[SCRIPT] ACC: Anarkis Carrier Commands | v1.40 | 17 Oct 06
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Hi there
Yay, i'm back ^^
So here's a few quick answers to your various questions.
@Scoob: It's not the purpose of this script. But i'll see if i'll include something like this for my ADS script. Not gonna happen soon, though.
@fud: Good idea about the turret. I'll add it (if no turret order then turret order = missile defense). Strange about the "bug" you found, i guess i've packaged the wrong file, i'll give it a look.
@Stupac: I added this "feature" to avoid multiple collisions when a lot of ships try to dock, and to help in fixing a bug (ignored by egosoft) that prevent a ship from docking.
@russbo: I won't because there's no M0 class in the game engine. All the so-called custom made M0 are in reality bigger M1 or M2. If your M0 don't have the ACC commands enabled, it's probably because the author made it a M2 class. You could try to contact and ask him to change the class to M1 or TL.
Cheers.
Yay, i'm back ^^
So here's a few quick answers to your various questions.
@Scoob: It's not the purpose of this script. But i'll see if i'll include something like this for my ADS script. Not gonna happen soon, though.
@fud: Good idea about the turret. I'll add it (if no turret order then turret order = missile defense). Strange about the "bug" you found, i guess i've packaged the wrong file, i'll give it a look.
@Stupac: I added this "feature" to avoid multiple collisions when a lot of ships try to dock, and to help in fixing a bug (ignored by egosoft) that prevent a ship from docking.
@russbo: I won't because there's no M0 class in the game engine. All the so-called custom made M0 are in reality bigger M1 or M2. If your M0 don't have the ACC commands enabled, it's probably because the author made it a M2 class. You could try to contact and ask him to change the class to M1 or TL.
Cheers.
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
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Version 1.40 is out!
The 'Battle Tactics' menu has been improved. You can now set turret orders for your docked ships in this menu (idea from fud, thx). It also prevents the player from running the 'Auto Carrier' order on the [playership].
A few outdated files have been updated, so the "magic cargo" bug should be resolved (with a few minor oddities).
Enjoy
The 'Battle Tactics' menu has been improved. You can now set turret orders for your docked ships in this menu (idea from fud, thx). It also prevents the player from running the 'Auto Carrier' order on the [playership].
A few outdated files have been updated, so the "magic cargo" bug should be resolved (with a few minor oddities).
Enjoy

X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
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I have been having a problem with ACC lately that didn't occur unitl just recently. I had been using an earlier version of ACC, and then recently uninstalled the old one and updated it. Now whenever I adjust homebase setting for my fighters (e.g. set carrier as homebase for docked fighters) the game freezes, and Ihave to restart my computer. Really not sure why but it is very frustrating. Do you have any suggestions of either how to completely uninstall and then re-install ACC (I need it!) so it will fix this? could it also be a conflict with another script (I have quite a few running...)
Thanks for any help
Thanks for any help
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Weird, i'll give it a look this weekend.
Are you using a particular mod (xtended, xfp,...) ?
Are you using a particular mod (xtended, xfp,...) ?
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
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Hi Serial
Just noticed that you are up to v1.4, the last I had installed was v1.36, so I will dl that one and give it a go. Do I need to de-homebase fighters from each carrier before upgrading scripts, or should it just work if I uninstall 1.36 and install 1.4? (I have noticed that some scripts mess things up pretty bad if you remove them while they are in use in the game).
Also, I will try a couple of other things to see if I can resolve this one - soory I couldn't be more specific in terms of what is acutally going on.
Just noticed that you are up to v1.4, the last I had installed was v1.36, so I will dl that one and give it a go. Do I need to de-homebase fighters from each carrier before upgrading scripts, or should it just work if I uninstall 1.36 and install 1.4? (I have noticed that some scripts mess things up pretty bad if you remove them while they are in use in the game).
Also, I will try a couple of other things to see if I can resolve this one - soory I couldn't be more specific in terms of what is acutally going on.
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Oh, 1.36, try with the latest version firstmikeys124 wrote:Hi Serial
Just noticed that you are up to v1.4, the last I had installed was v1.36, so I will dl that one and give it a go. Do I need to de-homebase fighters from each carrier before upgrading scripts, or should it just work if I uninstall 1.36 and install 1.4? (I have noticed that some scripts mess things up pretty bad if you remove them while they are in use in the game).

