probably depending on whether they like trading or fighting.

Speaking of fairness, on whom is it unfair if someone uses this script? :?
novacatt
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Joined: Sat, 23. Dec 06, 07:31
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Post by novacatt »

Just Outta Curiosity, Will This Script Work With :x2:? :gruebel:
Or Will I Haveta Look For A Separate :x2: Mod/Script That Does The Same Thing?
If So, Can Somebody Point Me In The Left* Direction?

cheers & thanx

PS * = opposite of right :roll: :rofl:

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