http://www.x3.xperiment.co.uk/bypasser/ ... ix_0.3.rar
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TheBypasser's X2 cockpit material/shader upgrade v0.3
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WARNING!! The shader upgrade is in the early testing stage so once your vcard blows up and it's debris rip your stomach split open, I WILL NOT WIPE YOUR BLOOD CUS IT'S YOUR OWN RISK, don't expect such things however but you are warned ;)
Please tell me about all the bugs and glitches you find so far, that data will be very usefull for the project!
Thanx 2 Galaxy613 for the original CockpitCallback and to Observe for help with light array linking to X3..
FIXED:
v0.3::
- models are now compiled
- bump-mapping available in standard shader too
- more shader optimization
- less packages - now shader is in pak 12
v0.21::
- optimized the sm3.0 shader a bit
v0.2::
- restored bumpmapping (SM2.0 and higher only)
- proper reflections (SM2.0 and higher only)
- fixed M5 cockpit mesh
- added gravidar for M5 left MFD
v0.1::
- improved shading
- all lights now glow
- "non-glowy" monitors (disappearing frames on monitors due to lighting) fixed
- all the textures used in shaders are converted into DDS
- "framy" lighting bug fixed (think of LED column on TS controls)
- improved glass
KNOWN PROBLEMS:
- static lightmaps - for some reason X3 refuses to use animmed ones, additional shader in progress atm
- problems with 12.cat/dat functionality on many videocards
SETUP:
If you have X3 v2.0.02 with no extra packages with IDs > 9 then just simply extract the archive there. Otherwse extract into a temp folder and rename files into the correct numbers. The patch should be compatible with every version of X3 (tested on 2.0.02 only). The 10 one is the modified (some cockpits were disabled) version of Galaxy613's Cockpit Callback fakepatch, 11 is the the material upgrade by me and 12 is the shader upgrade..
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ФИКСЫ:
в0.3::
- модели скомпилированы в бинарный формат
- бамп-мэппинг доступен и без альтернативного шейдера
- дополнительная оптимизация шейдеров
- пакетов стало меньше - теперь шейдер - в 12ом пакете!
в0.21::
- немного оптимизировал шейдер под 3.0
в0.2::
- бамп-мэппинг (с шейдерами 2.0 и выше)
- правильные отражения (тоже)
- исправил модель кокпита М5
- добавлен гравидар вместо статической картинки на левом МФД
в0.1::
- улучшенное освещение
- все лампочки теперь подсвечены
- глюк с несветящимися мониторами исправлен
- все текстуры переведены в DDS-формат
- исправлен баг с "рамчатыми" лампочками (например, на штурвале TS)
- улучшено стекло
БАГИ:
- неанимированные карты освещения
- проблемы с работой нового шейдера (12.cat/dat) на многих моделях видеокарт
УСТАНОВКА:
Распаковать БЕЗ ЗАМЕНЫ ФАЙЛОВ в папку с игрой. Если требуется, использовать другую нумерацию пакетов. Файл 10 - модифицированный мод CockpitCallback авторства Galaxy613, 11 - мой патч моделей кокпитов и 12 - дополнительный шейдер (оставлять только при нормальной его работе).
So, I got annoyed with the fact that in X2 cockpits look better then in X3.. The key was using the MAT6 along with the dds textures. The fix is still in progress, but on the pics below you can see the improved specularity and working cockpit lighting on the cockpits of M3 and M4..
http://img96.imageshack.us/my.php?image ... opywj9.jpg
http://img96.imageshack.us/img96/3619/x ... opyil6.jpg
http://img67.imageshack.us/img67/1917/x ... opyaf4.jpg
The problems are that I can't get bumpmapping and animmed textures to work atm so those leds shine constantly.. Does anyone know how to make an animmed texture in X3? And wassup with cockpit rendering, any flags or what that deny the bump?