You don't need to do anything to install 1.40. Just install it over the 1.36 and run your game. You should receive a message telling that ACC has been succesfully upgraded.
The only thing you'll need to do then, is if you've got carriers running the "Automate Carrier" command. You'll have to stop and re run this command.
Cheers.
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
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this is what I have running, I'll post a bit later and let you know whether 1.4 resolved this:
[savefile]060707230754_TerraCorpsFleetPakage-V1[1].01.spk
AnarkisCarrierCommands-1.30.spk
AnarkisCarrierCommands-V1.36-16.08.2006.spk
arena1.31.spk
AssassinsGuild-V1.60-07.08.2006.spk
AutotransferandProfitMonitor-V1.23-02.02.2006.spk
BMS Release v2.06
Cargo_Delivery_Service_V1.04.spk
complexmanager.spk
cpilots_taskforce.zip
cpilots.zip
dockts.zip
emp.spk
ExplorerSoftware-X3.1.3.zip
FBC110.spk
fixAttackCmd-X3.1.0.spk
jtp1.5a.spk
ProductFinder-V1.5-02.02.2006.spk
qrf1.0.spk
Raketenabwehr_Moskito_X3_V3205.zip
Salvage.zip
SalvageClaimSoftware-V1.05-29.06.2006.spk
Station_Manager_1.11.spk
StationTrader-V1.25a-05.03.2006.spk
X Script Manager
XaiCorp-FSUP-X3.2.10.spk
XaiCorp-NOS-X3.1.1.spk
XaiCorp-RTD-X3.2.4.spk
XaiCorp-TC-X3.0.1.spk
XenonMigration-V1.20-16.10.2006.spk
YakiArmada-V1.08-11.10.2006.spk
[savefile]060707230754_TerraCorpsFleetPakage-V1[1].01.spk
AnarkisCarrierCommands-1.30.spk
AnarkisCarrierCommands-V1.36-16.08.2006.spk
arena1.31.spk
AssassinsGuild-V1.60-07.08.2006.spk
AutotransferandProfitMonitor-V1.23-02.02.2006.spk
BMS Release v2.06
Cargo_Delivery_Service_V1.04.spk
complexmanager.spk
cpilots_taskforce.zip
cpilots.zip
dockts.zip
emp.spk
ExplorerSoftware-X3.1.3.zip
FBC110.spk
fixAttackCmd-X3.1.0.spk
jtp1.5a.spk
ProductFinder-V1.5-02.02.2006.spk
qrf1.0.spk
Raketenabwehr_Moskito_X3_V3205.zip
Salvage.zip
SalvageClaimSoftware-V1.05-29.06.2006.spk
Station_Manager_1.11.spk
StationTrader-V1.25a-05.03.2006.spk
X Script Manager
XaiCorp-FSUP-X3.2.10.spk
XaiCorp-NOS-X3.1.1.spk
XaiCorp-RTD-X3.2.4.spk
XaiCorp-TC-X3.0.1.spk
XenonMigration-V1.20-16.10.2006.spk
YakiArmada-V1.08-11.10.2006.spk
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I notice that you've ACC two times in your list.
(it comes from Cycrow's XScript Installer i guess) :
(it comes from Cycrow's XScript Installer i guess) :
That's a bit strange, you shouldn't have both. 1.30 is clearly outdated, and i'm pretty your crashs to desktop are happening because of that. So my advice would be, in your case, to remove both of them through XScript Installe before installing 1.40.AnarkisCarrierCommands-1.30.spk
AnarkisCarrierCommands-V1.36-16.08.2006.spk
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
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Sorry, but no plan to do it. Adding the commands yourself isn't that hard, just give a look at the setup.anarkis.carrier file, and in the lines that looks like:Any chance of adding M2's to the next upgrade? With the new ships being created, and the new mods, having this functionality would be much appreciated.
Code: Select all
global script map: set: key=xxx, class=Battle Ship M1, race=null, script=...
Anyway I will write soon a AFC script (anarkis fleet commands) for M2 ships, making this discussion a bit pointless

X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
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Serial,
someone a few pages back made a request for ACC to have ability to create custom squadrons. This would be waaaay cool. When you have the time...
1) Interceptor/Escort Squadron: fighters tasked with interception of enemy fighters ["sweep sector of M3/4/5 class"] OR escort of a bomber squadron from enemy fighters ["remain within 7km of bomber group, and sweep area of fighters"]. MD's/PBE's and faster homing missles like Silkworm autoinstalled.
