- 'swunnerful!


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Arghhhhhh!!! Wish I had found this thread sooner. I'm in the middle of laying out a huge complex, and already have 3 crystal fabs layed out as well as several other facs. Layed them out with the impression that all those nodes were real.... *screams and rips hair out*Dave Toome wrote:Crystal = 2 points, but looks like it should have 4
You should have a look at this thread http://forum2.egosoft.com/viewtopic.php?t=125090, its in the stickysGraxster wrote:Arghhhhhh!!! Wish I had found this thread sooner. I'm in the middle of laying out a huge complex, and already have 3 crystal fabs layed out as well as several other facs. Layed them out with the impression that all those nodes were real.... *screams and rips hair out*Dave Toome wrote:Crystal = 2 points, but looks like it should have 4
P.S. Is there any way to edit the factory models and put them back in the game, do you know? I see that you can use custom ships... I have 3dsmax, so the editing wouldn't be a problem in itself, not sure if the factories are hardcoded or not tho. Would be nice to be able to add more nodes, and make the dummy nodes real.
Graxster wrote: snip ... P.S. Is there any way to edit the factory models and put them back in the game, do you know? I see that you can use custom ships... I have 3dsmax, so the editing wouldn't be a problem in itself, not sure if the factories are hardcoded or not tho. Would be nice to be able to add more nodes, and make the dummy nodes real.
I tend to build horizontal, like a snake http://forum2.egosoft.com/viewtopic.php ... t=#1864418.Dave Toome wrote:I think the thread pointed out by A Team shows the full spectrum of confusion about node counts, 1.403 sorted many problems out.
I've never had a problem, except connectivity distance : 608 factories in 47 complexes so far (68 greatest fac. count in one complex),
but that might be down to my style of building vertical stacks of factories of one 'type' next to stacks of another fac. type.