The end of the machines

The place to discuss scripting and game modifications for X²: The Threat.

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bluebird1927
Posts: 46
Joined: Fri, 11. Aug 06, 05:02
x2

The end of the machines

Post by bluebird1927 »

Does anyone have a script that stops the xenon from respawning - i'm really looking forward to wipeing them out but dont want to send a fleet of 6 distroyers half way across the universe only for the slimy gits to respawn after i've finished them off?
Help much appriciated. :twisted:
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Harlock776
Posts: 2261
Joined: Wed, 9. Mar 05, 21:53
x2

available

Post by Harlock776 »

There was a script by raven or was it reven? anyways it might be in the unsigned scripts and mods sticky at the top of the forums. A bit of a warning though... once they are gone they ain't comin back and it gets very boring once that happens.
Our mighty sovereign may she always go before us sailing brightly in the sea of black.
bluebird1927
Posts: 46
Joined: Fri, 11. Aug 06, 05:02
x2

Post by bluebird1927 »

Thanks very much :wink:
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jlehtone
Posts: 22572
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone »

Yes, the "more fun" way would be to keep the shipyard at X472 dead. That is the source of respawn. Monitor and kill, when it reappears.

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