2) Bomber Squadron: fighters and/or M6's tasked with taking out targets M6 and larger. HEPT's and heavier missles like Typhoon autoloaded.
3) Combat Space Patrol: general purpose, 'default' squadron type.
This way player could use MD-armed M4's only for anti-fighter duties, use M3's for both anti-fighter (with MD's), anti-capship (with HEPT's). Especially useful for DDRS, which has dedicated anti-capship M3's, and dedicated anti-fighter M4's and M5's.
So player could land fighters, order them for "interception" role: have MD's and Silkworms autoinstalled--send them off to intercept enemy fighters...
Then order them home, order "bomber" role for M3's, have AHEPT's installed plus Typhoons, etc.--then off to hit some capships, with M4's and lighter M3's flying escort.
This way M4's will still have a place in the game, since with MD's as anti-M3 or M4---they're fabulous. But are extremely vulnerable to Flak cannons..while heavier shielded M3's are much hardier, and with their HEPT's and heavier missle types--far more suited for attacking big ships.
Regards,
Hieronymos
someone a few pages back made a request for ACC to have ability to create custom squadrons. This would be waaaay cool. When you have the time...
1) Interceptor/Escort Squadron: fighters tasked with interception of enemy fighters ["sweep sector of M3/4/5 class"] OR escort of a bomber squadron from enemy fighters ["remain within 7km of bomber group, and sweep area of fighters"]. MD's/PBE's and faster homing missles like Silkworm autoinstalled.
2) Bomber Squadron: fighters and/or M6's tasked with taking out targets M6 and larger. HEPT's and heavier missles like Typhoon autoloaded.
3) Combat Space Patrol: general purpose, 'default' squadron type.
This way player could use MD-armed M4's only for anti-fighter duties, use M3's for both anti-fighter (with MD's), anti-capship (with HEPT's). Especially useful for DDRS, which has dedicated anti-capship M3's, and dedicated anti-fighter M4's and M5's.
So player could land fighters, order them for "interception" role: have MD's and Silkworms autoinstalled--send them off to intercept enemy fighters...
Then order them home, order "bomber" role for M3's, have AHEPT's installed plus Typhoons, etc.--then off to hit some capships, with M4's and lighter M3's flying escort.
This way M4's will still have a place in the game, since with MD's as anti-M3 or M4---they're fabulous. But are extremely vulnerable to Flak cannons..while heavier shielded M3's are much hardier, and with their HEPT's and heavier missle types--far more suited for attacking big ships.
Regards,
Hieronymos
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SK, I've been using ACC version 1.36 very successfully with the Extended Mod, with absolutely no issues whatsover. It's a great combination, and as I've said before, your script is a superb, and IMO, a necessary addition to X3.
However, I'm noticing CTD now with ACC version 1.4, when I use the "build ships" command in the M0 Leviathan (which, as we discussed before, is really an M1?).
Is there something in the new ACC that might be causing this CTD? I've reverted back to ACC 1.36, and again, have a very stable game.
Thanks! Appreciate the continued support.
However, I'm noticing CTD now with ACC version 1.4, when I use the "build ships" command in the M0 Leviathan (which, as we discussed before, is really an M1?).
Is there something in the new ACC that might be causing this CTD? I've reverted back to ACC 1.36, and again, have a very stable game.
Thanks! Appreciate the continued support.
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Yeah that would probably be a good idea. Time to dig out my cds. I wish I'd got the DVD version, I hate cd-swapping, DVDs have spoiled meezra-r wrote:Time to clean your X3 dir? I installed with script manager and it worked fine...Rheinlander wrote:I downloaded the .spk version of the plugin, deactivated the previous version of your ACC plugin (I only had 1.20) but every time I try installing 1.40, it crashes the script installer.

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ok it's definitely not conflicting with any other mods because i just did a complete uninstall (including deletion of the entire egosoft directory and all subdirectories), and tried using the script installer to install 1.40 FIRST, and still it crashes the script installer.
I guess now it's time to see if there's a newer version of the script installer.
It's also apparently not just ACC that's doing it. The passenger.slaves mod crashes it too.
Nothing to see here, move along
I guess now it's time to see if there's a newer version of the script installer.
It's also apparently not just ACC that's doing it. The passenger.slaves mod crashes it too.
Nothing to see here, move along
