X2 - The Universal Mod 5.7 Beta

The place to discuss scripting and game modifications for X²: The Threat.

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alt3rn1ty
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Joined: Thu, 26. Jan 06, 19:45
x4

X2 - The Universal Mod 5.7 Beta

Post by alt3rn1ty »

:?: Facts aren't coming up with any answers for this one, so......

Can anyone tell me if the Universal Mod 5.7 Beta does the same (roughly) for X2 as the Xtended Mod does for X3 (or as close as I am likely to find for X2). And are there any problems with this mod to be wary of??.
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:
User avatar
alt3rn1ty
Posts: 3528
Joined: Thu, 26. Jan 06, 19:45
x4

Post by alt3rn1ty »

O kay, no answer was the reply.

Anyone curious heres the link for the mod -

http://www.x2source.com/database/index. ... egory&id=1

:?: So, instead, has anyone any directions to a similar mod which will do what I am looking for, Firelance 2.5 has been suggested to me on Facts but I dont like the sound of the voices problems :?:
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11 x64
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb
, OLED WQXGA 2560x1600.
:goner: Seeker of Sohnen. Long live Queen Polypheides. :boron:

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